One of my favourite games of theirs that doesn’t have Gal*Gun in the title is Mighty Gunvolt Burst, a game which is essentially nothing but Inti Creates fanservice. Dripping with the “enhanced retro” aesthetic the team are such masters of, this is a challenging platform adventure with satisfying progression mechanics.
It’s often a good idea to revisit games that were dismissed for one reason or another back when they were originally released; they’re often great experiences in their own right.
Raven Software’s Heretic is a great example; while it didn’t exactly receive a negative reception per se, it was considered to be little more than a Doom clone by many people, despite the innovations it added to the mix. Revisit it today, divorced of that original context, and you’ll find there’s lots to enjoy — and there are many more games like this out there!
Brenda Romero’s gonna make you her bitch! Well, probably not, but she did design this game — and a very solid, enjoyable action RPG it is, too. She made several Wizardry games, don’tcha know.
Dungeons and Dragons Heroes was an exclusive title for the original Xbox, and offers hack-and-slash action loosely based on the then-new Dungeons and Dragons Third Edition ruleset for up to four players. There’s drop-in, drop-out local multiplayer, multiple difficulty modes and hordes of enemies to fight. Sounds good to me!
Tokyo Highway Challenge for Dreamcast is an interesting game, as we’ve previously talked about. On paper, it sounds like it should be really boring — all you do is race around the same stretch of Tokyo highway night after night after night — but in practice, it’s a really enjoyable and interesting twist on the racer genre.
At least part of this is due to its unusual race structure, which takes some cues from fighting games, of all things. Rather than simply beating your opponent to a set destination, you need to defeat them by emptying their “Speed Points” bar. You achieve this by staying in front of them and, essentially, proving your superiority at this whole racing thing.
Adventure games — particularly point-and-click affairs from the ’90s — are a genre I’ve loved for a long time. And one of my all-time favourites from back in the day is Rise of the Dragon, a futuristic dystopian adventure by Dynamix that feels all the more plausible today.
Taking on the role of William “Blade” Hunter, trenchcoat-wearing private detective extraordinaire, it’s your job to investigate the strange and horrifying death of the mayor’s daughter, stop the spread of a deadly DNA-altering drug and prevent the resurrection of an ancient Chinese wizard who really wants to take over Los Angeles for some reason. I say he’s welcome to it; LA’s a shithole now, and it looks even worse in the future.
Check out my full playthrough of this adventure game classic in the video below, and don’t forget to subscribe on YouTube for more!
If you’re unfamiliar with various takes on sports games over the years, you might not think that “arcade-style” is a descriptor one could readily associate with golf titles.
But there have been numerous great examples of top-notch arcade-style golf games throughout gaming history. And one of my absolute favourites of all time is Tee Off, a game put together by little-known Japanese dev Bottom Up and published by Acclaim. Not only is it a super-fun golf game, it has a fantastic soundtrack that sounds like something out of Sonic Adventure, as well as a full-on second game mode based on “gate ball”, or Japanese croquet.
Rescue on Fractalus is one of my all-time favourite games, so I was tremendously excited to hear that a remake that has been ten years in development finally reached its 1.0 release the other day.
At the same time, I was a little skeptical; could a modern reimagining of a classic 8-bit game, deliberately built within the constraints of technology of the time (albeit using some real bleeding-edge programming techniques) really match up to its inspiration? Only one way to find out, isn’t there? Well, maybe two; you can also download it for yourself for free at the official site.
We’ve been in the “HD era” for a while now — so long, in fact, that titles from the early days of the Xbox 360 and PlayStation 3 probably count as being “retro”.
An all-time classic from this early period — a dark time when developers apparently didn’t know what VSync was — was Capcom’s Dead Rising, an ambitious quasi-open world affair that saw you battering your way through hordes of zombies in an attempt to solve the mysterious outbreak in a sleepy Colorado town. There are better ways to play this today, but I’ll always have a soft spot for the original Xbox 360 version — particularly with how cheaply you can acquire a copy today.
Warriors Orochi 2 was received fairly poorly in the West, largely because the West doesn’t really know how to review Warriors games — but also because at first glance, it seems very similar to the first Warriors Orochi. Delve into it a little deeper, though, and you’ll find an interesting character progression system that can devour a significant chunk of your life if you let it!
You asked for it, and I… was going to do it anyway, but here it is! TimeSplitters 2, one of the finest console first-person shooters ever created — and indeed one of my favourite games of all time.
TimeSplitters 2 took everything that was good about the first game and provided more. Much, much more. We have a story mode that is much closer to what its spiritual predecessors GoldenEye and Perfect Dark provided on the Nintendo 64. We have a more structured single-player experience for the “arcade” mode. We have a wide variety of weird and wonderful challenges. And we have many, many, many characters to collect.