This post is one chapter of a MegaFeature!
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We’re trying something new here on MoeGamer for 2020: something I’ve been trying to figure out the best way to do for a while. How, exactly, to tackle a series of significant length — both in terms of number of games and the sheer amount of time it takes to play them?
I was initially prompted to think about this by Falcom’sΒ TrailsΒ series, which I’d very much like to cover when (if?) it’s finished. Each of those games are upwards of a hundred hours, and their narratives are interlinked, so they’re not things you canΒ easilyΒ analyse in isolation. Or rather, given that interlinked nature, they’re not things IΒ wantΒ to analyse in isolation.
That’s not the only series I wanted to explore in depth, though. One that’s been steadily filling up my shelves for the past few years is Gust’s long-runningΒ AtelierΒ series… and given that the series as a whole is subdivided into smaller trilogies and duologies, it seemed like an ideal opportunity to experiment with the format.
And thus, I welcome you to the first MoeGamer MegaFeature!