With the Emperor defeated, what’s next? Take down the Dark Knight, of course, since he clearly reckons himself well-equipped to lead the world.
Naturally, it’s not quite that simple. A merry jaunt into the depths of Palamecia to track down said Dark Knight results in an unexpected reunion with an old friend… and the setup for the grand finale of Final Fantasy II.
That is, after we take care of some business in the Arcane Labyrinth next time around, of course…
Could Firion and company’s quest finally be coming to an end?
Today, the crew dive right into the deadly Cyclone that is hovering menacingly just outside the walls of Fynn — and discover an ominous-looking fortress within. Is the Emperor inside?
Yes, of course he is — and no, of course their adventure isn’t over yet. But that doesn’t mean they can’t spend a little time celebrating a job well done… at least, until…
We all make mistakes. And when you do, it’s best to own them, learn from them and try to see the best of the situation.
Like today, when I completely forgot where the place Firion and company needed to go next was, and thus spent nearly an hour doing entirely the wrong thing. I acknowledge that I did a stupid thing, but I can also draw a positive from it. I now know where the mirror is, and I had the opportunity to level Ultima a bit.
Although given my subsequent discovery that Ultima is a white magic spell and I gave it to my black mage… well, that’s a story for another day, I guess.
Today’s Final Fantasy II adventure sees Firion and friends continuing their ascent up the Mysidian Tower, one-shotting bosses along the way.
At the tower’s peak, the elusive Ultima Tome, source of a magic spell that didn’t work properly in the original Famicom version of the game — and the first appearance of a spell that would become a series mainstay from hereon.
But wait, isn’t that Minwu? Wasn’t he in the fourth party slot for a wh– oh.
One of the issues people have with Final Fantasy II is that its progression system can make it a little tricky to determine what “level” you are.
This means it can be quite easy to go into a new situation either woefully underpowered or vastly overpowered — though let’s be honest about this, the latter option has always been part of the fun of role-playing games, hasn’t it?
At this point, an encounter in Leviathan’s stomach on the way to track down the Ultima Tome would seem to confirm that yes, indeed, we have taken the latter option. Oh well. No turning back now!
In today’s episode of Final Fantasy II, Firion and the gang return to the Mysidian Cave in search of the Crystal Rod.
This whole sequence shows how Final Fantasy II has a few interesting “puzzles” along the way where things you do in one location can have a knock-on effect elsewhere in the game. While the game at times “feels” less linear than other Final Fantasy titles, bits like this remind you that you’re still being railroaded down a main scenario.
With any luck, soon we’ll have the Ultima tome in our grasp. And with even more luck, they remembered to fix how the Ultima spell works for this version of Final Fantasy II… because it sure didn’t work properly in the Famicom original!
Most people with a passing awareness of Final Fantasy will know about the series’ recurring elements: chocobos, Cid, the various summons. However, there are a couple of things that crop up slightly less frequently, but still more than once.
One of those things is a location called Mysidia, which, on the few occasions it puts in an appearance in the series — starting with this installment — is inevitably a small settlement populated exclusively by mages. It’s typically the centre of mysterious happenings or magical doodahs, and in this case marks an important stop on the way to retrieve the Ultima Tome.
Today Firion and crew reach Mysidia, go for a little wander, then come back again because, as it turns out, they forgot something. Whoops!