We all have games that we enjoy a bunch, but are absolutely no good at whatsoever. For me, one of those games is Ghouls ‘n’ Ghosts… in pretty much any incarnation.
The Atari ST version was a pretty great port that offered a convincingly “console-style” experience on home computers that were never quite able to match up to dedicated gaming hardware. I may have never seen beyond about halfway through the first level (including in today’s video) but I’ll still always have fond memories of it.
Join me as I wax lyrical on the game’s excellent use of the ST’s meagre sound chip, the novelty value of platform games with undulating landscapes and, once again, my brother’s girlfriend’s father.
Follow Atari A to Z on its own dedicated site here!
If you’ve been playing Nintendo and Cygames’ new mobile release Dragalia Lost, you’ve probably noticed it has a rather distinctive soundtrack.
The reason for this is not what you might expect: rather than being composed specifically for the game, with the composer making use of a deliberately stylised approach to the overall audio aesthetic, the game instead uses an almost entirely licensed soundtrack, courtesy of Japanese singer and rapper Daoko.
If you haven’t come across Daoko before, well, what better time than the present to have a look over her previous work, including that which appears in Dragalia Lost?
Continue reading Dragalia Lost: What’s That Sound? It’s Daoko
Wii Music is one of those releases that a lot of people didn’t pick up back in the day, primarily due to its mediocre critical response.
At least part of this was down to the (not entirely unreasonable) assumption that it would be a traditional “game” of some description — or at the very least a collection of minigames, as with the other titles in the Wii [x] series from Nintendo. But it’s actually something rather different.
And take the time to engage with it on its own terms and you’ll find something both entertaining and educational. Let’s take a closer look.
Continue reading Wii Essentials: Wii Music
After the positive response to our pilot episode, my good friend Chris Caskie and I recorded a brand new podcast for you to enjoy!
We’re aiming for the MoeGamer podcast to be a bi-weekly sort of thing, but whether or not that is practical will, of course, depend on availability for Chris, me and anyone else who is interested in participating — there’s already at least one other person I can think of out there who it would be great to have on!
At present, the podcast is primarily a YouTube thing, but I’m currently looking into Soundcloud hosting for an audio-only version if there’s sufficient interest. Soundcloud limits the amount of audio (time-wise) you can upload unless you subscribe to a premium account, so if you’d like to contribute to making that happen don’t forget you can always become a Patron or drop us a few dollars via Ko-Fi.
Hit the jump for the new episode!
Continue reading The MoeGamer Podcast: Episode 1 – The Goosebump Effect
We’ve already talked about how distinctive Blue Reflection’s visual aesthetic is thanks to the contributions of Mel Kishida — but its music is worthy of some discussion, too.
It will come as no surprise to longtime Gust fans to hear that Blue Reflection has an excellent soundtrack — though it’s an interesting score overall in that it blends a variety of different styles to create something altogether unique.
It complements the action well and, between it and the visuals, means that Blue Reflection is one of the most distinctive games Gust has put out for a long time. So let’s take a closer look… listen, whatever.
Continue reading Blue Reflection: Sounds of School Days
With the recent announcement of a release date for Shantae: 1/2 Genie Hero’s physical Ultimate Edition, I thought it was high time we showed the girl herself some love.
She’s been the star of four separate games to date, as well as making guest appearances in a number of other titles such as Blaster Master Zero.
I’ve actually earmarked June of 2018 to explore the Shantae series as a whole, so we’ll talk more about her in detail then, but in the meantime let’s contemplate the majesty of this belly-dancing half-genie and why she’s so appealing.
Continue reading Waifu Wednesday: Shantae
The MoeGamer Awards are a series of made-up prizes that give me an excuse to celebrate games, concepts and communities I’ve particularly appreciated over the course of 2017. Find out more and suggest some categories here!
Music is a massively important part of the modern gaming experience. As technology has improved, particularly in the storage department, we’ve seen a notable shift away from game systems synthesising music in real time using built-in sound chips — a process that often produced a distinctive and instantly recognisable sound unique to each platform — and towards more traditionally recorded music.
While this does diminish each modern platform’s individuality in terms of the distinctive timbres of their games’ soundtracks, it does leave composers free to let their imaginations run wild and express themselves — and for us as listeners to focus on the compositions themselves rather than admire how the musicians got around technical limitations. Today’s award celebrates a delightfully eclectic and enjoyable soundtrack that blends a variety of styles together into one coherent whole; the kind of soundtrack that simply wouldn’t have been possible back in the eras of chiptunes or synthesised MIDI music.
And the winner is…
Continue reading The MoeGamer Awards: Most Eclectic Soundtrack