Tag Archives: game of the year

The MoeGamer Top 10 of 2020

It’s New Year’s Eve! In fact, as I type this, it’s New Year’s Day in some places around the world, so if that’s the case, uh, happy new year, and I hope 2021 looks better than the rancid 12 months we’ve all just endured.

As is tradition for video gaming-related websites, it is obligatory for me to declare some sort of “game of the year” before 2020 ends, and as I’m someone who likes to be awkward and do things differently, I am counting “games of 2020” as “games I played and/or covered on MoeGamer in 2020” rather than necessarily “games that released in 2020”. My site, my rules — but hopefully you’ll find some fun things to check out along the way!

Hit the jump and let’s get started then — and note that these are (probably) in no particular order; I’m just noting them down as they come to mind!

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The MoeGamer Awards 2018: Game of the Year 2018

The MoeGamer Awards are a series of “alternative” awards that I’ve devised in collaboration with the community as an excuse to celebrate the games, experiences and fanbases that have left a particular impression on me in 2018. Find out more here, but you’re out of time to leave suggestions, I’m afraid!

Well, here we are once again on the last day of the old year, awaiting the arrival of the new. And, of course, that means one thing for anyone interested in games: the completely arbitrary declaration of “Game of the Year”.

Everyone has different criteria for selecting their own personal Game of the Year. For some, it’s simply the game they enjoyed the most or which took over their life to the greatest degree. For others, it’s to do with technical or artistic achievement. For others still, it’s all about sales figures.

For me, it’s quite simply the game I played this year that I feel was… “best”, across all its various aspects. A game that is a real showcase of just what is out there today, and which I feel is a shining example of what being interested in video games really “means”.

And the winner is…

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The MoeGamer Awards: Game of the Year 2017

The MoeGamer Awards are a series of made-up prizes that give me an excuse to celebrate games, concepts and communities I’ve particularly appreciated over the course of 2017. Find out more here, but you’re out of time to leave me suggestions, I’m afraid!

Well, here we are on the last day of 2017, and I don’t know about you, but I’m feeling something of a sense of anti-climax after what has been an extremely chaotic and interesting year in many ways. Still, what better way to see out the old year than with a completely arbitrary declaration of what the “best” game of 2017 was?

This was an extremely tough decision, particularly as I’ve always said these awards were based on what I played in 2017, not necessarily what was released in 2017. But, as it happened, the two front-runners happened to both come out in 2017, so that all works out pretty nicely, doesn’t it? So which one did I pick? I’m sure you’re on the edge of your seats.

And the winner is…

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Games Awards Should Embrace a Broader Spectrum of Games

At the time of writing, the 2017 nominees for The Game Awards — referred to by some as “gaming’s Oscars” — have just been announced.

While it’s nice to see some high-profile Japanese games — most notably Persona 5, Breath of the Wild, Final Fantasy XV and Super Mario Odyssey — get some recognition, once again the overall lineup for the awards is a fairly predictable affair that primarily boils down to “which games were most popular and/or made most money this year”.

And while there’s some merit to celebrating those games that have performed well from a commercial perspective over the course of the year, it presents a rather narrow view of the industry that leaves a number of titles underrepresented and underappreciated.

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