Happy Monday! Banish those new work week blues with another episode of The MoeGamer Podcast, featuring my fine self and the ever-charming Mr Chris Caskie of MrGilderPixels.
The MoeGamer Podcast is available in several places. You can subscribe to my channel on YouTube to stay up to date with both the video versions of the podcast and my weekly videos (including the Atari A to Z retro gaming series); you can follow on Soundcloud for the audio-only version of the podcast; you can subscribe via RSS to get the audio-only version of the podcast in your favourite podcast app; or you can subscribe via iTunes. Please do at least one of these if you can; it really helps us out!
Or you can hit the jump to watch or listen to today’s episode right here on MoeGamer.
Continue reading The MoeGamer Podcast: Episode 22 – A Crafted World
Okay. Let’s talk about how this game looks, because it’s a real highlight of the experience.
One of the things I really like about the Nintendo of the Wii U and Switch generations in particular is the fact that they’ve demonstrated themselves to not be afraid of experimenting with aesthetics and overall style — though there’s a certain amount of internal consistency there, too.
Specifically, it’s all about Nintendo’s desire to make interactive experiences that are as much “toys” as they are “games”. And Kirby and the Rainbow Paintbrush is a great example of this at work.
Continue reading Delving into Kirby and the Rainbow Paintbrush – #2
Remember back when we explored Sonic 2006 and I suggested that game was an attempt to provide a “big-budget movie” type of Sonic experience? It’s hard not to see Sonic Forces as Sonic Team having another crack at that.
All the major components of “big-budget movie adaptation of popular series” are here: recognisable but somewhat different setting; established characters in unconventional situations; brand-new, original characters designed for newcomers in the audience to attach themselves to; and significantly higher stakes than seen elsewhere in the series as a whole.
If you’re a “once and done” kind of player, you can also probably add “done and dusted in two hours” to that list, too, but rest assured, if you’re the sort of person who likes collectibles, secret levels and objectives, there’s significantly more than that here. Let’s take a closer look.
Continue reading Sonic the Hedgehog: Take 2
Gust’s games are known for having a distinctive aesthetic, but Blue Reflection is one of the company’s most beautifully presented titles.
Offering a combination of high-detail realism in its school scenes coupled with a ton of creativity for the action that unfolds in the manifestation of the collective unconscious known as “The Common”, it really is a lovely game to look at — perhaps not the best-performing game there is, no, but a lovely game to look at nonetheless.
A big part of that is down to the work of Mel Kishida, a frequent Gust collaborator, and an artist with a very distinctive style all of his own.
Continue reading Blue Reflection: Kishida’s Pastel Paradise