The PS2 was a delightful period of experimentation for a lot of developers. And the fact that the only option for distribution was on physical media helped these titles get both noticed at the time, and fondly remembered long after the fact.
2000’s Sky Odyssey isn’t a game I ever played back in the day, but having familiarised myself with it for the first time recently, I have discovered it to be one of those titles for which a simple, offhand mention tends to trigger a gushing torrent of effusive praise from anyone who was there first time around. This is a game that people loved back in the day — and yet it’s mostly unheard of today. The very definition of a hidden gem; a forgotten classic.
The advantage of its underappreciated status, of course, is that it means you can pick up a copy for 50p down your local CEX, enjoy a fine, fine addition to your PS2 collection and still have change for an overpriced cup of shopping centre coffee. Let’s take a closer look. At the game, not the coffee.
Continue reading PS2 Essentials: Sky Odyssey
Ah, what could possibly be better than the charming jank of the Simple 2000 series on PlayStation 2? Why, the Simple 2000 Ultimate series, of course!
Yes, indeed, not content with 123 volumes of low-budget, experimental and weird titles, D3 Publisher decided to put out another range of 34 games under the “Ultimate” branding. Exactly what makes these particular 34 games “Ultimate” isn’t terribly clear, although they are prime examples of what the Simple Series has always been about.
And, just like the main Simple 2000 series, we got a random selection of Simple 2000 Ultimate games in Europe, once again mostly published by 505 GameStreet. Here’s a particularly fine specimen: Fitness Fun, also known as Love★Aerobi or Love★Aerobics in Japan.
Continue reading PS2 Essentials: Fitness Fun
Even today, Capcom’s 2002 racing game Auto Modellista stands out as a bold and striking experiment.
By combining relatively conventional arcade-style racing gameplay with an eye-catching cel-shaded visual style, the game successfully distinguished itself from many of its peers — though sadly, relatively mediocre reviews, mostly focusing on the game’s handling and its attempts to straddle the line between deep simulation and arcade racer, meant that it sold fairly poorly.
That doesn’t mean it’s not worth checking out by any means, however — particularly if you are someone who, like me, enjoys the customisation aspect of deep sims but hates “realistic” handling. Let’s take a closer look — and keep an eye on Sunday Driving for the next few weeks to see the game in action for yourself!
Continue reading PS2 Essentials: Auto Modellista
Although there’s still a bit of Sonic & All-Stars Racing Transformed to go, we technically “beat” the game (or saw the staff roll, at least) last week.
With that in mind, I thought I’d change up the format of Sunday Driving a little for greater variety: instead of focusing on one game exclusively, I’m going to cycle around a few games a bit, try out some new things and also act a bit on viewer feedback if there is any.
With that in mind, today I grab something random (but arcade racery) from my shelves and fire it up for the first time. If you want to see more of this particular game, let me know in the comments here or on YouTube! Hit the jump to see the vid.
Continue reading Sunday Driving: Flagrant Disregard for Civilian Safety
A core part of my gaming “diet” in the 16-bit home computer era and onwards into the early days of mainstream PC gaming was the military flight simulator.
I have many fond memories of piloting numerous pieces of military hardware around the virtual skies, dropping bombs on filthy commies (this was the height of the Cold War, after all) and dictators in the desert — but for me, it wasn’t necessarily the action-packed parts of these games that was appealing. No, it was the simple satisfaction of remaining in control of several tons of metal that really had no business being up in the air and not immediately plummeting to the ground.
This was a feeling I hadn’t really experienced for a while, to be honest; the Ace Combats of the world have their considerable appeal, but they’re not exactly realistic. Taito’s 2003 release of Energy Airforce, on the other hand… well, let’s take a look.
Continue reading PS2 Essentials: Energy Airforce
Once upon a time, there was a funny little fighting game on PlayStation called Ehrgeiz.
Ehrgeiz was noteworthy for a number of reasons: its high-resolution graphics; its beautifully slick framerate; its inclusion of Final Fantasy VII characters in its roster… and the bizarre inclusion of a full-on dungeon-delving action RPG mode.
If you have fond memories of that particular aspect of Ehrgeiz, then you’re most certainly going to want to check out Crimson Tears, since it’s by the same developer (DreamFactory) and expands that concept into its own distinct experience. And, given the apparently enduring popularity of games with roguelike elements, it’s a game that remains impressively relevant even today.
Continue reading PS2 Essentials: Crimson Tears
One of my favourite things about video games is the possibility to simulate things that have their roots in “reality”, but then extend that simulation to something that would be physically impossible or at least impractical to do.
Flipnic, a 2003 release for PS2 that was originally developed by Sony but, oddly, localised and brought West by Ubi Soft, of all people, takes this approach with pinball. While your average real-world pinball table is… well, roughly table-sized, Flipnic’s “tables”, if it’s even accurate to call them that, are absolutely enormous, frequently gravity-defying and full of contraptions that would make Heath Robinson proud.
It’s a bizarre game and no mistake… but well worth giving a bit of time to, particularly if you reckon yourself as a bit of a pinball wizard.
Continue reading PS2 Essentials: Flipnic