It’s Tuesday! That doesn’t mean anything in and of itself, other than the fact that I’ve arbitrarily decided it’s time to pay the Empire Club of Custom Order Maid 3D 2 another visit. And that has nothing to do with it being Tuesday.
Today, we continue getting to know our “main three” maids a little better as Hi-chan tries her best to convince Majima-san to join her on her quest to become an idol maid. Aya, meanwhile, has numerous things to practice. And who knows what that mysterious little fox girl is up to?
Dust off your membership card and come on in, and be aware that there are NSFW images and themes ahead!
Continue reading Custom Order Maid 3D 2: The Reluctant Idol and the Photoshoot
Last time, we talked about how Breath of the Wild makes use of its shrines as a short-form, handheld-friendly take on the Zelda series’ dungeoneering.
There’s another major part of the game that provides an interesting twist on this traditional aspect of the franchise, however, and that’s the Divine Beasts.
Providing significant, dramatic, story-critical challenges for Link to overcome, the Divine Beasts may, once again, be a bit of a deviation from Zelda’s previously established norms, but they’re still very cool.
Continue reading The Zelda Diaries: Part 6 – A Beast of a Time
It’s time to pay The Empire Club another visit after our initial look at what went down on its first day of business.
Today, we meet the other two maids who stayed on after our uncle decided to leave us with a crippling debt, start to get to know our staff a bit better and finally begin making a bit of money.
It seems at least one of them has an ambition, too… Let’s check in with them and see how things are going!
NSFW images ahead!
Continue reading Custom Order Maid 3D 2: Sex, Sommeliers and Song
We’ve already seen numerous ways in which The Legend of Zelda: Breath of the Wild distinguishes itself from its illustrious predecessors, but one of the more controversial changes for some was how it handled “dungeons”.
Rather than unfolding through a progression of discrete, large, self-contained dungeons that become more challenging as the game progresses, Breath of the Wild instead provides you with 120 shrines to discover and solve, with each taking just a few minutes at most to get through.
It’s a markedly different approach to classic Zelda — but it fits perfectly with the game’s non-linear, exploration-centric structure. Let’s take a closer look.
Continue reading The Zelda Diaries: Part 5 – Indoor Play
Something a little different for today’s Waifu Wednesday!
With the long-awaited English language release of KISS’ Custom Order Maid 3D 2 on both Steam and Nutaku, I wanted to give this game some coverage as, if you didn’t already know, the Custom Maid series in general is an important part of MoeGamer: the site’s mascots were all made in previous game Custom Maid 3D 2.
I’ll be checking out this game over the long term as there’s a surprising amount more to it than I realised, but what better time to kick things off than on Waifu Wednesday? Let’s knock on the door of the Empire Club and see what awaits us…
Some very NSFW gubbins ahead. You have been warned!
Continue reading Custom Order Maid 3D 2: First Day at the Empire Club
Trivia of the day: the shiny red car in the original OutRun is not, as many people assume (and as both numerous sites on the Internet and some incarnations of the game’s original manual claim), a Ferrari Testarossa; it’s just a car designed to look uncannily like a Ferrari Testarossa — in other words, it’s a thoroughly unlicensed knockoff.
The fact that the car in OutRun is almost-but-not-quite a Ferrari is probably why this first game in the series has been so widely ported and still remains relevant today, while the officially Ferrari-branded OutRun 2 and its expanded quasi-sequel OutRun 2006: Coast 2 Coast remain tragically trapped in licensing limbo.
The original OutRun has been ported to enough platforms to make the original Final Fantasy and Ys games blush over the years, as well as putting in occasional guest appearances in games such as Shenmue 2 and Yakuza 0. The latest direct port at the time of writing is for Nintendo Switch as part of the Sega Ages collection and is the work of emulation maestros M2, so let’s once again put our foot to the floor and get driving.
Continue reading Sega Ages: OutRun – Chasing the Horizon
I’m not an especially active or outdoorsy type… but I’ve always enjoyed the atmosphere of being out in nature. You know, so long as it isn’t trying to bite, sting, cut, burn, poison crush or otherwise bring me to harm in one way or another.
Some of my fondest memories are from childhood, when I had the good fortune to be able to go camping with both my class at school and my Cub Scout pack. My most longstanding, happiest recollections of those trips do not involve the many activities we participated in — but rather simple things, such as gradually drifting off to sleep to the soothing sound of rain on canvas (occasionally punctuated by class clown Christopher Smith farting) or feeling a quiet sense of awe at the almost complete silence around us, save for the leaves on the forest’s trees rustling in the wind.
Breath of the Wild is making me extremely nostalgic for all this sort of thing. And, best of all, I don’t have to go out in the blazing hot British summer sunshine and/or torrential British rain to enjoy it.
Continue reading The Zelda Diaries: Part 4 – Peace and Quiet