One of the things that has always been good about the indie sphere has been its many developers’ willingness to experiment.
One company that has always been at the forefront of experimental gameplay is Arcen Games, who are very fond of blending disparate genres together to create something wonderful — and of throwing a healthy dose of procedural generation into the mix, too.
A Valley Without Wind was my first encounter with them… and it’s a game I’ve loved since I first came across it back in 2012. Take a look at the video below to see how it plays — and don’t forget to subscribe on YouTube for more!
I really like Lonely Mountains: Downhill, as you’ll know if you’ve read my writeup on it.
It’s a wonderfully chilled game in its early stages, but also offers some stiff dexterity challenges for those who want to push themselves on its later courses. The whole thing is held together with a delicious low-poly/papercraft-style aesthetic and some of the best ambient sounds I’ve ever heard.
If you wanted to see how it actually plays, well, I’ve got the video just for you right here! Don’t forget to subscribe on YouTube for more.
Following on from my article about it, I felt compelled to show the wonder that is G-LOC to all of you.
If you’ve never encountered this game, it’s one of the later Super Scaler games from Sega in the arcades, and until the recent Sega Ages release for Nintendo Switch, it has never had a particularly good conversion to home consoles.
Now though… whoo. You have to tear me away from this damn game. Enjoy the video below, and subscribe on YouTube for more.
In today’s short;Play, we take a look at a Nintendo Switch-exclusive arcade puzzle game with a gorgeous ’80s-style aesthetic.
Cyber Protocol from RedDeerGames is a game where you’re attempting to save an android’s life. You do this by negotiating a series of perilous mazes, attempting to grab as many dots and bonus items as you can along the way.
If this all sounds a bit Pac-Man, you’d be right to an extent… but it’s the interesting additional twists on the formula — plus a rather different core movement mechanic — that make things truly interesting here.
Watch the video below, or subscribe on YouTube.
Welcome to a new video series! I give you short;Play, which, all being well, I will put out on Wednesdays.
The idea behind short;Play is similar to my Atari A to Z videos, only for more recent games and not on specific platforms. I’ll give you a brief rundown of the context and history of the game, then a guided tour of what to expect from the game. It’s not a full playthrough or a multi-episode Let’s Play — it’s just a quick look at what a typical session with the game is like.
We kick off with Level-5’s Snack World: The Dungeon Crawl Gold, and once I’m a bit deeper into this game the video will be complemented by a full writeup here on MoeGamer. For now, please enjoy the first episode of short;Play, and I hope you continue to enjoy what I have lined up for the next few Wednesdays!