Tag Archives: video games

New Game Plus: Time On Our Hands – Atelier Rorona DX #4

Whew! Even with the chaotic week I’ve had (including a brief period of complete computer failure last weekend) I managed to get all my usual videos out on time. Go me.

As always (well, usually, anyway), Friday plays host to New Game Plus, our weekly exploration of post-game content and New Game Plus modes. Currently, we’re doing a second playthrough of Atelier Rorona DX, part of the Atelier Arland trilogy we’ve recently explored here on MoeGamer.

Hit the jump to find out how today’s alchemical efforts went!

Continue reading New Game Plus: Time On Our Hands – Atelier Rorona DX #4

Shmup Essentials: Devil Engine

“Modern retro” games have been fashionable for a while now, but anyone who’s been around the block knows that making an authentically retro-feeling experience is more than just adopting a pixel art/chiptune aesthetic and calling it a day.

No; a truly authentic-feeling “modern retro” game needs to not only capture the look and sound of titles from classic platforms, it also needs to recapture the feel — and while doing so, take into account some more modern conventions to create a satisfying experience for the 21st century gamer.

I can think of no game that has nailed this better than Devil Engine, the new release from Dangen Entertainment. And if you’re a shoot ’em up fan, you are going to want to be all over this masterpiece.

Continue reading Shmup Essentials: Devil Engine

Atari ST A to Z: Vaxine

Next time you get bacteria in your ilium, call me up and I’ll come blast your balls for you.

Vaxine from The Assembly Line is one of the most technically impressive games on the Atari ST, featuring gorgeous and colourful ray-traced graphics, convincing sprite scaling routines and an interesting blend of physics puzzle and first-person shoot ’em up.

Developed as a sequel to the team’s previous game E-Motion, which marketed itself as “the first New Age computer game”, Vaxine is a simple but enjoyable time that shows what Atari’s 16-bit computers were really capable of when in the hands of someone who knew what they were doing.

Find a full archive of all the Atari A to Z videos on the official site.

Waifu Wednesday: Neptune

Assuming it arrives on time, I’m hoping to cover Idea Factory’s new game Death End Re;Quest as the next Cover Game feature here on MoeGamer.

In the meantime, it occurs to me that in previous Waifu Wednesday installments we have covered many of the characters from throughout Iffy’s Neptunia series (including Vert, Blanc, Uni, Noire, Nepgear, IF and Compa) but never the head honcho, the big cheese, the one and only Neptune herself… although in my defense I did talk quite a lot about her during our discussion of Megadimension Neptunia V-II’s narrative, themes and characterisation. But I digress.

Anyway, with all that in mind… well, you know what’s coming.

Continue reading Waifu Wednesday: Neptune

Warriors Wednesday: Some People Are Into Weird Feet – Warriors Orochi #27

You know who you are.

In today’s episode of Warriors Wednesday, I finally catch up with my other video series technology- (and confidence)-wise and show my face! How exciting.

Anyway, now we have The Wild Man on our side, let’s take him for a spin, shall we? BWAHAHAHAHA!

Continue reading Warriors Wednesday: Some People Are Into Weird Feet – Warriors Orochi #27

Delving into Dynasty Warriors 8 Xtreme Legends Definitive Edition – #4

All right. Let’s talk about mechanics — some of them, at least.

So far, as previously noted in the last three parts of this series, I’ve been primarily exploring the Story mode in Dynasty Warriors 8 Xtreme Legends Definitive Edition for Nintendo Switch, and that is still the case — though I have now at least dipped my toes into Ambition Mode. More on that another day though.

During the Story mode, you have the opportunity to get a feel for a variety of characters and get started on progression. So let’s take a look at how all that works.

Continue reading Delving into Dynasty Warriors 8 Xtreme Legends Definitive Edition – #4

Atari A to Z: Attack of the Mutant Camels

That’s a title and a half, isn’t it? Even thirty-five years after its original launch, “Attack of the Mutant Camels” is still a delightful piece of titling prowess that just rolls off the tongue.

Attack of the Mutant Camels is one of the most well-known games put out in the 8-bit era by the hairiest man in games, Jeff Minter. Based quite obviously on the Atari 2600 adaptation of Star Wars: The Empire Strikes Back, it’s a real showcase game for what the humble Atari 8-bit was really capable of when in the hands of someone who very much knew what he was doing.

Combining Minter’s love of underappreciated animals, sci-fi, prog rock and psychedelia, Attack of the Mutant Camels may be simplistic in structure and mechanics, but it remains a beloved part of many Atari 8-bit collections with very good reason.

Find a full archive of all the Atari A to Z videos on the official site.