This week I wanted to return to one of my favorite narrative-based games of all time, Freebird Gamesβ To The Moon, which is also an interesting discussion point from the perspective of presentation, gameplay and emotional engagement.
InΒ To The Moon, you take on the role of Eva Rosalene and Neil Watts, two doctors with a super-cool if rather morbid job: granting dying patientsβ final wishes. They do this by manipulating the memories of the patient so they feel like they have accomplished the thing they always wanted to achieve. Unfortunately, the nature of the procedure is such that the patient normally dies (happily) shortly after they have βachievedβ their goal; consequently, it is only used on those who have no hope of recovery.
[Editor’s Note: To The MoonΒ isn’t a Japanese-developed game, but it draws enough inspiration from JRPGs, visual novels and “hybrid” titles such asΒ Corpse PartyΒ to still be well within MoeGamer’s field.]
This article was originally published on Games Are Evil in 2012 as part of the siteβs regular READ.ME column on visual novels. It has been republished here due to Games Are Evil no longer existing in its original form.
Continue reading From the Archives: I Will Fly You to the Moon and Back →