I love Rod-Land. So when I discovered there was a sequel in the form of a puzzle game, there was no way I wasn’t going to be all over it.
Soldam for Nintendo Switch and PlayStation 4 is actually a remake of an earlier Jaleco arcade title that, indeed, was the official follow-up to Rod-Land, despite not really having much to do with it beyond a similar aesthetic.
It’s a superb falling block (well, fruit) puzzler with some unique mechanics I haven’t seen anywhere else ever since. So let’s play it some, shall we? Check it out in the video below, and don’t forget to subscribe on YouTube for more.
I latched on to the Test Drive series pretty early in my life, because it allowed child-Pete the opportunity to pretend that he was driving a real car. This is something that child-Pete was very excited about.
The series has experimented with a variety of different structures and formats over the years, but it finally became what child-Pete (and adult-Pete) always wanted it to be with the advent of 2006’s Test Drive Unlimited, released for PlayStation 2, Xbox 360 and PSP.
Check out the Xbox 360 version in action in the video below, and don’t forget to subscribe on YouTube for more!
Also known as Clubhouse Games: 51 Worldwide Classics, this title is an essential part of any Switch library.
It marks Switch-era Nintendo making a keen effort to attract the same “family-friendly” audience that they courted with the Touch Generations games on Wii and Nintendo DS. It’s also a great way to learn or brush up your skills on some classic games, whether you’re playing solo or with friends.
Check out the tabletop action in the video below, read some more words about this great game here on MoeGamer, and don’t forget to subscribe on YouTube for more!
Don’t you love it when an April Fool escalates into something that is actually rather excellent?
That’s what happened with Neptunia Shooter, a game that started as a joke by Idea Factory International — a joke that people responded particularly positively to, resulting in it becoming a real, actual thing.
And it’s good! Paying homage to a variety of classic shooters while maintaining its own unique identity, this is a challenging blastathon for Nep fans and shmup enthusiasts alike. Now howsabout a Switch version, Iffy?
I’ve held off on exploring the Souls series for quite some time, because I know you need to invest a bit of time and effort to “git gud”, as the kids say.
Well, just recently I started to make that effort. And wouldn’t you know it — I’m having a good time! So much so that, having been enjoying Demon’s Souls on PS3, I went and picked up the whole Dark Souls trilogy for PS4 in a nice box set ready for some indeterminate point in the near future.
In the meantime, enjoy my experiences as a relative newcomer to the Souls series in the video below — and don’t forget to subscribe on YouTube for more!
As wonderful as true teleportation technology would be, I think we’ve probably had enough cautionary sci-fi tales by now to make anyone very wary of actually pursuing research in this field.
One that I’m rather fond of is Teleglitch, a charmingly lo-fi roguelike-inspired action game that takes a number of cues from classic first-person shooters and survival horror games. In it, you play a scientist at a military research installation with rather questionable ethics where, unsurprisingly, work on both teleportation and genetic engineering has gone horribly wrong.
Enjoy my gameplay in the video below, and don’t forget to subscribe on YouTube for more!
Amplitude Studios first came to my attention a good few years back with the release of Endless Space, a 4X strategy game that I didn’t completely suck at.
Since that first game, they’ve expanded the Endless universe considerably with several other games. Probably my favourite of them all is Dungeon of the Endless, a curious hybrid of roguelike, board game, tower defense and all manner of other goodness. And it’s out now for Nintendo Switch! You can get it in a box and everything.
Having not actually played it for a while, I decided to see how I got on with my rusty skills. The answer is “not well”, but I hope at least you can see why this game is so enjoyable if you take the time to learn it!
If you enjoyed the video, don’t forget to subscribe on YouTube for more!
I’m not so hot on them these days, but back in the ’90s I absolutely loved first-person shooters — and for me their pinnacle of pure fun factor was Ken Silverman’s Build engine.
It was with some excitement, then, that I booted up Ion Fury for the first time; this is the first Build engine game to be produced for about 20 years, and promised a somewhat different twist on the “enhanced retro” experience that is quite a popular aesthetic approach these days.
I was not disappointed. This game is like being back in the ’90s again. Join me for some foul-mouthed fun in the video below, and don’t forget to subscribe on YouTube for more.
The mid ’90s was a great time to be playing PC games. It was a time when the platform was really starting to find its feet, and it saw a variety of innovations in lots of different genres that we’re still feeling the effects of today.
Enter Descent from Parallax Software, then — a fully texture-mapped, polygonal, 3D, six-degrees-of-freedom first-person shooter that plonked you in the cockpit of a spacecraft and taskes you with blowing up a series of mining installations from within. There really was nothing quite like it at the time.
It’s a game that’s held up extraordinarily well over the years and is still a ton of fun in the 21st century. Check out the video below, and don’t forget to subscribe on YouTube for more!
PC gaming today is, in a lot of cases, “console gaming but prettier and smoother”. There are exceptions, of course, but over the years I feel like we’ve lost a little something.
Back in the MS-DOS era, “PC games” felt a lot more distinct from “console games”. And a fantastic example of this is Dynamix’s The Incredible Machine: a delightful, subtly educational, Heath Robinson/Rube Goldberg-inspired puzzle game that challenged you to accomplish simple tasks in the most convoluted manner possible.
Join me in rediscovering this old classic in the video below — and don’t forget to subscribe on YouTube for more!