Tag Archives: alchemy

New Game Plus: Time On Our Hands

Whew! Even with the chaotic week I’ve had (including a brief period of complete computer failure last weekend) I managed to get all my usual videos out on time. Go me.

As always (well, usually, anyway), Friday plays host to New Game Plus, our weekly exploration of post-game content and New Game Plus modes. Currently, we’re doing a second playthrough of Atelier Rorona DX, part of the Atelier Arland trilogy we’ve recently explored here on MoeGamer.

Hit the jump to find out how today’s alchemical efforts went!

Continue reading New Game Plus: Time On Our Hands

Atelier Totori: Arland’s Middle Child

Atelier Totori: The Adventurer of Arland, the second installment in Atelier’s Arland trilogy, is in that unenviable position that all “middle children” end up in — perhaps more so than most.

Originally offering considerable improvements over Atelier Rorona’s first incarnation — particularly in the graphical and mechanical departments — Gust’s tendency to put out “Plus” versions for its Atelier games means that Totori has ended up, in some respects, now being the most dated of the Arland trilogy even once it, in turn, got its own “Plus” and “DX” rereleases, the most recent of which is on PlayStation 4, Switch and PC.

This isn’t to say Totori is a bad game, mind you — far from it. Just… don’t take anything for granted! Let’s have a closer look.

Continue reading Atelier Totori: Arland’s Middle Child

Atelier Rorona: Arland’s New Beginning

As we’ve previously explored, the Atelier series is no stranger to rereleases and remakes — and at the time of writing, Arland trilogy debut Atelier Rorona has had more than most.

Initially releasing in Japan in 2009 as Atelier Rorona: The Alchemist of Arland before being localised by NIS America for North America, Europe and Australasia in 2010, the game was subsequently completely rebuilt in 2013 under its new worldwide publisher Koei Tecmo as Atelier Rorona Plus in an attempt to bring it more in line with the subsequent releases in the series. In 2015, Japan got a unique 3DS version of the game. And in 2018, Gust and Koei Tecmo brought Atelier Rorona DX — pretty much a port of Atelier Rorona Plus — to Nintendo Switch, PS4 and Windows PC.

Keeping one game relevant for nine full years and counting is no mean feat. So let’s take a closer look at some of the reasons this game might have stuck around for quite as long as it has!

Continue reading Atelier Rorona: Arland’s New Beginning

Waifu Wednesday: Ivy Valentine

I have two confessions to make: one, I haven’t played a Soulcalibur game since… II, I think? And two, Ivy… doesn’t really “do” it for me.

I’m talking a fairly comprehensive package of “not doing it for me”, too; I’m not big into how she is depicted personality-wise, I have no idea how to play as her and I’m not especially into her now-iconic outfit, either… though I will admit that she does indeed have a very nice bottom.

Despite all this, I will happily and freely acknowledge that Ivy is one of the most recognisable faces in the Soulcalibur universe… and an interesting character to explore the various facets of. So let’s do that, shall we?

Continue reading Waifu Wednesday: Ivy Valentine