As you’ll know if you’ve listened to our episode of The MoeGamer Podcast on the subject, I love me a good arcade racer.
One of my recent discoveries in this genre was Fuel, a game developed by Asobo Studio and published by Codemasters. If Asobo Studio’s name sounds familiar, it’s because they’re the developers behind the latest Microsoft Flight Simulator. Turns out they’ve been making spectacularly huge, fully explorable open worlds for quite a long time now — although Fuel “only” offers a play area roughly the size of Connecticut rather than the whole Earth.
Check out the action in the video below, and don’t forget to subscribe on YouTube for more.
You may recall that recently I enthused about Namco’s Star Luster, a Famicom space sim that finally got a Western release on the Evercade retro gaming platform. There’s a video, too.
Well, today we’re looking at the official sequel to Star Luster. It took a very long time to show up, being a title for the original PlayStation, but it was most certainly worth the wait. Star Ixiom brings us strategy and action that remains true to the original Star Luster’s format, while incorporating plenty of Namco fanservice from the UGSF series. You can read more about it here.
Enjoy the space combat action in the video below, and don’t forget to subscribe on YouTube for more.
We’re going retro for this week’s short;Play, with one of the many games in the first Midway Arcade Treasures compilation for PlayStation 2, Xbox and Gamecube. (There’s also a PSP version, but that’s slightly different.)
Joust 2: Survival of the Fittest perhaps hasn’t aged as well as some other arcade classics due to its monstrous level of quarter-munching difficulty, but it’s an interesting game that doesn’t get a lot of acknowledgement, while its predecessor is very fondly regarded. This may partly be due to the fact that Joust 2 didn’t get any home ports, while the original Joust was on pretty much everything.
Anyway, it’s an interesting curiosity if nothing else, so check it out in the video below to find out more. And don’t forget to subscribe on YouTube when you’re done!
I’ve always loved a good multi-sport athletics game, right back to the good old days of Epyx’s “Games” series on 8- and 16-bit platforms.
With the 2020 Olympics being cancelled (sorry, “postponed”) due to the COVID-19 pandemic, there I was thinking there wasn’t an official video game out there. But there was! It came out in 2019 and is a Japan-only release, but has full English support. You can read more about it here.
Or you can watch me show off all 18 events to varying degrees of success in the video below, of course. Don’t forget to subscribe on YouTube for more.
In the mood for a great dungeon crawler filled to the brim with gorgeous monster girls? You should definitely check out Moero Crystal H from Idea Factory and Compile Heart, then, especially since eastasiasoft has worked so hard to bring this title to English speakers.
I absolutely adore this game, as you’ll know if you’ve read my review over at Nintendo Life, but since I was under a lot of time pressure to get the review out for an embargo, I wanted to spend some more time with it after getting that post up! This video will give you a look at the game in action, and you can expect some more in-depth articles on the game in the near future.
In the meantime, enjoy this episode of short;Play below, and don’t forget to subscribe on YouTube for more!
The dearly departed Bizarre Creations were best known for their racing games — Metropolis Street Racer on Dreamcast, the Project Gotham series on Xbox platforms and the wonderful game that would, sadly, turn out to be their death-knell: Blur.
But throughout the Xbox 360 and PlayStation 3 era, they actually fiddled around with quite a few different styles of game. They made a James Bond game, for one — you better believe that will show up at some point in the near future — as well as the delightful “techno-classical” rhythm game Boom Boom Rocket.
Today we’re taking a look at The Club, a Sega-published game that combines gritty third-person shooter action with arcadey scoring and racing mechanics; a modern-day (well, late 2000s) Outtrigger, in many ways. Check it out in the video below, and don’t forget to subscribe on YouTube for more!
I’ve been writing a bit about new free-to-play “city pop magic girls” game Magicami DX recently, so I thought I’d show you it in action.
This footage is from the relatively early hours of the game, but it’ll give you a good overview of what to expect from the presentation of this game — and what you’ll spend most of your time doing. We don’t get into gacha rates, endgame strategies or deep dives into mechanics or anything — hopefully this quick teaser will give you a good idea of what the game is like, though!
Enjoy the video below, and don’t forget to subscribe on YouTube for more!
Microsoft Flight Simulator is the new “can it run Crysis?” game in terms of the demand it places on one’s hardware, but aside from that it’s also one of the most impressive, ambitious, sprawling pieces of interactive entertainment ever created.
Providing you with literally the entire world to explore — and in a jaw-dropping level of detail, too — there’s the potential for limitless enjoyment here, whether you’re a seasoned virtual pilot or a newcomer to simulated civil aviation.
Sit back, fasten your seatbelt and let’s go on a flight, as I demonstrate some aspects of this massive simulation on a virtual flight from the village where I grew up to the city where I live now. And don’t forget to subscribe on YouTube for more!
Who doesn’t love a good shoot ’em up? And if you’re after some top-notch modern shoot ’em ups, you can’t go far wrong with Astro Port’s work.
Satazius Next is an update to the company’s popular Gradius homage Satazius, and features improved visuals, a new soundtrack and the same solid horizontal shooter action that the studio has become so known and loved for.
Check it out in the video below, and don’t forget to subscribe on YouTube for more!
Despite not really being old enough to truly understand and appreciate it when it was “current”, I was a big fan of Rainbird’s Carrier Command from 1988.
With those fond memories, I was delighted to see Arma developers Bohemia Interactive take another crack at the idea in 2012 — though I never actually got around to trying it for myself back then for one reason or another.
Time to rectify that, with the assistance of my cat Patti! Check out my strategic incompetence in the video below, and don’t forget to subscribe on YouTube for more!