Today’s Atari ST game is one of my favourites from my childhood… and a cool example of a developer thinking creatively.
Interphase, developed by The Assembly Line and published by Image Works and Mirrorsoft, is a game about infiltrating a building. The twist is, you don’t control the one doing the infiltrating; instead, you are hooked into the building’s electrical systems, manipulating them from an abstract 3D representation of “cyberspace”, while your off-screen companion is doing the difficult bit of actually getting through the building.
It’s a really cool game, and one that had a decently long lifespan too, thanks to its original commercial release being followed up by the complete game being given away as a freebie on an ST magazine’s cover-mounted floppy disk — ST Format, if I remember correctly. It remains solidly playable today, and well worth a look.
Follow Atari ST A to Z on its own dedicated site here!
If you are one of the many people disappointed in the recent news surrounding Sony cracking down on content with even the slightest whiff of “adultness” about it, you need to start paying attention to the Japanese PC games market if you’re not already.
Parallel to all the kerfuffle surrounding the cancellation of Omega Labyrinth Z and the news that Xseed was being forced to cut out the “Intimacy” feature from the upcoming Senran Kagura Burst Re:Newal, the localised Japanese PC games market has quietly been becoming an even more open and welcoming place to fans of games with adult content than it was already: just recently we’ve seen the release of AliceSoft’s excellent Evenicle on Steam, MangaGamer is continuing to work on English versions of the Rance series… and a long-running, well-received series of fantasy-themed games is getting a much-anticipated localisation.
I’m talking about VenusBlood Frontier, an upcoming Kickstarter-funded localisation project that, as I type this, you have a little over a day to back if it sounds like something you might want to see more of. Hop on over to Kickstarter if you’ve already made your mind up… or read on if you want to know more.
NOTE: For those who care about such things, I am a Kickstarter backer of this project but am otherwise unaffiliated with either Ninetail or JAST USA. Continue reading VenusBlood Frontier: Divine Conquest
Our adventure through the original Warriors Orochi continues with another of the Samurai scenario’s side stories.
Nobunaga and company take on a rescue mission to try and find a new ally. Will they be victorious first time? (No.) How about the second? (Nope.) Maybe third time’s the charm?
Hit the jump to see how these brave but occasionally incompetent warriors got on with their latest challenge.
Continue reading Warriors Wednesday: Still Not Sure How To Pronounce “Cao”
The battles continue in Warriors Orochi as Nobunaga and friends attempt to rescue some peasants from a fate worse than death. Or just, you know, death.
I’ve been having a real blast with Warriors Orochi so far, and I’m really looking forward to seeing how the series develops over time. The prospect of the upcoming Warriors Orochi 4 incorporating elements of Greek mythology is tremendously exciting to me, but I’m having fun with the Chinese and Japanese heroes in the meantime.
Hit the jump for the new video.
Continue reading Warriors Wednesday: Know Your Place
Last month’s feature on Hyrule Warriors got me thoroughly re-enamoured with the Warriors series as a whole, so I figured why not spend some time playing through some installments I’ve never tried before?
One subseries I’ve always been particularly curious about is Warriors Orochi, an ambitious, fantastic crossover affair which initially brought together the casts of Dynasty Warriors and Samurai Warriors before, in later installments, diversifying in all sorts of strange directions.
Hit the jump to see my first experiences with the Xbox 360 version of the first game in this peculiar series!
Continue reading Warriors Wednesday: I’m Nobunaga, Bitch
Last week, we took a first look at the latest moe anthropomorphism mobile game, Girls’ Frontline (or “Gun Ladies”, as my wife calls it).
Since then, the game has officially launched out of open beta and got well underway, so I figured it was worth taking a closer look. With that in mind, I’ve been playing it a whole bunch over the course of the last week or so.
Short version: it’s really fun, it has interesting mechanics and great art and it is fair and generous. Sounds like a winning formula to me!
Continue reading Girls’ Frontline: A Closer Look
Moe anthropomorphism — aka “girls who are also [insert things that are very much not girls here]” — is a popular trend, particularly in the mobile and free-to-play gaming markets.
We’ve seen a number of success stories in this “genre” of popular entertainment over the last few years, with probably the most famous example being Kadokawa Games’ Kantai Collection, which went on to spawn anime, manga and all manner of other merchandise.
It’s unsurprising, then, that other developers remain keen to capitalise on the public’s apparent hunger for “girls who are also things that are not girls”. One of the latest games to cater to this demand is Girls’ Frontline by Chinese outfit MICA, brought West by Sunborn Games. Since a fair few people on my Twitter feed have been playing this recently, I thought I’d check it out for myself…
Continue reading Girls’ Frontline: Moe Anthropomorphism Goes Bang-Bang!