With how positively Sonic Adventure had been received on its original release — and many subsequent Sonic releases being compared unfavourably to it — it’s surprising that Sonic Team didn’t return to the concept sooner.
Return they did, however, with an ambitious multiplatform title that was originally intended to be the third official Sonic Adventure game. Initially developed under the working title of Sonic World Adventure — a title it would keep in Japan — Sonic Unleashed was intended to shake up the series in a few fundamental ways.
These days, in retrospect, Sonic Unleashed is seen as one of the earliest examples of what some people describe as “Boost Sonic“, but it’s an interesting game in its own right. Let’s take a closer look.
Continue reading Sonic the Hedgehog: Dare to be Different
The Nintendo Wii was a peculiar system, as those who have spent any time in its company will attest. And I don’t mean that in a bad way.
Rather, I’m referring to the fact that out of all the consoles in that particular generation of hardware, you were most likely to find completely unique games for Nintendo’s hardware rather than straight ports. Sometimes this happened due to a desire to make use of the Wii’s unusual control scheme; sometimes it happened as a side effect of the system’s lack of power compared to its Sony and Microsoft peers. It always resulted in games that are fascinating — not always the best, but definitely always fascinating.
And the Sonic the Hedgehog series was no exception to this rule.
Continue reading Sonic the Hedgehog: The Storybook Adventures
Declaring anything the “best thing ever” or the “worst thing ever” is a dangerous game, for a variety of reasons.
Tastes change over time. Preferences vary between individuals. One man’s trash is another man’s treasure and all that. And if there’s one thing I’ve learned since starting MoeGamer — well, quite a bit before that, to be honest — it’s that something getting critically panned doesn’t necessarily mean it’s not worth checking out.
It was with this in mind that I was greatly looking forward to investigating the much-maligned 2006 reboot of Sonic the Hedgehog for Xbox 360 and PlayStation 3 — a game that Wikipedia claims (without citation) to be “among the worst games not only in the Sonic series but also in the video game medium.” That sounds like a challenge to me.
Continue reading Sonic the Hedgehog: The Dark Age
Sonic’s earliest forays into 3D are, today, popularly regarded as where things started going “wrong” for the blue blur.
But this is one of those viewpoints that has become so ingrained in popular gaming culture that many people simply take it for granted without actually checking the games out for themselves to determine whether those claims have any veracity to them.
That, as you know, is not what we’re all about here on MoeGamer, so let us make that jump into the third dimension and see exactly what’s up.
Continue reading Sonic the Hedgehog: The Age of Adventure
After the success of the Sonic games on the Mega Drive, what was next?
Sega had a difficult time ahead of it, since there was a certain amount of confusion over what the real successor to the 16-bit console would be. On the one hand, there was the American-developed, cartridge-based 32X, which would act as an add-on for the Mega Drive rather than a standalone unit. And on the other, there was the CD-based Saturn system, developed by Sega of Japan.
Clearly, in order to be a success, at least one of these new systems needed a Sonic game. But that turned out to be a rather more difficult undertaking than anyone anticipated. Continue reading Sonic the Hedgehog: The Lost Game
So we’ve already talked about Sonic’s main 16-bit games on the Mega Drive, as well as his 8-bit adventures on the Game Gear and Master System.
But we have a few more games to explore from this early era before we start exploring the blue blur’s oft-maligned jump into 3D space, and those are the numerous spin-offs that appeared to complement the “mainline” platformer experiences.
Turns out there’s quite a few of them. And they’re pretty much all really cool! Let’s take a closer look.
Continue reading Sonic the Hedgehog: Spinning Off
It’s fair to say that, for many people, Sonic’s “golden age” was the 16-bit era that encompassed his first four(ish) games.
What doesn’t tend to get talked about quite so much is the fact that, around the same time, there were some fantastic 8-bit releases in the series on Sega’s Master System console and ill-fated Game Gear handheld.
So, well, let’s talk about that, shall we?
Continue reading Sonic the Hedgehog: Little Brothers