Tag Archives: video games

The Atelier MegaFeature: Prelude

cropped-atelier-megafeature-header-1-8868334This post is one chapter of a MegaFeature!
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We’re trying something new here on MoeGamer for 2020: something I’ve been trying to figure out the best way to do for a while. How, exactly, to tackle a series of significant length — both in terms of number of games and the sheer amount of time it takes to play them?

I was initially prompted to think about this by Falcom’s Trails series, which I’d very much like to cover when (if?) it’s finished. Each of those games are upwards of a hundred hours, and their narratives are interlinked, so they’re not things you can easily analyse in isolation. Or rather, given that interlinked nature, they’re not things I want to analyse in isolation.

That’s not the only series I wanted to explore in depth, though. One that’s been steadily filling up my shelves for the past few years is Gust’s long-running Atelier series… and given that the series as a whole is subdivided into smaller trilogies and duologies, it seemed like an ideal opportunity to experiment with the format.

And thus, I welcome you to the first MoeGamer MegaFeature!

Continue reading The Atelier MegaFeature: Prelude

Final Fantasy Marathon: The Liberation of Fynn – Final Fantasy II #6

The time has come for the Wild Rose rebellion to take back what is rightfully theirs: the city of Fynn and its castle!

Well, before that there’s the small matter of extracting Princess Hilda from Palamecia, but surely such a straightforward task won’t prove a problem for Firion and company after all their training to date!

Today’s episode is a good example of how Final Fantasy II makes a strong effort with worldbuilding and a sense of narrative progression, bringing back characters you encountered earlier in the game and showing you places in different contexts. Besides its unusual progression system, this side of things is probably the most noteworthy thing about the game in the context of the series as a whole.

Fantasy Zone: Intergalactic Monetary Fund

An unstable economy might not sound like it would make the setup for a compelling video game, but Fantasy Zone is here to prove you wrong!

To be fair, the premise is little more than a justification for the fact that all the enemies in the game drop coins that you can use to upgrade your ship; Fantasy Zone is instead much better known for being one of the progenitors of what came to be known as the “cute ’em up” subgenre, alongside Konami’s Twinbee.

First released to arcades in 1986 and subsequently ported to a variety of different platforms, Fantasy Zone has been a beloved part of Sega’s back catalogue for many years now. And, at the time of writing, the recent Sega Ages version for Nintendo Switch promises to bring it to a whole new audience. So let’s take a closer look at that particular incarnation of this colourful blastathon!

Continue reading Fantasy Zone: Intergalactic Monetary Fund

Atari ST A to Z: Slaygon

There was a time when we couldn’t take first-person adventures for granted; a dark time when you could only turn by 90 degrees and move by 5 feet at a time.

Okay, we still have games like that, but at least we have a choice these days. Back when Slaygon was released for Atari ST, it’s pretty much all we had if we wanted to infiltrate some sort of complicated installation… such as a futuristic tech company looking to unleash a deadly virus into the atmosphere for… some reason!

Slaygon put an interesting twist on the dungeon crawler formula by putting you in control of a futuristic cybertank with all manner of fancy systems for you to use. It was still all about finding the right keys for the right doors though…

Find a full archive of all the Atari A to Z videos on the official site.

Warriors Wednesday: Beautiful Flowers – Warriors All-Stars #16

Today in the world of Warriors All-Stars, it’s a day of gradually conquering the map and inching towards a new Dramatic Battle.

For the uninitiated, a core mechanic in Warriors All-Stars is your area of control over the overall map. This is most broadly affected by the major battles you complete, such as story battles and character unlocks, but fine-tuned by the more “generic” battles you encounter along the way. As such, in order to expand your sphere of influence — and thus the battles you’re able to participate in — you’ll need to engage in skirmishes right on the front lines.

Today our main goal is reaching the “Beautiful Flowers” battle, which pits some of the prettiest ladies of this Warriors world against seemingly overwhelming odds!

Waifu Wednesday: Alis Landale

We tend to think of the world of video game protagonists being a boys’ club until Lara Croft came along in 1996… but female protagonists have been around for quite a while longer than that.

1987, for example, gave the world Alis Landale, protagonist of Sega’s first Phantasy Star game. Alis wasn’t a damsel in distress, she wasn’t a secondary character, she wasn’t a love interest — she was the lead. She had a mission, and she was damn well going to make sure she carried it out, come hell, high water or Dark Falz.

Being the protagonist of a 1980s 8-bit role-playing game, we don’t really learn a lot about Alis the person within the game of Phantasy Star itself. We can, however, look at the context in which she appeared, and the various ways she was presented. So let’s do that!

Continue reading Waifu Wednesday: Alis Landale

Atari A to Z: Yogi Bear & Friends in The Greed Monster

Licensed games were a real mixed bag in the 8- and 16-bit eras, because mechanical genres were still being defined and refined — and it was sometimes tricky to relate an established style of game to a particular property.

Hi-Tec was one company that got a bit experimental with their various licensed games. They had the rights to all the Hanna-Barbera cartoons, after all, and to their credit, rather than simply churning out various reskins of the same game, they tried lots of different ways of doing things — even between multiple games featuring the same character.

Yogi Bear & Friends in The Greed Monster is an example of a game where they got it right. It’s an interesting and enjoyable game, even today, and distinguishes itself by being just that bit different from other licensed games of the period.

Find a full archive of all the Atari A to Z videos on the official site.

Check Out My Prison Princess Review!

Full article coming later today, but this is super-important to acknowledge: the commercial, mainstream outlet Nintendo Life was kind enough to give me the opportunity to write about qureate’s new point-and-click puzzle adventure game for Nintendo Switch, Prison Princess.

This is noteworthy because it marks a substantial shift in the site’s editorial policy: they’re now keen to specifically seek out specialist writers for more niche-interest games such as shoot ’em ups or games with provocative ecchi content, rather than passing them to staff writers less familiar with the cultural context or background of such works. This will hopefully lead to fewer situations where there’s a huge disconnect between a critic and the target audience of a particular game. And hopefully more articles from people like me and their new, frighteningly knowledgeable shmup specialist!

I’d like to heartily thank Damien McFerran from Nintendo Life for the kind opportunity to write about this game — and for the site’s admirable new approach. And I would please encourage you, dear reader, to support this change in outlook: it’s exactly the sort of thing we need to see happening on more mainstream sites. It deserves rewarding.

And a great way to do that is simply to go and check out my review of Prison Princess over on Nintendo Life — you can do that by clicking right here!

Thanks for your support, and I hope you enjoy the review.

Pete

198X: Retro Games as Art

“Art games” have a somewhat polarising reputation among the broader gaming community. Some love how far creators are willing to stretch the definition of “game” in order to tell a story or explore a theme; others feel like these titles are a boring waste of time.

I’ve gone back and forth a bit on this over the years, but one thing most art games have in common is that they tend to de-emphasise mechanical depth and complexity in favour of telling their story. In some of the most well-regarded cases, you don’t even really “do” anything; you just walk forwards while a story passively washes over you.

198X is a bit different. It’s definitely an art game — or perhaps it’s more accurate to call it a short, animated, pixel-art film — but unlike many of its peers, it’s designed to be satisfying and enjoyable to play as well as to emotionally engage with. Let’s take a closer look.

Continue reading 198X: Retro Games as Art

Around the Network

Happy Sunday evening everyone! One of the worst parts of the week, when you know Monday is just around the corner, thereby meaning that you can’t really justify staying up all night playing video games or something.

Still, if you want something to take your mind off the impending drudgery of the working week, I’ve got you covered as always. There’s been some really great stuff this week that I’ve been delighted and excited to cover, so I hope you enjoy them.

So, then, without further ado, let’s review! That rhymes.

Continue reading Around the Network