Many people assumed that the advent of the true 3D polygonal racer spelled the death of the traditional, “vanishing point” racer.
After all, why would you ever want to play a technologically limited game where you simply slide from side to side on a track without actually turning when you can spin your car around, go the wrong way and attempt to cause as many head-on collisions as possible? Or race in “true 3D” too, I suppose.
Well… you know… because it’s fun. And thankfully a number of developers in recent years have remembered that. And so we’ve ended up with loving homages to the past such as the Kickstarter-funded Slipstream, and the subject of today’s article: Horizon Chase Turbo. Let’s take a look.
Continue reading Horizon Chase Turbo: Top Gear Returns
Top o’ the evening to you! It’s been a little while since our last episode, but we’re back once again with a new episode of The MoeGamer Podcast, featuring my juicy baritone along with the mellifluous tones of my good friend Chris Caskie of MrGilderPixels.
The MoeGamer Podcast is available in several places. You can subscribe to my channel on YouTube to stay up to date with both the video versions of the podcast and my weekly videos (including the Atari A to Z retro gaming series); you can follow on Soundcloud for the audio-only version of the podcast; you can subscribe via RSS to get the audio-only version of the podcast in your favourite podcast app; or you can subscribe via iTunes and listen on Spotify. Please do at least one of these if you can; it really helps us out!
Or you can just hit the jump to watch or listen to today’s episode right here on MoeGamer.
Continue reading The MoeGamer Podcast: Episode 32 – Catch Me If You Can