I have mixed feelings about the open-world approach a lot of games take these days, but one genre where I feel it almost always works well is the racing game.
When you have a game whose main purpose for existence is to allow you to take yourself on a thrill ride (or, in the case of more sedate simulators, a comfortable excursion) it makes perfect sense to provide the player with as much freedom as possible.
After all, what’s the point of giving you access to interesting, exotic and, more often than not, downright dangerous vehicles if you can’t really put them to the test?
Continue reading Fuel: criminally overlooked open-world racing