Geometry Wars: Retro Evolved is the reason I bought an Xbox 360. The beautifully clear visuals really sold “HD” to me, and thus it was that game, more than any other, that brought me into the high-definition age.
I held off playing the Wii game Geometry Wars Galaxies for quite some time, at least partly because I thought the game might lose some impact in standard definition. I was very much wrong, and now I am regretting not having played this much sooner!
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One of the most delightful things about the modern video game scene is the fact that a lot of developers are willing to go back to classic hardware and make new games.
In doing so, they can create games that feel authentic thanks to their working within the limitations of the original host platform, but which perhaps incorporate some more modern design sensibilities that the gaming community as a whole has figured out over the years.
Xeno Crisis is an unapologetically old-school arcade-style shooter, designed specifically for the Mega Drive and ported to a variety of platforms. That original Mega Drive version is also available as part of a double-game cartridge (alongside the excellent but very different Tanglewood) for the Evercade retro gaming system, and it’s that version specifically that we’re looking at today.
Continue reading Xeno Crisis: 16-Bit Mayhem
I remember coming across Assault Android Cactus for the first time: it was back in 2013, when I was still working on USgamer, and I was headed for EGX, or the Eurogamer Expo as it used to be known.
My boss Jaz Rignall suggested that I might want to check out this game he’d heard a bit about, and put me in contact with the developer. I wasn’t sure what to expect going into it; if I’m perfectly honest, I was expecting some sort of fairly forgettable indie fare, but I trusted Jaz’s judgement. He’d been around in the games industry even longer than me, after all, so he knew his stuff.
I was right to trust his judgement. Assault Android Cactus ended up being my favourite thing I saw at EGX that year, and it’s remained a consistent favourite of mine ever since.
Continue reading Assault Android Cactus: Shooting for the S+
I don’t like spiders. I do, however, absolutely LOVE Black Widow, a delightful vector-based twin-stick shooter.
In Black Widow, you play a spider trying to defend their web from all manner of incoming creepy crawlies. And, unfortunately, it seems that they are sick and tired of you doing your spidery thing, and as such are more than capable of taking you out with a single, fatal touch.
Fortunately, you aren’t just any spider. You are the Black Widow, a laser-spitting spider of doom, the kind of thing that you really wouldn’t want to find under your toilet seat when you wake up in the middle of the night to go for a dump…
Find a full archive of all the Atari A to Z videos on the official site.
You know sometimes you just see a game and think “I’m going to enjoy this?” That was very much me and Riddled Corpses EX.
There was something about the game’s excellent use of convincing 16-bit style pixel art and the suggestion that it would incorporate two of my favourite shmup subgenres — bullet hell and twin-stick — that made me pretty sure I was going to have a good time with it. And I most certainly did.
If you’re yet to check out this enjoyable blastathon, either in its original PC incarnation on Steam or its all-new “EX” version on PlayStation 4/Vita cross-buy and Xbox One, then grab yourself a sturdy controller, strap yourself in and get ready to perforate some cadavers.
Continue reading Shmup Essentials: Riddled Corpses EX