It’s often a good idea to revisit games that were dismissed for one reason or another back when they were originally released; they’re often great experiences in their own right.
Raven Software’s Heretic is a great example; while it didn’t exactly receive a negative reception per se, it was considered to be little more than a Doom clone by many people, despite the innovations it added to the mix. Revisit it today, divorced of that original context, and you’ll find there’s lots to enjoy — and there are many more games like this out there!
Check it out in the video below, and don’t forget to subscribe on YouTube for more.
You asked for it, and I… was going to do it anyway, but here it is! TimeSplitters 2, one of the finest console first-person shooters ever created — and indeed one of my favourite games of all time.
TimeSplitters 2 took everything that was good about the first game and provided more. Much, much more. We have a story mode that is much closer to what its spiritual predecessors GoldenEye and Perfect Dark provided on the Nintendo 64. We have a more structured single-player experience for the “arcade” mode. We have a wide variety of weird and wonderful challenges. And we have many, many, many characters to collect.
Check it out in the video below, and don’t forget to subscribe on YouTube for more!
I love me some TimeSplitters. And I was in the mood for some TimeSplitters lately. So what better way to scratch that itch than to play some TimeSplitters?
The original TimeSplitters was a PlayStation 2 launch game developed by ex-Rare employees who previously worked on GoldenEye and Perfect Dark — and it actually got some flak for being less narrative-focused than its spiritual predecessors. Today, however, its arcade-style, mechanics-centric action is blessed relief from the myriad open world, XP-grinding, 100-hour epics we have today, even outside the RPG genre. Just turn on, play, enjoy.
Check it out in the video below, and don’t forget to subscribe on YouTube for more. There’s more I want to talk about with regard to TimeSplitters, so this will likely return to short;Play at some point in the near future!
I’m not so hot on them these days, but back in the ’90s I absolutely loved first-person shooters — and for me their pinnacle of pure fun factor was Ken Silverman’s Build engine.
It was with some excitement, then, that I booted up Ion Fury for the first time; this is the first Build engine game to be produced for about 20 years, and promised a somewhat different twist on the “enhanced retro” experience that is quite a popular aesthetic approach these days.
I was not disappointed. This game is like being back in the ’90s again. Join me for some foul-mouthed fun in the video below, and don’t forget to subscribe on YouTube for more.
We’re all about the Evercade here on MoeGamer, so where better to kick off our exploration of all the games available on this retro wonder-device than with the first game on the first cartridge in the library?
Alien Brigade is a rail shooter originally released for Atari 7800 in 1990. It’s regarded by many Atari 7800 enthusiasts as one of the best games on the system — and certainly one of the finest titles that is completely unique and exclusive to the 7800. It’s also quite hard to find a copy of these days, so in keeping with the Evercade’s unofficial mission to resurrect a variety of somewhat lesser-known retro titles for the modern collector, it’s entirely appropriate that this is where the whole library opens.
Is it actually any good, though? Well, read on.
Continue reading Alien Brigade: The 7800’s Crown Jewel?
One of the reasons I wanted to introduce the short;Play series was to celebrate some of my favourites from yesteryear that don’t get talked about all that much.
Today we take a look at Blake Stone: Aliens of Gold, a sci-fi first-person shooter running on an enhanced Wolfenstein 3-D engine… and a game that has been mostly forgotten by history thanks to the fact that it came out a week before the legendary Doom.
I like this game a whole lot, and it provides a noticeably distinct experience from both its spiritual predecessor and id’s subsequent classic. Check out the video below to find out more — and don’t forget to subscribe over on YouTube while you’re at it!
The early days of polygonal 3D gaming were gleefully experimental, even though the technology of the time wasn’t quite up to realising the grand vision of many creators.
Infestation from Psygnosis is a particularly interesting example, as it provides a level of interactivity that we don’t tend to see even in a lot of modern games. It was certainly ambitious — though perhaps a little too obtuse for its own good at times.
Get an idea of what it’s all about from my own attempts to stumble about (and get lost in a ventilation system) in the video below, and don’t forget to subscribe on YouTube for more.
[UPDATE 27/07/2019 — Bethesda has said in a tweet that the online login requirement mentioned in this article was originally intended to be an optional feature for their “Slayer’s Club” members to obtain rewards for playing the classic Doom games. They are presently working on a fix to remove the mandatory online login. The original article follows while the situation remains.]
The sudden, surprise news that id Software’s venerable first-person shooter Doom was coming to Nintendo Switch (and PS4, and Xbox One) was initially very exciting indeed.
In celebration of Doom’s 25th anniversary, it seemed, we were to be treated to modern ports of Doom, Doom II and the underappreciated Doom III — and they were going to be cheap. Moreover, the fact that they were coming to Switch meant that you’d finally be able to take a competent version of Doom on the go with you without having to battle mobile versions’ awful touchscreen controls.
And indeed, you can now take a competent version of Doom on the go with you… but there are some important things to note. Let’s take a look.
Continue reading Doom: Now Available On the Go. Kind Of.
Next time you get bacteria in your ilium, call me up and I’ll come blast your balls for you.
Vaxine from The Assembly Line is one of the most technically impressive games on the Atari ST, featuring gorgeous and colourful ray-traced graphics, convincing sprite scaling routines and an interesting blend of physics puzzle and first-person shoot ’em up.
Developed as a sequel to the team’s previous game E-Motion, which marketed itself as “the first New Age computer game”, Vaxine is a simple but enjoyable time that shows what Atari’s 16-bit computers were really capable of when in the hands of someone who knew what they were doing.
Find a full archive of all the Atari A to Z videos on the official site.
The MoeGamer Awards are a series of “alternative” awards that I’ve devised in collaboration with the community as an excuse to celebrate the games, experiences and fanbases that have left a particular impression on me in 2018. Find out more and leave a suggestion here!
This award was suggested by Toon Vandendries.
This is a topic Chris and I very much want to discuss on the podcast at some point in the near future, but I’ve also written about it in the past, too.
I’m talking about the idea of genre. And not genre as it is typically used when talking about games — to describe purely mechanical elements — but rather genre as it relates to the core subject matter in a game; its central themes, style and overall feel. In the early days of gaming, this was not really something we could discuss with much confidence, but as games have become more ambitious in terms of their storytelling and overall sense of worldbuilding, we most certainly can now.
So with that in mind, what was the best romantic comedy game I enjoyed over the course of the last year?
And the winner is…
Continue reading The MoeGamer Awards 2018: Best Romantic Comedy