Regular readers may recall that a short while ago I posted an article about a brand-new zine known as TangoPunk that launched recently. Since that article, I’ve subscribed to said zine via Patreon, and the second issue is now in the hands of the growing group of subscribers!
Author TangoBunny is a supportive, enthusiastic and very kind person, so even though I’m already giving her money to get her A5-format bunny boobs and pachinko analysis through my letterbox every so often, I wanted to show her a bit of support and perhaps throw some new subscribers her way.
With that in mind, I wanted to give you all a bit of a look at issue 2 of TangoPunk. And if you like what you see, head on over to the Patreon page to subscribe!
Continue reading Are You Subscribed to TangoPunk Yet? →
Hello everyone, and I hope you’re all still surviving during these strange times in the world.
As you’ve seen, I’m just continuing to beaver away on stuff here just as I’ve always done, so it’s business as usual here on MoeGamer. I hope I’m at least providing some entertaining and informative reads and watches to take your mind off things right now!
Let’s check out what you might have missed in the last week or so.
Continue reading Around the Network →
This article is one chapter of a multi-part Cover Game feature!
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Although Idea Factory and Compile Heart will likely always be known as “the Neptunia people” thanks to the success of their flagship franchise, this cult favourite collective has been becoming more and more adventurous and creative as the years have advanced.
A big part of this experimentation comes in the form of Compile Heart’s “Galapagos RPG” project. Originally set up in 2013 with the mission to “develop RPGs specifically for Japanese customers”, the intention behind the studio was to eschew the growing trend for Japanese developers to change their style in a specific attempt to court a wider Western audience, and instead to focus primarily on that core audience. This wouldn’t rule Galapagos games out of being localised, mind you — it just meant they’d be unapologetically Japanese.
Sounds good to me. And going by the strength of past games put out by the project — including Fairy Fencer F and Omega Quintet — it seems to be a winning formula for the studio. Let’s take a first look at their latest, and where it came from.
Continue reading Death end re;Quest: Introduction →
All right. Let’s talk about mechanics — some of them, at least.
So far, as previously noted in the last three parts of this series, I’ve been primarily exploring the Story mode in Dynasty Warriors 8 Xtreme Legends Definitive Edition for Nintendo Switch, and that is still the case — though I have now at least dipped my toes into Ambition Mode. More on that another day though.
During the Story mode, you have the opportunity to get a feel for a variety of characters and get started on progression. So let’s take a look at how all that works.
Continue reading Delving into Dynasty Warriors 8 Xtreme Legends Definitive Edition – #4 →