Sometimes it can be a challenge to find detailed information and fanart for Waifu Wednesday articles. I have not had that problem today.
Yes, after discovering the fun that is SNK Heroines, I thought I’d devote today to probably SNK’s most widely recognised heroine, Mai Shiranui.
It turned out that despite her being a very familiar figure to me in terms of visual design, I didn’t know a whole lot about her. So let’s take a little journey together!
Continue reading Waifu Wednesday: Mai Shiranui
I have a confession to make: at the time of writing, the Tales series is, for the most part, a bit of a black spot in my JRPG knowledge.
I’m not completely clueless on the appeal of the series, however, since back when I was on USgamer I covered the first Tales of Xillia game… and quite early in MoeGamer’s life I explored its sequel in what we now know as a Cover Game feature, albeit before I’d decided to make that a regular thing.
The characters of Xillia in general were a consistently appealing aspect… but one stood out in particular. Milla Maxwell.
Continue reading Waifu Wednesday: Milla Maxwell
Gust’s games are known for having a distinctive aesthetic, but Blue Reflection is one of the company’s most beautifully presented titles.
Offering a combination of high-detail realism in its school scenes coupled with a ton of creativity for the action that unfolds in the manifestation of the collective unconscious known as “The Common”, it really is a lovely game to look at — perhaps not the best-performing game there is, no, but a lovely game to look at nonetheless.
A big part of that is down to the work of Mel Kishida, a frequent Gust collaborator, and an artist with a very distinctive style all of his own.
Continue reading Blue Reflection: Kishida’s Pastel Paradise
With the recent announcement of a release date for Shantae: 1/2 Genie Hero’s physical Ultimate Edition, I thought it was high time we showed the girl herself some love.
She’s been the star of four separate games to date, as well as making guest appearances in a number of other titles such as Blaster Master Zero.
I’ve actually earmarked June of 2018 to explore the Shantae series as a whole, so we’ll talk more about her in detail then, but in the meantime let’s contemplate the majesty of this belly-dancing half-genie and why she’s so appealing.
Continue reading Waifu Wednesday: Shantae
We’ve already covered quite a few Neptunia waifus in our weekly Waifu Wednesday celebrations, but there are still plenty more where those came from.
And with today being the six-year anniversary of the release of Hyperdimension Neptunia mk. 2 in North America, I figured it’s only fitting we show our appreciation for one of the CPU Candidates, the “younger sister” characters who were introduced in this second installment-cum-reboot to the then-fledgling Neptunia series.
We’ve already covered my all-time favourite Neptunia waifu Nepgear, so today it’s all about Uni.
Continue reading Waifu Wednesday: Uni
Last time, we looked at how to get up and running with Visual Novel Maker as soon as possible using its built-in assets and template project.
Today we’re going to take a look at how you can use your own assets to create something unique to you! Because built-in assets are all well and good — and Visual Novel Maker certainly has some lovely default artwork and character designs — but if you’re serious about getting creative, you’ll want to take control of as much about your work as possible.
That means, among other things, creating your own characters with which to tell your story. So let’s take a look at that today!
Continue reading Visual Novel Maker: The Breath of Life
The Senran Kagura series has a particularly striking aesthetic that makes it instantly recognisable — and this is the work of not only its visuals, but its soundtrack, too.
Combining the distinctive character designs of artist Nan Yaegashi with a delightfully rockin’ (and varied) soundtrack, Senran Kagura clearly has a keen awareness of the fact that successful series consider their identities carefully. While it clearly isn’t on the same scale in terms of budget as today’s most lavish triple-A titles, what it does do within the constraints of its medium, console hardware, game engine and presentation style is a significant factor in what makes it one of the most fondly regarded Japanese franchises out there.
Senran Kagura Estival Versus is the most impressive installment to date — and while it shines on the lovely screen of the Vita, it’s an absolute delight to behold on a big TV thanks to the PS4 version.
Continue reading Senran Kagura Estival Versus: Sights and Sounds