After 2008’s entertaining but divisive Sonic Unleashed, it would be another two years before we’d see the next mainline Sonic the Hedgehog game.
There were two versions of Sonic Colours developed, both of which remembered to put the “U” in for the European version: a Wii-exclusive version that combined 2D and 3D gameplay in the way we’d come to know from “modern Sonic“, and a side-scrolling Nintendo DS version developed by Dimps that was closer in execution to the original Mega Drive games.
Today we’ll be focusing on the Wii version, though anyone who has played a Dimps-developed Sonic game will know the DS version will also be well worth your time. I’ll leave that for you to explore yourself for now, however… we’ve got one hell of a vacation to go on!
Continue reading Sonic the Hedgehog: Erinaceidae of Colour
With how positively Sonic Adventure had been received on its original release — and many subsequent Sonic releases being compared unfavourably to it — it’s surprising that Sonic Team didn’t return to the concept sooner.
Return they did, however, with an ambitious multiplatform title that was originally intended to be the third official Sonic Adventure game. Initially developed under the working title of Sonic World Adventure — a title it would keep in Japan — Sonic Unleashed was intended to shake up the series in a few fundamental ways.
These days, in retrospect, Sonic Unleashed is seen as one of the earliest examples of what some people describe as “Boost Sonic“, but it’s an interesting game in its own right. Let’s take a closer look.
Continue reading Sonic the Hedgehog: Dare to be Different
The Nintendo Wii was a peculiar system, as those who have spent any time in its company will attest. And I don’t mean that in a bad way.
Rather, I’m referring to the fact that out of all the consoles in that particular generation of hardware, you were most likely to find completely unique games for Nintendo’s hardware rather than straight ports. Sometimes this happened due to a desire to make use of the Wii’s unusual control scheme; sometimes it happened as a side effect of the system’s lack of power compared to its Sony and Microsoft peers. It always resulted in games that are fascinating — not always the best, but definitely always fascinating.
And the Sonic the Hedgehog series was no exception to this rule.
Continue reading Sonic the Hedgehog: The Storybook Adventures