Good horror, as we’ve previously talked about on The MoeGamer Podcast, is about more than just spooky scary skeletons and gallons of gore. And good modern horror games tend to be a natural evolution of the narrative-centric adventure game genre.
A good example of this is The Coma from Korean developer Devespresso games, which originally released for PC in 2015 before getting a “Recut” version for PC, PlayStation 4, Xbox One and Nintendo Switch two years later. This is a game that challenges players to solve a seemingly supernatural mystery while on the run from a ruthless killer — and without any means of fighting back.
At the same time, there’s some interesting narrative content designed to get you thinking, too. It’s a fine use of your time this spooky season — so let’s take a closer look.
Continue reading The Coma: Recut – Extracurricular Horror
I’m not sure exactly when a lo-fi pixel art aesthetic came to be associated with horror games, but I’ve always rather liked the juxtaposition between supposedly “primitive” visuals and the primal emotion that is fear.
We can probably trace the whole thing back to classic NES survival horror RPG Sweet Home, but it seems to have become particularly popular with the indie sphere in recent years, with titles such as Lone Survivor, Home and various rereleases of Corpse Party all fully embracing the “retro horror” aesthetic.
My Big Sister, a pixel art horror adventure for all the current major platforms, follows this mould, but does a few interesting things all of its own. So let’s take a step into the darkness and see what’s going on!
Continue reading My Big Sister: Blood-Red Pixels
WoooooOOOOOooooOOOOOO it’s SPOOKY OCTOBER or something.
Well, it is nearly Halloween at the time of writing, and thus Chris and I thought it would be a good opportunity to have a chat about all things horror! It’s a good complement to the current Cover Game feature on the Project Zero series, after all.
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Continue reading The MoeGamer Podcast: Episode 12 – Halloween Horrors