Tag Archives: video games

Delving into Dynasty Warriors 8 Xtreme Legends Definitive Edition – #4

All right. Let’s talk about mechanics — some of them, at least.

So far, as previously noted in the last three parts of this series, I’ve been primarily exploring the Story mode in Dynasty Warriors 8 Xtreme Legends Definitive Edition for Nintendo Switch, and that is still the case — though I have now at least dipped my toes into Ambition Mode. More on that another day though.

During the Story mode, you have the opportunity to get a feel for a variety of characters and get started on progression. So let’s take a look at how all that works.

Continue reading Delving into Dynasty Warriors 8 Xtreme Legends Definitive Edition – #4

Atari A to Z: Attack of the Mutant Camels

That’s a title and a half, isn’t it? Even thirty-five years after its original launch, “Attack of the Mutant Camels” is still a delightful piece of titling prowess that just rolls off the tongue.

Attack of the Mutant Camels is one of the most well-known games put out in the 8-bit era by the hairiest man in games, Jeff Minter. Based quite obviously on the Atari 2600 adaptation of Star Wars: The Empire Strikes Back, it’s a real showcase game for what the humble Atari 8-bit was really capable of when in the hands of someone who very much knew what he was doing.

Combining Minter’s love of underappreciated animals, sci-fi, prog rock and psychedelia, Attack of the Mutant Camels may be simplistic in structure and mechanics, but it remains a beloved part of many Atari 8-bit collections with very good reason.

Find a full archive of all the Atari A to Z videos on the official site.

Daemon x Machina: Exploring the Prototype Missions

I’m no expert on mech games — or indeed the mecha “genre” in general — but Daemon x Machina had me intrigued from the moment Nintendo announced it.

And it’s certainly a game that is worthy of your attention, regardless of whether or not you have an interest in giant robots blowing things up; the sheer amount of pedigree attached to the project makes it immensely intriguing.

With that in mind, then, I decided to give the Prototype Missions demo that launched on Valentine’s Day a go. Read on for some impressions!

Continue reading Daemon x Machina: Exploring the Prototype Missions

Sunday Driving: Threshold Break – Split/Second #7

Well, after a disastrous morning of my computer pretending to be dead… I finally managed to get an episode of Sunday Driving recorded!

Our Split/Second adventures continue as we progress through the game’s “Season” mode, the challenges growing ever more severe as we reach each new episode.

Hit the jump to see how today’s automotive mayhem went…

Continue reading Sunday Driving: Threshold Break – Split/Second #7

Atari A to Z Flashback: Canyon Bomber

Time after time in gaming, we’ve seen that the simplest concepts can be some of the most effective and addictive.

Atari’s Canyon Bomber, originally released to arcades in 1977, is a prime example of this. You only need one button to play, and that button drops bombs. The concept is so simple anyone — even someone not at all familiar with video games — can understand and enjoy it. Drop bombs, hit things, score points. Whoever scores most points, wins.

And one of the best things about this game when compared to some of its contemporaries is that the simplistic concept means that it was very straightforward to implement a “computer-controlled” opponent to compete against if you didn’t happen to have a friend handy. So even those of us with no friends can still enjoy this game… and end up playing it a lot longer than you might expect!

Find a full archive of all the Atari A to Z videos on the official site.

New Game Plus: Creating Explosives – Atelier Rorona DX #3

When returning to a game for a second playthrough, it’s always incredibly satisfying when you manage to complete an objective well ahead of “schedule”.

Despite only certain things carrying over to a New Game Plus run in the various incarnations of Atelier Roronayou can still bash out a lot of the early game content very easily, leaving you with plenty of time to make money, grind for experience, build up your relationship values and just generally have a good time in this pastel-coloured world.

Hit the jump to see just how quickly I managed to satisfy the second assignment…

Continue reading New Game Plus: Creating Explosives – Atelier Rorona DX #3

Dedicated to the Backlog

On Monday, LightningEllen from Livid Lightning and Kim from Later Levels revealed the first #LoveYourBacklog Week: seven days devoted to showing your backlog some love, rather than the fear and guilt it usually engenders.

I’ve never seen the backlog as a particularly negative thing. As Kim argues in her post on the subject, having a backlog means that you always have something to play — something new to experience, something new to explore. And since starting MoeGamer I’ve really relished having this huge library of titles just waiting for me to delve into in detail and write, make videos and otherwise enthuse about them.

So what is going on with this whole #LoveYourBacklog thing? Well, for starters, people are proudly displaying the size of their backlog via badges on their blogs — if you’re reading this on desktop or tablet, you should see that over on the left. And from there? Well, read on.

Continue reading Dedicated to the Backlog

Atari A to Z: Zeppelin

Ladies and gentlemen, we’ve done it! Well, we’ve done it once, anyway.

Yes, indeed, with this week’s Atari A to Z video, we finally make it all the way to Z, with Cathryn (formerly William, as seen on the title screen) Mataga’s Zeppelin, an interesting multi-directional adventure shoot ’em up in which the challenge is not just from shooting bad guys and avoiding environmental hazards, but also from navigation and item manipulation.

This is a great example of the sort of quality software publisher Synapse became well-known for, although that quality tended to come at a price — Zeppelin was a whopping $34.95 when it came out in 1983, or nearly $90 in today’s money, taking inflation into account! And if Mataga’s name is familiar, you may have come across another Synapse-published title called Shamus that I’m sure will feature on this series at some point in the near future! But that’s a story for another day…

Find a full archive of all the Atari A to Z videos on the official site.

Sunday Driving: Midway Pass – Split/Second #6

Look at me, I’m on camera!

Yes, after some reluctance and a surprising amount of urging from my wife (who either really wants me to suffer or genuinely thinks this is a good idea) I finally decided to show my Actual Face on one of these videos. I thought Sunday Driving was as good a place as any to experiment a bit with this format.

And yes, I know I cut the top of my head off in my GameFace shot. This is why we do experimental takes like this!

Continue reading Sunday Driving: Midway Pass – Split/Second #6

Atari A to Z Flashback: Black Widow

I don’t like spiders. I do, however, absolutely LOVE Black Widow, a delightful vector-based twin-stick shooter.

In Black Widow, you play a spider trying to defend their web from all manner of incoming creepy crawlies. And, unfortunately, it seems that they are sick and tired of you doing your spidery thing, and as such are more than capable of taking you out with a single, fatal touch.

Fortunately, you aren’t just any spider. You are the Black Widow, a laser-spitting spider of doom, the kind of thing that you really wouldn’t want to find under your toilet seat when you wake up in the middle of the night to go for a dump…

Find a full archive of all the Atari A to Z videos on the official site.