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In 2006, a year after Atelier Iris 2: The Azoth of Destiny, Gust released Atelier Iris 3: Grand Phantasm in Japan; it would be another year after that before Western players would get their hands on it.
AtelierΒ games are a fixture in developer Gust’s calendar; each of the duologies and trilogies that make up the complete franchise have enjoyed annual installments, and indeed the first Atelier Iris’Β release in Japan in 2004 marked the beginning of a streak of yearly releases for the series as a whole that lasted until 2017. The company, of course, made up for the lack of anΒ Atelier game in 2018 by releasingΒ threeΒ in 2019, but, well, that’s a story for another day.
What’s kind of remarkable is that despite this non-stop release schedule, eachΒ AtelierΒ game, even within the same subseries, feels noticeably distinct from the last. And this is particularly apparent when it comes toΒ Atelier Iris 3: Grand Phantasm. So let’s look at how this moves the series forwards.
Continue reading Atelier Iris 3: Grand Phantasm – A Step Forward