Tag Archives: Asobo Studio

Fuel: criminally overlooked open-world racing

I have mixed feelings about the open-world approach a lot of games take these days, but one genre where I feel it almost always works well is the racing game.

When you have a game whose main purpose for existence is to allow you to take yourself on a thrill ride (or, in the case of more sedate simulators, a comfortable excursion) it makes perfect sense to provide the player with as much freedom as possible.

After all, what’s the point of giving you access to interesting, exotic and, more often than not, downright dangerous vehicles if you can’t really put them to the test?

Continue reading Fuel: criminally overlooked open-world racing

Gaming on a Schedule, Day 2: Adding some structure to Microsoft Flight Simulator

I really enjoy simulations, which is why I wanted to set aside a day in my schedule to take the time to enjoy them. But I’ve come to something of a conclusion in more recent years: I’m not very good at knowing what to do with a completely free-form sandbox.

I’m not sure I ever was — though I did play a lot of SimCity and SimCity 2000 back in the day, and I played both of those in the sandbox mode rather than diving into the Scenarios — but I feel like this part of my brain has started to have real trouble in more recent years.

To whit, I was super-excited for the (now not particularly) new version of Microsoft Flight Simulator that came out in 2020, but after picking it up, I found that I haven’t actually spent that much time with it in total. Relatively speaking, I mean; I’ve still put 40+ hours into it to date, but compared to dedicated propellerheads that’s nothing.

Continue reading Gaming on a Schedule, Day 2: Adding some structure to Microsoft Flight Simulator

short;Play: Fuel

As you’ll know if you’ve listened to our episode of The MoeGamer Podcast on the subject, I love me a good arcade racer.

One of my recent discoveries in this genre was Fuel, a game developed by Asobo Studio and published by Codemasters. If Asobo Studio’s name sounds familiar, it’s because they’re the developers behind the latest Microsoft Flight Simulator. Turns out they’ve been making spectacularly huge, fully explorable open worlds for quite a long time now — although Fuel “only” offers a play area roughly the size of Connecticut rather than the whole Earth.

Check out the action in the video below, and don’t forget to subscribe on YouTube for more.

short;Play: Microsoft Flight Simulator

Microsoft Flight Simulator is the new “can it run Crysis?” game in terms of the demand it places on one’s hardware, but aside from that it’s also one of the most impressive, ambitious, sprawling pieces of interactive entertainment ever created.

Providing you with literally the entire world to explore — and in a jaw-dropping level of detail, too — there’s the potential for limitless enjoyment here, whether you’re a seasoned virtual pilot or a newcomer to simulated civil aviation.

Sit back, fasten your seatbelt and let’s go on a flight, as I demonstrate some aspects of this massive simulation on a virtual flight from the village where I grew up to the city where I live now. And don’t forget to subscribe on YouTube for more!