Tag Archives: simulation

Atari ST A to Z: Knights of the Sky

’80s and ’90s MicroProse was most well-known for its jet fighter sims, but now and again they branched out into something a bit different.

Knights of the Sky was an ambitious attempt to simulate rickety old World War I biplanes rather than high-tech jet fighters — something that only became possible due to improving technology and mastery over the available hardware.

It’s a cool game, for sure — but be prepared to live without a bunch of modern conveniences you might have come to take for granted in more recent aircraft!

Find a full archive of all the Atari A to Z videos on the official site.

Atari A to Z Flashback: Pool Shark

It might be hard to imagine now, but there was a time in gaming history when it was considered to be a seriously impressive technical achievement to get more than two or three things moving simultaneously on a screen.

Atari’s 1977 release Pool Shark is an early example of the company continuing to push the fledgling medium of video games forward. Not only was it a game that demonstrated the power of microprocessor-based hardware rather than the earlier transistor-to-transistor logic technology, but it also had, like, a whole mess of balls flying everywhere.

And like many of these early Atari arcade games, it’s simplistic… but really rather addictive! Be sure to give it a try.

New Game Plus: King and Knight

We’re into the third and final year of Rorona’s assignments in our New Game Plus run through Atelier Rorona DX, and some interesting mysteries are starting to be revealed about a bunch of characters.

I’m really enjoying this run, as I’m seeing some scenes I’ve never seen before; the additional “free” time I have available thanks to all the stuff I’ve carried over from my previous playthrough is making it much easier to build up everyone’s friendship values and see all their events.

I’m not sure if I’m on track for any of the “special” endings right now, but I’m certainly going to do my best in this final year to see what we can achieve!

New Game Plus: Closing Out Year 2

It’s time to wrap up the second year of Rorona’s adventures with the final preparations for the next Annual Festival!

Of course, New Game Plus Rorona got all the boring stuff done absolutely ages ago, vastly ahead of schedule as usual, so instead we take some time to continue exploring the Dark Woods and see what we can find.

There are plenty of mysteries still surrounding our current party members Tantris and Lionela, too… so perhaps we’ll get a little closer to some answers today!

Atari A to Z Flashback: Lunar Lander

I was extremely intimidated by Lunar Lander as a kid. Revisiting it today, I see that it’s not really anything to be scared by… but it still puts up a pretty stiff challenge, particularly on its harder levels!

Providing one of the earliest examples of a completely non-violent arcade game — and one with significant simulation-esque elements, at that — Lunar Lander is a game that would go on to influence a wide variety of other computer, console and arcade games. Primarily through that “turn and thrust” mechanic I tend to have such difficulty with!

Oh well. Let’s see if we can touch down safely at least once in my lifetime…

Find a full archive of all the Atari A to Z videos on the official site.

Delving Into Ace Combat 7: Skies Unknown – #3

I finally beat Ace Combat 7’s single-player campaign the other night, and the whole experience is indeed a fine addition to the franchise.

Today I thought we’d talk a bit about the mechanics and controls of the game, including where it fits into the overall franchise from this perspective, and into the broader concept of “flight simulators” as a whole.

Suit up and get ready, pilot; it’s time to scramble.

Continue reading Delving Into Ace Combat 7: Skies Unknown – #3

Atelier Arland: Introduction and History

Atelier is one of the more long-running, prolific series in the canon of Japanese gaming.

First launching in 1997, the franchise has seen 19 mainline releases since its inception (with a 20th on the way at the time of writing), plus a variety of spin-offs, side stories, ports, expanded adaptations and guest appearances from its characters in various other games over the years. Although we didn’t see our first Western localisation of the series until its sixth mainline game (Atelier Iris: Eternal Mana for PlayStation 2) in 2005, it is, by this point, firmly established as a mainstay of Japanese role-playing games — and, in the nicest possible way, developer Gust’s cash cow.

With that in mind, before we delve into the Arland trilogy in detail, let’s take a look at the history of the series as a whole up until Atelier Rorona’s initial release in 2009. Join me on a trip into totally-not-Renaissance-Germany, and let’s get crafting!

Continue reading Atelier Arland: Introduction and History