Telecomsoft’s “Rainbird” label was known for putting out a variety of high-quality releases aimed at more “mature” gamers: things like adventure games, strategy games and simulations.
A popular set of games released under this label were the illustrated text adventures composed by Magnetic Scrolls — a range of games with a distinctly British sense of humour about them, along with some excellent writing, some well-crafted “feelies” in the packaging and, as usual for the genre, plenty of crazy puzzles to figure out.
One such example is Jinxter, a game which challenges you to deal with the fact the world is suffering a bit of a spate of… wossname… bad luck.
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Remember back when we explored Sonic 2006 and I suggested that game was an attempt to provide a “big-budget movie” type of Sonic experience? It’s hard not to see Sonic Forces as Sonic Team having another crack at that.
All the major components of “big-budget movie adaptation of popular series” are here: recognisable but somewhat different setting; established characters in unconventional situations; brand-new, original characters designed for newcomers in the audience to attach themselves to; and significantly higher stakes than seen elsewhere in the series as a whole.
If you’re a “once and done” kind of player, you can also probably add “done and dusted in two hours” to that list, too, but rest assured, if you’re the sort of person who likes collectibles, secret levels and objectives, there’s significantly more than that here. Let’s take a closer look.
Continue reading Sonic the Hedgehog: Take 2