Remember back when we explored Sonic 2006 and I suggested that game was an attempt to provide a “big-budget movie” type of Sonic experience? It’s hard not to see Sonic Forces as Sonic Team having another crack at that.
All the major components of “big-budget movie adaptation of popular series” are here: recognisable but somewhat different setting; established characters in unconventional situations; brand-new, original characters designed for newcomers in the audience to attach themselves to; and significantly higher stakes than seen elsewhere in the series as a whole.
If you’re a “once and done” kind of player, you can also probably add “done and dusted in two hours” to that list, too, but rest assured, if you’re the sort of person who likes collectibles, secret levels and objectives, there’s significantly more than that here. Let’s take a closer look.
Continue reading Sonic the Hedgehog: Take 2
The PS2 was a delightful period of experimentation for a lot of developers. And the fact that the only option for distribution was on physical media helped these titles get both noticed at the time, and fondly remembered long after the fact.
2000’s Sky Odyssey isn’t a game I ever played back in the day, but having familiarised myself with it for the first time recently, I have discovered it to be one of those titles for which a simple, offhand mention tends to trigger a gushing torrent of effusive praise from anyone who was there first time around. This is a game that people loved back in the day — and yet it’s mostly unheard of today. The very definition of a hidden gem; a forgotten classic.
The advantage of its underappreciated status, of course, is that it means you can pick up a copy for 50p down your local CEX, enjoy a fine, fine addition to your PS2 collection and still have change for an overpriced cup of shopping centre coffee. Let’s take a closer look. At the game, not the coffee.
Continue reading PS2 Essentials: Sky Odyssey
Athena’s name is magic, mystery is what you see.
Her crystal is the answer, fighting fair, to keep us free. She’s just a little girl with power inside, burning bright. You’d better hide if you are bad, she’ll get you!
She’ll read your mind and find if you believe in right or wrong…
Continue reading SNK Essentials: Psycho Soldier
We’ve had celebrities putting in appearances in video games for a good while now, mostly as voice actors, but it’s quite rare to see a performer appear in a game as themselves.
Japanese singer, actress and model Aya Kamiki evidently saw a good opportunity back in 2008, though, and played a part in Spike Chunsoft’s sound novel 428: Shibuya Scramble. Quite a substantial one, too, despite not being one of the main actors; her face is plastered all over billboards and electronic displays in the in-game rendition of Shibuya (which is represented entirely through photographs and full-motion video), her song Sekai wa Sore Demo Kawari wa Shinai is heard numerous times throughout the narrative and she even puts in an in-person appearance for one brief moment during the main story.
It’s an inventive way to promote yourself, for sure, and adds to the overall believable atmosphere of Spike Chunsoft’s game. But who, exactly, is Aya Kamiki?
Continue reading Waifu Wednesday: Aya Kamiki
What’s that? A new feature? Why yes, yes it is.
In MoeGamer Music, an occasional feature, I sit down with a blank post and sit down to listen to a whole album without interruptions. While doing so, I will pen some immediate thoughts about each track, as well as providing a bit of information about the album as a whole.
And yes, being a physical release sort of person, everything I will be covering in this column is available on CD, and I will be listening to it on CD rather than ripping it to my digital music library. Distraction-free listening for the win.
We begin today with Diggin in the Carts: A Collection of Pioneering Japanese Video Game Music, published by Hyperdub. If you want to listen along, check out the Bandcamp page here.
Continue reading Diggin in the Carts – A Collection of Pioneering Japanese Video Game Music
We all have games that we enjoy a bunch, but are absolutely no good at whatsoever. For me, one of those games is Ghouls ‘n’ Ghosts… in pretty much any incarnation.
The Atari ST version was a pretty great port that offered a convincingly “console-style” experience on home computers that were never quite able to match up to dedicated gaming hardware. I may have never seen beyond about halfway through the first level (including in today’s video) but I’ll still always have fond memories of it.
Join me as I wax lyrical on the game’s excellent use of the ST’s meagre sound chip, the novelty value of platform games with undulating landscapes and, once again, my brother’s girlfriend’s father.
Follow Atari A to Z on its own dedicated site here!
If you’ve been playing Nintendo and Cygames’ new mobile release Dragalia Lost, you’ve probably noticed it has a rather distinctive soundtrack.
The reason for this is not what you might expect: rather than being composed specifically for the game, with the composer making use of a deliberately stylised approach to the overall audio aesthetic, the game instead uses an almost entirely licensed soundtrack, courtesy of Japanese singer and rapper Daoko.
If you haven’t come across Daoko before, well, what better time than the present to have a look over her previous work, including that which appears in Dragalia Lost?
Continue reading Dragalia Lost: What’s That Sound? It’s Daoko