If you owned a Wii, whinged about there being no good games for it and didn’t own a copy of Xenoblade Chronicles then, well, frankly we need to have words.
Xenoblade Chronicles, you see, is awesome. I’d probably go so far as to say it’s one of my favorite RPGs in recent memory. I’m not convinced it is my all-time favourite — with so many great games out there today, I’m pretty hard-pressed to pick an all-time favourite, to be honest — but it’s certainly right up there with the best of them.
Let’s take a closer look at what makes it such a remarkable game.
This article was originally published on Games Are Evil in 2013 as part of the site’s regular Swords and Zippers column on JRPGs. It has been edited and republished here due to Games Are Evil no longer existing in its original form.
Continue reading From the Archives: Xenoblade Chronicles and the Wii’s Swansong
Nier creator Taro Yoko has some strong opinions about how to keep games interesting.
Last time, we heard how he felt that modern triple-A games were often fun for the first twenty minutes, but that he often became concerned these initially impressive titles would become tiresome after twenty or more hours. It was this mindset that caused him to design the original Nier with so many unusual features to it, and many of these — and more — have carried across to Nier: Automata.
Today, then, we’ll take a look at Nier: Automata’s mechanical aspects — and how Yoko’s collaboration with Platinum Games has helped him to realise his vision better than ever before.
Continue reading Nier Automata: Creating a Game That is “Unexpected”, That “Keeps Changing Form”
While Nintendo platforms were very much the spiritual home of JRPGs in the 8- and 16-bit eras, in more recent times most of those games have jumped ship to Sony platforms.
This isn’t to say there’s a complete lack of JRPG goodness on Nintendo platforms, however; the 3DS has some solid titles, the original Wii had its three famous “Operation Rainfall” titles Xenoblade Chronicles, The Last Story and Pandora’s Tower — and the Wii U has Xenoblade Chronicles X.
Xenoblade Chronicles X is, it’s fair to say, a fairly different beast from its predecessor, and consequently it wasn’t to everyone’s taste. However, even if you didn’t enjoy it, it’s hard to deny that it’s a truly remarkable game, and a highly noteworthy entry in the Wii U’s library.
Continue reading Wii U Essentials: Xenoblade Chronicles X