Tag Archives: PlayStation 4

Sonic the Hedgehog: Take 2

cropped-sonicheader-9220777This article is one chapter of a multi-part Cover Game feature!
<< First | < Previous | Next > | Latest >>


Remember back when we explored Sonic 2006 and I suggested that game was an attempt to provide a “big-budget movie” type of Sonic experience? It’s hard not to see Sonic Forces as Sonic Team having another crack at that.

All the major components of “big-budget movie adaptation of popular series” are here: recognisable but somewhat different setting; established characters in unconventional situations; brand-new, original characters designed for newcomers in the audience to attach themselves to; and significantly higher stakes than seen elsewhere in the series as a whole.

If you’re a “once and done” kind of player, you can also probably add “done and dusted in two hours” to that list, too, but rest assured, if you’re the sort of person who likes collectibles, secret levels and objectives, there’s significantly more than that here. Let’s take a closer look.

Continue reading Sonic the Hedgehog: Take 2

New Game Plus: End of Summer – Atelier Rorona DX #12

Summer’s drawing to a close in Arland just as it’s starting to get nice and warm for springtime here in the UK.

Today our brave little alchemist takes on her toughest challenge yet: dealing with a comic misunderstanding involving a gentleman friend and her parents! Oh no!

She also does a bit of alchemy and indulges in the usual Puni abuse. She does still have a job to do, after all…

New Game Plus: Mel Kishida Loves Stinky Feet – Atelier Rorona DX #10

As with Wednesday’s Warriors Wednesday video, I thought I’d make an effort to drop in some vaguely interesting factoids into my video intros.

As such, today you will learn that yes, indeed, Atelier Arland character designer Mel Kishida is indeed into stinky feet. But how is this relevant? Umm… Well… Oh, just watch it, will you? (And play Blue Reflectionit’s beautiful.)

Hit the jump to see how Rorona’s efforts went today… ignoring the pervy Japanese dude just waiting for her to take her boots off!

Continue reading New Game Plus: Mel Kishida Loves Stinky Feet – Atelier Rorona DX #10

Waifu Wednesday: Lucil Filarete

Death end re;Quest’s cast, like many other Compile Heart ensembles, is designed in such a way that pretty much everyone will find someone who appeals to them.

If you’re the type who likes the kind of girl who speaks in a wispy, seemingly emotionless, far-off voice, then you’ll probably get along with Lucil Filarete. If you like petite elf girls with honkin’ great boobies, you’ll probably also get along with Lucil Filarete.

In short, she’s a very appealing character for many, many reasons!

Continue reading Waifu Wednesday: Lucil Filarete

Delving Into Dynasty Warriors 8 Xtreme Legends Definitive Edition – #6

After a little time away from the game, I’ve been spending my lunchtimes at work hacking and slashing my way through Ambition Mode in Dynasty Warriors 8 Xtreme Legends Definitive Edition on Nintendo Switch.

I’m nowhere near finished with this sprawling, grindy mode, but I have picked up a few interesting tips and observations along the way, so I thought we could spend today talking a bit about those things. They may well help you on your own journey to build a big ol’ Emperor-impressing temple.

Let’s dive in!

Continue reading Delving Into Dynasty Warriors 8 Xtreme Legends Definitive Edition – #6

Waifu Wednesday: Clea Glaive

Everyone’s sure to have a favourite from among Death end re;Quest’s all-female cast. And I imagine a popular choice will be Clea.

A great example of how the game sets and subverts expectation with regard to character tropes, Clea might initially seem like your common-or-garden ohohoho-ing ojou-sama, but over time it becomes abundantly clear that there’s more than meets the eye here.

Let’s take a closer look!

Continue reading Waifu Wednesday: Clea Glaive

Death end re;Quest: The Art of Fighting

cropped-header-2500285This article is one chapter of a multi-part Cover Game feature!
<< First | < Previous | Next > | Latest >>


One of the things Compile Heart’s Galapagos RPG project has been keen to do ever since its inception is experiment with mechanics, particularly when it comes to combat.

Death end re;Quest is an excellent example of this, featuring several layers of mechanics that keep things consistently interesting as you play through the main story and the optional side content. It’s also one of Compile Heart’s better balanced games to date, featuring a smooth incline in challenge factor rather than sudden, unexpected spikes.

Let’s take a closer look at how it all works.

Continue reading Death end re;Quest: The Art of Fighting

New Game Plus: Ghosts Don’t Have Feet – Atelier Rorona DX #8

It’s time for our weekly visit to the kingdom of Arland, as our New Game Plus runthrough of Atelier Rorona DX on Nintendo Switch continues!

We’re well into the game’s second year now, and all sorts of interesting things are happening. Rorona is still devastatingly overpowered, however; can no-one provide her with a decent fight? She’s the Lu Bu of the Atelier world at this point.

Hit the jump to see how today’s crafting, gathering and Puni-splattering went.

Continue reading New Game Plus: Ghosts Don’t Have Feet – Atelier Rorona DX #8

Waifu Wednesday: Shina Ninomiya

One of the more interesting things about Death end re;Quest, as we’ll discuss in more depth when we talk about its story in detail, is its dual-perspective narrative.

The “real world” unfolds from the perspective of main male protagonist Arata Mizunashi, while the “game” side of things is the domain of trapped director and lead heroine Shina Ninomiya, who initially has absolutely no recollection of how she found herself in a virtual reality game so realistic it’s difficult to distinguish from “reality”.

Shina is an excellent lead for the “in-game” side of things, for reasons that will become apparent shortly. Let’s take a closer look!

Continue reading Waifu Wednesday: Shina Ninomiya

Death end re;Quest: Where Does the Game End and the World Begin?

cropped-header-2500285This article is one chapter of a multi-part Cover Game feature!
<< First | < Previous | Next > | Latest >>


One of the most interesting things about Death end re;Quest is the fact that it gradually evolves over the course of its duration, with new mechanics and structural elements being continually introduced throughout the first distinct “part” of the game.

Today we’re going to take a look at part of the game’s overall mechanics and structure: specifically, the part of the experience that allows you to explore and advance the overall story. We won’t be discussing the narrative itself today — just how it’s presented and how the game hangs together.

It’s one of Compile Heart’s most interesting games, even before you’ve unlocked everything — so let’s take a closer look at one of its coolest aspects.

Continue reading Death end re;Quest: Where Does the Game End and the World Begin?