Tag Archives: PlayStation 4

Bullet Girls Phantasia: The Art of Erotica

shadeheader-3172714This article is one chapter of a multi-part Cover Game feature!
<< First | < Previous | Next > | Latest >>


There’s a distinct lack of nuance in a lot of modern video game analysis when it comes to anything even the slightest bit erotic, and, as we’ve previously discussed, this is something we could all stand to be a bit better at.

With this in mind, Bullet Girls Phantasia seems like an ideal candidate to look at closely from this angle: without tittering childishly, without knowing nudge-nudge-wink-winks, and, of course, without censure or shame for either what it is doing or the people who might enjoy it.

The reason for this is that Bullet Girls Phantasia represents a solid example of erotica done right: it stops short of being outright explicit pornography — partly for stylistic reasons and partly out of necessity due to its host platforms — but anyone playing it will be left in little doubt that a particular, specific side of the game is very much intended to provoke an intense sexual reaction in anyone engaging with it fully. And there’s nothing to be ashamed of there. So let’s explore it further!

Continue reading Bullet Girls Phantasia: The Art of Erotica

Warriors Wednesday: Who’s That Girl – Warriors All-Stars #4

You know sometimes how you see someone and you know that you know them, but you just can’t remember their name? Yeah, that.

How could I forget dear old Honoka, though? She’s become quite a high-profile mascot for the Dead or Alive series in various crossover collaborations — besides Warriors All-Stars she also had a guest appearance in Senran Kagura — but her name just fell right on out of my head for some reason.

Oh well. At least I remember her name once she’s said it a few times… and once she’s joined Arnice’s brigade of brave warriors!

Kero Blaster: Amphibious Assault

Daisuke “Pixel” Amaya is an extremely talented developer with a keen eye for what made older games truly enduring.

His most well-known work Cave Story is quite rightly held up as a shining example of the open-structure 2D platformer done right — and thanks to its numerous rereleases over the years, can be played on a wide variety of systems.

But don’t sleep on Kero Blaster, a very different but equally magnificent love letter to classic old-school gameplay that, like Cave Story, can now be enjoyed on a variety of different platforms, including Windows PC, iOS devices, PlayStation 4 and Nintendo Switch.

Continue reading Kero Blaster: Amphibious Assault

Warriors Wednesday: Kasumi’s Arrival – Warriors All-Stars #3

Now we’re past those pesky introductory missions, it’s time to get down to the real Warriors All-Stars.

This game doesn’t mess around either; it immediately provides you with a huge variety of things to do, including time-limited events, battles where you can recruit new playable characters to your cause, and story-critical Key Battles.

The whole thing actually unfolds rather like a cross between a traditional Warriors game and Hyrule Warriors’ excellent Adventure Mode, which is a recipe for a lot of fun over the long term so far as I’m concerned!

Waifu Wednesday: Haruka

Out of all the members of Senran Kagura’s core cast, Haruka initially seems like the one who has it most together — or, perhaps more accurately, is most at peace with the person she is.

Combining a sense of genuinely warm, sisterly affection for her friends and comrades with an overtly sexual interest in both sadism and masochism, Haruka is, in many ways, one of the most “grown up” cast members.

That’s not to say she had an easy life, mind you. Far from it.

Continue reading Waifu Wednesday: Haruka

Our World is Ended: The Harmony of Chaos

cropped-header-1-9014618This article is one chapter of a multi-part Cover Game feature!
<< First | < Previous


Doubtless many of us have thought at one point or another what it would be like to lead a “perfect” life, with nothing to worry about, nothing to fear or perhaps even nothing to think about.

Chances are these thoughts were followed up in fairly short order by the conclusion that such an existence would actually be rather tedious and boring, as desirable as it might seem when contemplated from afar. Human beings are at their best when confronted with some sort of adversity, after all, whether said adversity is something that is about to kill you or a particularly tricky error in a piece of JavaScript.

A core message at the heart of Our World is Ended is one of true diversity: the acceptance of others, regardless of how unfathomably different they might seem to you and how much of a problem it might seem to bring such disparate elements together — and how those differences, when assembled into something greater than their individual parts, can actually create something incredibly strong.

Continue reading Our World is Ended: The Harmony of Chaos

Waifu Wednesday: Natsumi Yuki

It’s fair to say that “insecurity” is a pretty core theme to Our World is Ended, and the different characters all express this trait in one way or another to varying degrees.

To date, we’ve seen how Tatiana is a walking contradiction in terms of the clash between her naturally childish nature and her genius-level intellect, and how Asano’s past trauma haunts her sufficiently to affect the person she is today.

Today, it’s time to take a look at Natsumi Yuki, seemingly one of the most unapproachable members of the main cast, but one who undergoes some of the most significant changes as the narrative progresses.

Some spoilers for Our World is Ended ahead!

Continue reading Waifu Wednesday: Natsumi Yuki

Our World is Ended: First Impressions are Lasting Impressions

cropped-header-1-9014618This article is one chapter of a multi-part Cover Game feature!
<< First | < Previous | Next > | Latest >>


A common theme explored throughout the visual novel medium in general is the idea of people not being quite what they appear at first glance.

The reason for this is mostly a practical one: the very nature of the visual novel medium makes deep dives into multifaceted, layered characters a viable thing for creators to explore. Enthusiasts of visual novels are already accustomed to the medium’s slow pace and relatively limited interactivity compared to games with a stronger emphasis on their mechanical components, so writers and developers are more than happy to allow us the opportunity to get to know the main cast extremely intimately.

That doesn’t mean those first impressions the characters set don’t matter, mind you. On the contrary, they are extremely important for setting expectations as to how those characters will behave and interact — and then, in some cases, subverting rather than confirming those expectations. Let’s take a look at how Our World is Ended’s cast presents itself in the early hours of the game as the narrative is getting underway.

Continue reading Our World is Ended: First Impressions are Lasting Impressions

Our World is Ended: Introduction

cropped-header-1-9014618This article is one chapter of a multi-part Cover Game feature!
Next > | Latest >>


Even among the already niche-interest community of Japanese video games, visual novels tend not to get a ton of hype about them… at least here in the West.

That’s why when a new one comes along and its localisers are confident enough to refer to it as “a new masterpiece of narrative visual novel storytelling”, it’s probably worth taking notice. Of course, it’s pure marketing-speak, but it also demonstrates a certain amount of faith in the product — and perhaps a track record of the game being well-received back in its native territory.

Is Red Entertainment’s Our World is Ended, also known as 俺達の世界わ終っている (Ore-tachi no Sekai wa Owatteiru) worthy of the descriptor “masterpiece”? Only one way to find out!

Continue reading Our World is Ended: Introduction

Sonic the Hedgehog: Everything Old is New Again

cropped-sonicheader-9220777This article is one chapter of a multi-part Cover Game feature!
<< First | < Previous


If one thing has become apparent over the course of exploring the complete Sonic the Hedgehog series, it’s that no-one seems to be able to agree on how to handle it “best”.

We have Sonic Team’s attempts to move the franchise forward with various gameplay styles, new narrative components and a somewhat coherent, consistent narrative that ties in with other forms of media. We have Sonic Lost World’s much-maligned but utterly joyful jaunt into Super Mario-esque territory. And we have probably the most disappointingly “mainstream” opinion: that “Sonic hasn’t been good since the Mega Drive”.

Among other things, the perhaps vain hope of shutting this latter group up is the reason Sonic Mania exists.

Continue reading Sonic the Hedgehog: Everything Old is New Again