This is it! We’re beating Final Fantasy II today! Well, okay, we’ve already done that, technically, but today our gruelling journey through postgame story Soul of Rebirth finally comes to an end!
It’s been a challenge, for sure, and a real test of how well you know how to manipulate Final Fantasy II’s progression mechanics. And I won’t lie, at times it’s been extremely frustrating. But finally reaching that conclusion and knowing it was my own hard graft that took that party from being a pile of useless twats to Emperor-toppling badasses… it felt kinda good.
Final Fantasy III coming soon. In the meantime, enjoy the video below and don’t forget to subscribe on YouTube for more!
Did you know that the Teleport spell does not work in the Unknown Palace? I did not.
As such, I took Minwu and company deep into said dungeon “just to see how far we could get” and then decided that we’d turn back when I ran out of Ethers. Unfortunately things turned out to not be quite that simple. At all.
Enjoy the video below, and don’t forget to subscribe on YouTube for more!
Sometimes, you know you’re just not up to the job. And you know that you have two choices at that point: give up, or work hard to overcome the obstacles in your path.
Minwu and company decide to take the latter path. Interestingly enough, they manage to take down Ultima Weapon with relatively little difficulty, but as soon as they set foot in the strange inverted form of Pandaemonium, they get their arses kicked again.
Clearly some training is in order. And in Final Fantasy II land, I’m sure you know what that means. Let’s get it over with!
It isn’t easy being dead, as Minwu, Scott, Josef and Ricard have been discovering in their afterlife adventures.
I’d heard before starting that the Soul of Rebirth postgame scenario could be a bit grindy if you hadn’t prepared the characters beforehand in the main game… but, well, I didn’t prepare the characters beforehand in the main game, so guess what we have to get cracking with?
Still, it’s interesting to be challenged by this game again — particularly with a new lineup of characters that I’m having to figure out the best way to make use of.
With Final Fantasy II down for the count, it’s time to move on… to Final Fantasy II’s postgame story, originally added in the Game Boy Advance version.
Soul of Rebirth, as it is called, casts you in the role of all the characters who died in the main narrative, and invites you to check out what they’re getting up to in the afterlife. And, indeed, to discover that one can still get one’s ass well and truly kicked even if one is already dead.
Soul of Rebirth is hard. But we’re not giving up, no siree — we’re seeing this thing through to its conclusion, however long it takes!
Today, we beat Final Fantasy II once and for all! Well, apart from the Soul of Rebirth story added in the GBA version, of course, but we’ll deal with that when we come to it.
We have a couple of significant obstacles in our path though: the Jade Passage and Pandaemonium dungeons! The latter in particular is quite easy to get lost in, as I find out to my great cost… but it does at least have some rather tasty treasure to enjoy if you happen to stumble across it.
Pack a lunch, sit down and enjoy, as we take the fight to the Emperor and attempt to save the world from invasion by Hell itself!
Our quest is nearly at an end! Today’s challenge is finishing off the Arcane Labyrinth and proving to Deumion once and for all that we are worthy of wielding the legendary weapons he guards.
If I wanted to, I could go back and do the whole thing again in the hope of getting legendary weapons for some of the other characters… but I won’t subject you to that right now. Especially not since Maria and Guy are both using staves rather than the bow and axe that Deumion would provide for them!
Next time, we’re on track to beat the game… after a few mishaps, of course…
Today we continue Final Fantasy II’s endgame with the second part of the Arcane Labyrinth challenge — the goal: Firion’s ultimate weapon, the Ragnarok sword.
Each keep of the Arcane Labyrinth has a different number of floors. The first has 5, the second 7 and the third 10 — nowhere quite as sprawling as Final Fantasy’s Lifespring Grotto and Whisperwind Cove here, thankfully!
Today, we take on the 7-floor keep, steamrolling through the floors we previously completed before running into a Giant-sized roadblock…
And so we come to Final Fantasy II’s endgame. Before we jump in to the final dungeons to take down the Emperor once and for all, it’s time to go ultimate weapon hunting!
In Final Fantasy II for PSP, this process involves running the Arcane Labyrinth’s three “keeps”, then heading to the Arcane Sanctuary and hoping you did everything correctly.
Today we get started on the first step of that process. Much like the bonus dungeons in Final Fantasy for PSP, this isn’t going to be an entirely straightforward ride!
With the Emperor defeated, what’s next? Take down the Dark Knight, of course, since he clearly reckons himself well-equipped to lead the world.
Naturally, it’s not quite that simple. A merry jaunt into the depths of Palamecia to track down said Dark Knight results in an unexpected reunion with an old friend… and the setup for the grand finale of Final Fantasy II.
That is, after we take care of some business in the Arcane Labyrinth next time around, of course…