Tag Archives: video games

Atari A to Z: James Bond 007

There have been quite a few James Bond games over the years, some of them excellent, some of them… less so.

1984’s attempt by Parker Brothers was an unusual affair that saw you taking control of Bond’s amphibious Lotus Esprit from The Spy Who Loved Me and attempting to shoot and/or bomb the crap out of everything that stood in the superspy’s way. The four main levels were loosely themed around popular Bond movies from the time, but really, it’s just an excuse to shoot stuff in different environments.

GoldenEye was certainly a big step forward!

Find a full archive of all the Atari A to Z videos on the official site.

Sonic the Hedgehog: Old Meets New

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In 2011, Sonic turned 20. 1991 was a big year for the blue blur: he had his first ever public appearance in Sega’s arcade title Rad Mobile, then later in the year thrilled console gamers on both 8- and 16-bit Sega platforms with his first full adventures.

Naturally, such a significant anniversary needed to be celebrated — particularly since poor old Sonic had put up with plenty of resistance from press, public and even his own fans over the years. But how to go about it in a way that would please as many people as possible — or at least attempt to?

By acknowledging both his past and present, of course. Enter Sonic Generations.

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Around the Network

G’day folks, and happy Easter! I hope you’re all having a suitably pleasant day, filled with however you choose to celebrate, if at all.

I write this after a delicious roast lamb lunch, and although the wife and I are still technically dieting, I’m pretty sure we can find a bit of room for some chocolate later. It’s what the Lord would have wanted.

Anyway! Let’s crack on with our usual rundown of what you might have missed this week, shall we?

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Sunday Shooting: Minus Zero

While there’s much to be said for a traditional shoot ’em up in which you simply blast everything while trying not to get blasted in return, sometimes it’s nice to enjoy something a bit different.

Triangle Service’s Minus Zero, part of the Shooting Love. 200X collection, is a great example. Consisting entirely of “lock-on” shooting and a nifty invincibility gimmick, it’s a highly enjoyable game that is great for a quick fix of making things explode should you feel the need — a single game is done and dusted in a matter of minutes, even if you can clear the whole thing!

Today, you can enjoy it either as part of the Shooting Love. 200X compilation on Xbox 360 (which is not region-free in its physical incarnation, but is available via the Games On Demand download platform in North America and Europe) or on PC via its Steam release.

Atari A to Z Flashback: Lunar Lander

I was extremely intimidated by Lunar Lander as a kid. Revisiting it today, I see that it’s not really anything to be scared by… but it still puts up a pretty stiff challenge, particularly on its harder levels!

Providing one of the earliest examples of a completely non-violent arcade game — and one with significant simulation-esque elements, at that — Lunar Lander is a game that would go on to influence a wide variety of other computer, console and arcade games. Primarily through that “turn and thrust” mechanic I tend to have such difficulty with!

Oh well. Let’s see if we can touch down safely at least once in my lifetime…

Find a full archive of all the Atari A to Z videos on the official site.

Sonic the Hedgehog: Erinaceidae of Colour

cropped-sonicheader-9220777This article is one chapter of a multi-part Cover Game feature!
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After 2008’s entertaining but divisive Sonic Unleashed, it would be another two years before we’d see the next mainline Sonic the Hedgehog game.

There were two versions of Sonic Colours developed, both of which remembered to put the “U” in for the European version: a Wii-exclusive version that combined 2D and 3D gameplay in the way we’d come to know from “modern Sonic“, and a side-scrolling Nintendo DS version developed by Dimps that was closer in execution to the original Mega Drive games.

Today we’ll be focusing on the Wii version, though anyone who has played a Dimps-developed Sonic game will know the DS version will also be well worth your time. I’ll leave that for you to explore yourself for now, however… we’ve got one hell of a vacation to go on!

Continue reading Sonic the Hedgehog: Erinaceidae of Colour

New Game Plus: End of Summer – Atelier Rorona DX #12

Summer’s drawing to a close in Arland just as it’s starting to get nice and warm for springtime here in the UK.

Today our brave little alchemist takes on her toughest challenge yet: dealing with a comic misunderstanding involving a gentleman friend and her parents! Oh no!

She also does a bit of alchemy and indulges in the usual Puni abuse. She does still have a job to do, after all…

PS2 Essentials: Sky Odyssey

The PS2 was a delightful period of experimentation for a lot of developers. And the fact that the only option for distribution was on physical media helped these titles get both noticed at the time, and fondly remembered long after the fact.

2000’s Sky Odyssey isn’t a game I ever played back in the day, but having familiarised myself with it for the first time recently, I have discovered it to be one of those titles for which a simple, offhand mention tends to trigger a gushing torrent of effusive praise from anyone who was there first time around. This is a game that people loved back in the day — and yet it’s mostly unheard of today. The very definition of a hidden gem; a forgotten classic.

The advantage of its underappreciated status, of course, is that it means you can pick up a copy for 50p down your local CEX, enjoy a fine, fine addition to your PS2 collection and still have change for an overpriced cup of shopping centre coffee. Let’s take a closer look. At the game, not the coffee.

Continue reading PS2 Essentials: Sky Odyssey

Atari ST A to Z: Days of Thunder

In the 8- and 16-bit home computer era, movie license games were typically developed either as platform games with a tenuous link to the movie in question, or some sort of minigame compilation, with each major scene from the movie being represented as some sort of interactive challenge.

Mindscape’s Days of Thunder was different. Here was a game that took the basic concept of the movie and simply used it as a basis to create a fully fleshed out experience — one that complemented rather than attempted to imitate the original work. The subject matter — motorsport — was ideal for such a treatment, and, on paper, Days of Thunder was a great idea.

Sadly, less than stellar performance meant that the game wasn’t as good as it could have been — a lack of speed and responsiveness in a racing game is a bit of an issue! — but it remains an interesting proof of concept as well as an intriguing anomaly that broke with the conventions and norms of the time. So I salute the effort involved, if not necessarily the final product we ended up with!

Find a full archive of all the Atari A to Z videos on the official site.

Warriors Wednesday: Honour, Hojo and Halberds – Warriors Orochi #35

In today’s Warriors Orochi mission, it’s up to the Shu people to save the Hojo clan before they defect to Orochi’s forces! Can they pull it off and obtain some valuable new allies?

Zhao Yun, Yue Ying and Ginchiyo Tachibana certainly think so, but they have a formidable challenge ahead of them. Orochi may not look like the most charismatic evil snake dude out there, but he certainly seems to have a fairly reliable means of… convincing people to rally under his banner.

Only one thing for it! Kick the snot out of everyone until we seem like the more appealing option! Let’s do it!