Tag Archives: video games

Final Fantasy Marathon: How To Train Your Wizard – Final Fantasy II #3

Four-figure magic damage against Rank 2 enemies? It’s more likely than you think!

Yes, after suffering an embarrassing defeat in Kashuan Keep, I decide to take a bit of time to train up Maria as a specialised black mage. The results are very pleasing indeed. Very pleasing, indeed. I think we’ve established a suitable progression strategy for the rest of the game now…

We may not make a ton of story progress in today’s episode, but it’s a solid exploration of how Final Fantasy II’s much-maligned progression systems work. And a reminder that anyone interested in the SaGa series should check this one out — since Final Fantasy II is essentially the proto-SaGa.

Atari ST A to Z: Pengy

Imitation is the sincerest form of flattery and all that… or so they say, anyway. I wonder how Sega felt about Red Rat Software’s not-so-subtle take on Pengo… particularly given it came out quite a few years later?

To be fair, Pengy is a perfectly competent version of Pengo for Atari ST… but once we hit the 16-bit home computer era, people were starting to expect a little bit more from their computer and video games than knockoffs of arcade games from several years ago.

Still, looking back on it now, it’s an enjoyable enough game, so let’s spend a bit of time with it today!

Find a full archive of all the Atari A to Z videos on the official site.

My Big Sister: Blood-Red Pixels

I’m not sure exactly when a lo-fi pixel art aesthetic came to be associated with horror games, but I’ve always rather liked the juxtaposition between supposedly “primitive” visuals and the primal emotion that is fear.

We can probably trace the whole thing back to classic NES survival horror RPG Sweet Home, but it seems to have become particularly popular with the indie sphere in recent years, with titles such as Lone Survivor, Home and various rereleases of Corpse Party all fully embracing the “retro horror” aesthetic.

My Big Sister, a pixel art horror adventure for all the current major platforms, follows this mould, but does a few interesting things all of its own. So let’s take a step into the darkness and see what’s going on!

Continue reading My Big Sister: Blood-Red Pixels

Waifu Wednesday: Katrielle Layton

It’s interesting to see the trajectory that Level-5’s Layton series has taken over the years.

While remaining true to its roots as an interactive puzzle book with a narrative tying things together, each individual installment has experimented with the formula somewhat, even going so far as to replace the iconic protagonist Professor Hershel Layton with other leads in more recent installments.

Which, of course, leads us to Katrielle Layton, Hershel’s daughter and a wonderfully appealing character in her own right. Let’s take a closer look!

Continue reading Waifu Wednesday: Katrielle Layton

Warriors Wednesday: The Ultimate Evil – Warriors All-Stars #13

In today’s episode of Warriors All-Stars, several incarnations of “evil” struggle over the definition of that very concept.

Specifically, Darius, Laegrinna, Nobunyaga Oda and Arnice decide to investigate an offer of “the ultimate evil”… but it turns out that each of them are expecting something rather different from this supposed prize, and of course there’s a surprise waiting for them at the conclusion of their journey!

This Dramatic Battle mission shows some of the interesting things that Warriors All-Stars does by mixing up characters from different franchises with different but subtly related thematic content, and allowing them to interact with one another. It’s a lot of fun!

Atari A to Z: Viro-Mania

One fun thing about type-in listings from back in the 8-bit home computer era is that they often provided free versions of classic games for you to enjoy on your system of choice.

Okay, they “cost” time and effort to actually type the damn things in… but when you were done you had a freely redistributable program that you could share with your friends and enjoy whenever you saw fit.

This week’s Atari 8-bit game is an example of a Turbo BASIC XL type-in game from ZONG Magazine — and it’s a pretty shameless clone of a Nintendo classic puzzler.

Find a full archive of all the Atari A to Z videos on the official site.

Horizon Chase Turbo: Top Gear Returns

Many people assumed that the advent of the true 3D polygonal racer spelled the death of the traditional, “vanishing point” racer.

After all, why would you ever want to play a technologically limited game where you simply slide from side to side on a track without actually turning when you can spin your car around, go the wrong way and attempt to cause as many head-on collisions as possible? Or race in “true 3D” too, I suppose.

Well… you know… because it’s fun. And thankfully a number of developers in recent years have remembered that. And so we’ve ended up with loving homages to the past such as the Kickstarter-funded Slipstreamand the subject of today’s article: Horizon Chase Turbo. Let’s take a look.

Continue reading Horizon Chase Turbo: Top Gear Returns

Kamiko: Fighting for the Transient World

Yuumi “Skipmore” Kimura is a modern Japanese independent developer who deserves a lot more attention.

His Fairune series provides a fascinating twist on the item-based action RPG formula, emphasising puzzles of traversal rather than all-action combat.

And, as it turns out, his game Kamiko does precisely the opposite… while still maintaining that distinctive Skipmore magic. Let’s take a closer look.

Continue reading Kamiko: Fighting for the Transient World

Around the Network

Good afternoon. I am ill. I am not happy about this, particularly as I’m just at the start of a week off from the day job… but such is life, I guess.

Hopefully I’ll shake it off before too long — I’m getting plenty of rest this weekend rather than trying to cram my time full of recording videos and whatnot. I have all of the coming week to do that, after all!

Anyway, enough moaning about my physical wellbeing; you’re hopefully here to find out what you might have missed this week. So let’s check it out!

Continue reading Around the Network

Atari A to Z Flashback: Centipede

Centipede is one of Atari’s all-time classics, so naturally it appears in Atari Flashback Classics no less than three times: once in its original arcade incarnation, once on the 2600 (today) and once on the 5200 (next time).

Each version has its own subtle differences, though, and the 2600 version here is particularly impressive for keeping the gameplay’s core addictive quality intact despite not looking super-impressive from a technical perspective.

When you consider quite how much is going on on screen at once, though, you have to give the humble little machine some respect; it’s clearly working its socks off to provide some satisfying arcade action!

Find a full archive of all the Atari A to Z videos on the official site.