We tend to think of the world of video game protagonists being a boys’ club until Lara Croft came along in 1996… but female protagonists have been around for quite a while longer than that.
1987, for example, gave the world Alis Landale, protagonist of Sega’s first Phantasy Star game. Alis wasn’t a damsel in distress, she wasn’t a secondary character, she wasn’t a love interest — she was the lead. She had a mission, and she was damn well going to make sure she carried it out, come hell, high water or Dark Falz.
Being the protagonist of a 1980s 8-bit role-playing game, we don’t really learn a lot about Alis the person within the game of Phantasy Star itself. We can, however, look at the context in which she appeared, and the various ways she was presented. So let’s do that!
Continue reading Waifu Wednesday: Alis Landale
First-person, grid-based dungeon crawlers have, over the years, become the place to go for those who like hardcore, mechanics-driven, combat- and exploration-centric role-playing games.
Often de-emphasising narrative in favour of deep customisation, challenging encounters and devious level design, the dungeon crawler has gone from strength to strength over the last few years in particular, but also remains a subgenre that is notoriously difficult to get into.
Its with this in mind that Idea Factory and Compile Heart developed MeiQ: Labyrinth of Death (or Death Under the Labyrinth as it was known in Japan) — it’s designed to be accessible and enjoyable even to newcomers, yet incorporate the elements of the genre that longstanding fans enjoy so much. And it’s very successful at what it does.
So how did we get here?
Continue reading MeiQ: Introduction and History