Tag Archives: video games

LAMUNATION!: Introduction

cropped-lamunation-header-7839609This article is one chapter of a multi-part Cover Game feature!
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One of the things I love about Japanese popular media is its willingness to create manga, anime and visual novels about all manner of subject matter — not just “safe”, predictable options that we see all the time.

As such, when the prospect of taking a look at LAMUNATION!, a visual novel that appeared to mostly be about fizzy pop, reared its head, I was more than happy to take a closer look — particularly given the track record of the localiser-publisher Love Lab, who we’ve previously seen here on MoeGamer with the beautifully presented, Ishikei-illustrated, polyamory-themed visual novel  Love³ -Love Cube- and Shade’s highly enjoyable (and exceedingly sexy) Bullet Girls Phantasia.

And with that in mind, I was particularly delighted to have the opportunity to chat with Meru and Blick from Love Lab and find out a bit more about the game, Love Lab’s approach to localisation and some of the challenges they encountered with this peculiar project! Grab a bottle, chug it down (don’t forget to go “Pwaaaahhh!!” afterwards, this is non-negotiable) and let’s get started.

Continue reading LAMUNATION!: Introduction

Final Fantasy Marathon: Slot 4 is Cursed – Final Fantasy II #2

One thing you’ll quickly come to learn about Final Fantasy II is that the fourth slot in the party list is cursed.

Yes, up until the late game, anyone finding themselves in that bottom slot should probably be fearing for their wellbeing. Minwu has, so far, escaped anything too perilous, but his time will come. Josef, however… well, just wait and see.

This aspect of Final Fantasy II actually made it stand out quite considerably from its contemporaries; people weren’t used to main characters dying as part of the narrative! But, well, let’s just say you’d better get accustomed to it… although the PSP version we’re currently playing does at least give anyone affected by the curse a second chance a little later…

Fairune Origin and Blast: Beginning and End

Fairune and Fairune 2 were originally available as separate games for mobile devices and Nintendo 3DS, but in more recent releases for Switch and Windows PC, you’ll find them packaged as part of the Fairune Collection alongside two pleasant little extras: Fairune Origin and Fairune Blast.

The two titles are fairly self-explanatory — Fairune Origin is essentially the prototype for what would become the first Fairune, while Fairune Blast is a shoot ’em up themed after the series — but they’re both well worth playing in their own right.

Plus they’re pretty interesting in that they essentially represent both the genesis of and the conclusion to the series as a whole — well, that is unless creator Yuumi “Skipmore” Kimura decides to give us any more, of course — so let’s take a closer look at both.

Continue reading Fairune Origin and Blast: Beginning and End

Atari ST A to Z: Oh No! More Lemmings

How do you follow up a success story like Lemmings? Well, you give the people more, of course!

Oh No! More Lemmings was an expansion pack for the popular puzzler that provided a hundred new levels for skilled Lemmings pros. And I really mean that; this game is hard.

Interestingly, the expansion was released as both an add-on disk for the original game and a standalone game that could be played by itself. If you’re a Lemmings newcomer, I strongly recommend cutting your teeth on the original first!

Find a full archive of all the Atari A to Z videos on the official site.

Warriors Wednesday: Let’s Meow Meow – Warriors All-Stars #12

In our twelfth week of fighting for this strange other world, I figure out some things about Warriors All-Stars that might help us make faster progress!

So today is all about cleaning up some of the major objectives we’ve got left on the area of the map we have unlocked. Specifically, we’re going to tackle Mitsunari Ishida and Nobunyaga Oda, and hopefully add them to our forces.

Hmm? Did you say something? No, I’m pretty sure I spelled that correctly…

Waifu Wednesday: Arnice

With Arnice back in the spotlight in our Warriors All-Stars playthrough, it’s only fair that we give her a bit of love and appreciation for Waifu Wednesday, isn’t it?

Arnice is, if you’re unfamiliar, the protagonist of the excellent Nights of Azure, which was the subject of a Cover Game feature here on MoeGamer back in 2017. It’s a fantastic action RPG with a compelling story, a delightfully operatic tone and some amazing music.

And Arnice is a big part of what makes the game so appealing; she’s a fine protagonist, and fits right in to Warriors All-Stars, too. So let’s take a closer look.

Continue reading Waifu Wednesday: Arnice

Fairune 2: It’s Exactly What It Looks Like

After the first Fairune successfully proved that you can make something that looks convincingly like an action RPG into a two-hour puzzle adventure, the natural next step for creator Yuumi “Skipmore” Kimura was to go bigger.

With that in mind, Fairune 2 is a considerably expanded affair over its predecessor, but maintains the same compelling, enjoyable and oddly relaxing blend of light action RPG elements, item-based puzzle solving and mind-bending navigation brainteasers.

If you’re coming straight from the first one, it might not subvert quite as many expectations as that one did — in that it’s a lot more of “the same” — but it is similarly delightful, and a pleasure to explore. Let’s take a closer look.

Continue reading Fairune 2: It’s Exactly What It Looks Like

Saboteur II: Avenging Angel – Dropping the “J”

1985’s Saboteur! is a well-regarded title in the ZX Spectrum’s considerable library of games — and, as we’ve seen, it still holds up surprisingly well today.

Two years later, creator Clive Townsend brought us a full-on sequel that was an extremely noteworthy title for a number of reasons — and, just like the original Saboteur!, this can now be played in enhanced form on modern systems.

So grab your shuriken and hop on your hang-glider — we’re going in.

Continue reading Saboteur II: Avenging Angel – Dropping the “J”

Atari A to Z Flashback: Casino

As we’ve previously seen, the Atari 2600’s launch lineup included a competent but fairly no-frills adaptation of the game of Black Jack.

A year later, creator Bob Whitehead followed it up with the much more substantial Casino, which not only expanded Black Jack’s gameplay with hand splitting and insurance betting, but also included stud poker for up to four players, and an enjoyable “poker solitaire” puzzle game.

Okay, sure, compared to modern offerings it might still seem rather limited… but there’s fun to be had here, especially if you bring some friends along for the virtual gambling fun!

Find a full archive of all the Atari A to Z videos on the official site.

Fairune: It’s Not What It Looks Like

Fairune is a game that, at first glance, could be mistaken for an homage to the original The Legend of Zelda, the early Ys games or perhaps even Hydlide if you’re a real hipster.

It’s a top-down open-world game presented in chunky pixel art, in which you defeat enemies by simply running into them. You collect items which allow you to access new areas or provide you with new abilities, and your ultimate aim is to explore the whole world thoroughly until you locate three plot-critical doohickeys, at which point you descend into the final dungeon, rescue the three equally plot-critical fairies, kick the snot out of the Big Bad and then relax, safe in the knowledge of a Job Well Done.

However, it does just a few things a little bit differently to what you might expect from that description. And those little differences are enough to make it a unique experience well worth your time.

Continue reading Fairune: It’s Not What It Looks Like