We’ve had celebrities putting in appearances in video games for a good while now, mostly as voice actors, but it’s quite rare to see a performer appear in a game as themselves.
Japanese singer, actress and model Aya Kamiki evidently saw a good opportunity back in 2008, though, and played a part in Spike Chunsoft’s sound novel 428: Shibuya Scramble. Quite a substantial one, too, despite not being one of the main actors; her face is plastered all over billboards and electronic displays in the in-game rendition of Shibuya (which is represented entirely through photographs and full-motion video), her song Sekai wa Sore Demo Kawari wa Shinai is heard numerous times throughout the narrative and she even puts in an in-person appearance for one brief moment during the main story.
It’s an inventive way to promote yourself, for sure, and adds to the overall believable atmosphere of Spike Chunsoft’s game. But who, exactly, is Aya Kamiki?
Continue reading Waifu Wednesday: Aya Kamiki
What’s that? A new feature? Why yes, yes it is.
In MoeGamer Music, an occasional feature, I sit down with a blank post and sit down to listen to a whole album without interruptions. While doing so, I will pen some immediate thoughts about each track, as well as providing a bit of information about the album as a whole.
And yes, being a physical release sort of person, everything I will be covering in this column is available on CD, and I will be listening to it on CD rather than ripping it to my digital music library. Distraction-free listening for the win.
We begin today with Diggin in the Carts: A Collection of Pioneering Japanese Video Game Music, published by Hyperdub. If you want to listen along, check out the Bandcamp page here.
Continue reading Diggin in the Carts – A Collection of Pioneering Japanese Video Game Music
We all have games that we enjoy a bunch, but are absolutely no good at whatsoever. For me, one of those games is Ghouls ‘n’ Ghosts… in pretty much any incarnation.
The Atari ST version was a pretty great port that offered a convincingly “console-style” experience on home computers that were never quite able to match up to dedicated gaming hardware. I may have never seen beyond about halfway through the first level (including in today’s video) but I’ll still always have fond memories of it.
Join me as I wax lyrical on the game’s excellent use of the ST’s meagre sound chip, the novelty value of platform games with undulating landscapes and, once again, my brother’s girlfriend’s father.
Follow Atari A to Z on its own dedicated site here!
If you’ve been playing Nintendo and Cygames’ new mobile release Dragalia Lost, you’ve probably noticed it has a rather distinctive soundtrack.
The reason for this is not what you might expect: rather than being composed specifically for the game, with the composer making use of a deliberately stylised approach to the overall audio aesthetic, the game instead uses an almost entirely licensed soundtrack, courtesy of Japanese singer and rapper Daoko.
If you haven’t come across Daoko before, well, what better time than the present to have a look over her previous work, including that which appears in Dragalia Lost?
Continue reading Dragalia Lost: What’s That Sound? It’s Daoko
Wii Music is one of those releases that a lot of people didn’t pick up back in the day, primarily due to its mediocre critical response.
At least part of this was down to the (not entirely unreasonable) assumption that it would be a traditional “game” of some description — or at the very least a collection of minigames, as with the other titles in the Wii [x] series from Nintendo. But it’s actually something rather different.
And take the time to engage with it on its own terms and you’ll find something both entertaining and educational. Let’s take a closer look.
Continue reading Wii Essentials: Wii Music
After the positive response to our pilot episode, my good friend Chris Caskie and I recorded a brand new podcast for you to enjoy!
We’re aiming for the MoeGamer podcast to be a bi-weekly sort of thing, but whether or not that is practical will, of course, depend on availability for Chris, me and anyone else who is interested in participating — there’s already at least one other person I can think of out there who it would be great to have on!
At present, the podcast is primarily a YouTube thing, but I’m currently looking into Soundcloud hosting for an audio-only version if there’s sufficient interest. Soundcloud limits the amount of audio (time-wise) you can upload unless you subscribe to a premium account, so if you’d like to contribute to making that happen don’t forget you can always become a Patron or drop us a few dollars via Ko-Fi.
Hit the jump for the new episode!
Continue reading The MoeGamer Podcast: Episode 1 – The Goosebump Effect
We’ve already talked about how distinctive Blue Reflection’s visual aesthetic is thanks to the contributions of Mel Kishida — but its music is worthy of some discussion, too.
It will come as no surprise to longtime Gust fans to hear that Blue Reflection has an excellent soundtrack — though it’s an interesting score overall in that it blends a variety of different styles to create something altogether unique.
It complements the action well and, between it and the visuals, means that Blue Reflection is one of the most distinctive games Gust has put out for a long time. So let’s take a closer look… listen, whatever.
Continue reading Blue Reflection: Sounds of School Days