Tag Archives: CodeMasters

Fuel: criminally overlooked open-world racing

I have mixed feelings about the open-world approach a lot of games take these days, but one genre where I feel it almost always works well is the racing game.

When you have a game whose main purpose for existence is to allow you to take yourself on a thrill ride (or, in the case of more sedate simulators, a comfortable excursion) it makes perfect sense to provide the player with as much freedom as possible.

After all, what’s the point of giving you access to interesting, exotic and, more often than not, downright dangerous vehicles if you can’t really put them to the test?

Continue reading Fuel: criminally overlooked open-world racing

Atari ST A to Z: Kwik Snax

The Dizzy games are great, and one of the best things about them is that they don’t get too stuck in a formula. Sure, the best known games are the arcade adventure installments — but there’s plenty of other interesting Dizzy games, too.

One of my all-time favourites is Kwik Snax, which combines elements of Bomb Jack and Pengo to create an arcade-style experience with its own distinct feel that I’m very fond of.

Check it out in the video below, and don’t forget to subscribe on YouTube for more!

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Atari A to Z: Red Max

Red Max! It’s nothing to do with Blue Max, if you were wondering, though I was always curious about that back in the day.

Nope, instead Red Max is a top-down sci-fi motorbike adventure in which you drive around a spaceship in an attempt to defuse mines, fix reactors and wake up hibernating crew members. It’s very hard, but it has great music, a beautifully rendered dashboard panel and a tiny view window.

Check it out in the video below, and don’t forget to subscribe on YouTube for more!

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Atari ST A to Z: Dizzy Panic

Although the Dizzy series from Codemasters and The Oliver Twins is best-known for its series of arcade adventures, it also experimented with a few other genres along the way, too.

One of these “Dizzy, but different” games was Dizzy Panic, a puzzle game all about sorting shapes. It’s extremely simple in concept but gets very, very challenging extremely quickly!

Check it out in the video below, and don’t forget to subscribe on YouTube for more!

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FireHawk: Lafia Strike

Helicopters are cool. At least they used to be in the ’80s and early ’90s. I’m not sure we’d get a TV show where the helicopter was the star today.

Anyway, with how fashionable helicopters were in this time period, it’s not surprising that we got a fair few video games where helicopters played a leading role. And one such example was FireHawk, developed by the Oliver Twins and published by Codemasters and Camerica in 1991 as an unlicensed cartridge for the Nintendo Entertainment System.

It’s not one of the Oliver Twins’ better-known pieces of work, but it is a fun time. And, as luck would have it, we now have easy access to it as part of the Oliver Twins Collection for the Evercade retro gaming platform. So let’s take a closer look!

Continue reading FireHawk: Lafia Strike

Atari ST A to Z: Fast Food

While the Dizzy games are primarily associated with the 8-bit microcomputer platforms for many people, a lot of them came out on the 16-bit computers, too.

Third title Fast Food deviated from the traditional “arcade adventure” format of the series, instead providing a maze-based munch ’em up in which the things you are tasked with munching are all moving around as much as you are. K.C. Munchkin would be proud.

Check it out in the video below, and don’t forget to subscribe on YouTube for more.

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Super Robin Hood: Feared By the Bad, Loved By the Good

The Oliver Twins are an important part of British gaming history, and Super Robin Hood is a particularly noteworthy title — its original incarnation on the Amstrad CPC was the duo’s first commercially successful game, and the first of many games Codemasters would publish for them.

The version of Super Robin Hood we find on the Oliver Twins Collection cartridge for Blaze’s Evercade retro gaming system is a substantial reimagining of this game rather than a note-for-note remake. The original Amstrad CPC version came out in 1986 while the twins were still at school, whereas the NES incarnation found on the Evercade cart hit the market in 1992. This was after the boys had decided to do this programming thing full time — and after they’d really figured out a few things about what makes a solid game from a design perspective. At least their poor old CPC didn’t have to work 23-hour days any more!

While the twins’ myriad Dizzy titles are their more well-known work, there’s a lot to like about Super Robin Hood — particularly this later reimagining. So let’s take a closer look!

Continue reading Super Robin Hood: Feared By the Bad, Loved By the Good

short;Play: Fuel

As you’ll know if you’ve listened to our episode of The MoeGamer Podcast on the subject, I love me a good arcade racer.

One of my recent discoveries in this genre was Fuel, a game developed by Asobo Studio and published by Codemasters. If Asobo Studio’s name sounds familiar, it’s because they’re the developers behind the latest Microsoft Flight Simulator. Turns out they’ve been making spectacularly huge, fully explorable open worlds for quite a long time now — although Fuel “only” offers a play area roughly the size of Connecticut rather than the whole Earth.

Check out the action in the video below, and don’t forget to subscribe on YouTube for more.

Atari A to Z: Grand Prix Simulator

Today we have a game that absolutely, definitely is not Super Sprint, so there.

Yes, it’s CodeMasters’ Grand Prix Simulator, a game that was unironically designed to be “BMX Simulator with cars” and a game that just happens to bear a passing resemblance to Atari Games’ classic top-down racer.

Featuring digitised speech, bricks on wheels and some of the slipperiest handling this side of Vanilla Lake in Super Mario Kart, this game is a good time — albeit one you’ll need a bit of practice to master!

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