Evercade A to Z: Incantation

Late-era releases on a console are always interesting to look at, because they can often provide a tantalising glimpse of what the hardware was really capable of.

Titus’ Incantation certainly proved beyond doubt that the dear old 16-bit Super NES was more than capable of beautifully presented games with stunning pixel art, lovely big sprites with lots of frames of animation, and consistently smooth, slick scrolling.

It’s a shame it’s a bit of a chore to play, then — but at least you don’t need to pay through the nose for an original cartridge any more, thanks to its inclusion as part of the Interplay Collection 1 cartridge for the Evercade retro gaming system. Enjoy the video below, find out more about the game here, and don’t forget to subscribe on YouTube for more!

Blazing Lazers: Pew Pew PC Engine

If you love a good shoot ’em up, you should find yourself some means of playing games for the PC Engine/Turbografx-16 (just “PC Engine” hereafter for simplicity’s sake). Konami’s PC Engine Mini is a great choice, as you’ll know if you’ve enjoyed our podcast episode on the subject.

Core to the PC Engine’s library of smashing shooters is Compile’s lineup of excellent blastathons, including three installments in the Star Soldier series, as well as spin-off title Blazing Lazers. It’s the latter we’ll be taking a look at today.

First released in 1989, Blazing Lazers remains one of the most popular, well-regarded games on the platform even today. So strap yourself in, grab that joypad and rev up your itchy trigger finger — we’re going in.

Continue reading Blazing Lazers: Pew Pew PC Engine

Atari ST A to Z: Chuck Rock

Unga bunga! Today we look at Core Design’s mascot from before they hit paydirt with Lara Croft and… well, let’s just say thank heavens for Ms. Croft, huh.

Chuck Rock is a platform game originally released for Atari ST and Amiga, which subsequently found itself ported to a wide variety of other computer and console systems. Growing up, I had the most experience with the Super NES version, so it was interesting to return to the Atari ST original and see how Atari’s 16-bit machine got on with things.

Aside from the commonly seen poor use of the ST’s sound chip, this isn’t a bad version of the game, all things considered. Check it out in the video below, and don’t forget to subscribe on YouTube for more.

header-4165360

Waifu Wednesday: Filly

One of the nice things about the Atelier subseries whose installments unfold in the same setting over the course of several years is that we get to see characters grow and change.

An interesting example of this is Filly, sister of Esty. She’s completely off-screen in Atelier Rorona: The Alchemist of Arlandputs in her first public appearance in Atelier Totori: The Adventurer of Arland and really comes into her own throughout Atelier Meruru: The Apprentice of Arland. (At the time of writing, I don’t know if she appears in Atelier Lulua: The Scion of Arland, but I wouldn’t be surprised to see her show up.)

Let’s take a closer look at this character and her role in the ongoing saga of Arland.

Continue reading Waifu Wednesday: Filly

short;Play: Star Ixiom

You may recall that recently I enthused about Namco’s Star Luster, a Famicom space sim that finally got a Western release on the Evercade retro gaming platform. There’s a video, too.

Well, today we’re looking at the official sequel to Star Luster. It took a very long time to show up, being a title for the original PlayStation, but it was most certainly worth the wait. Star Ixiom brings us strategy and action that remains true to the original Star Luster’s format, while incorporating plenty of Namco fanservice from the UGSF series. You can read more about it here.

Enjoy the space combat action in the video below, and don’t forget to subscribe on YouTube for more.

Double Dragon II: The Revenge – Who Needs Arcade Perfection?

Much like its predecessor, the NES version of Technōs Japan’s classic beat ’em up Double Dragon II: The Revenge is a distinct affair from its arcade-based counterpart.

This was an era of gaming where arcade-perfect ports on home platforms weren’t really possible — so in a fair few cases, developers simply opted to make brand new games that were true to the spirit of the arcade original rather than simply attempting to ape the quarter-munching experience.

In many cases, this resulted in more substantial games that provided an experience with much more longevity for home play — and while it has a few design features that might make modern gamers wince, Double Dragon II: The Revenge for NES is one such example. And conveniently, you can enjoy it in several ways right now: as part of the Nintendo Switch Online NES app; as part of the Double Dragon & Kunio-kun: Retro Brawler Bundle for PlayStation 4 and Nintendo Switch; and as part of the Technos Collection 1 cartridge for the Evercade retro gaming platform.

Continue reading Double Dragon II: The Revenge – Who Needs Arcade Perfection?

Atari A to Z: Icky Squishy

Today’s Atari 8-bit game is not one I’d heard of before, and with good reason: it never sold any copies!

Despite this, it somehow managed to find its way out into the wild — as a lot of unreleased, prototype or otherwise difficult-to-find software tended to do back in the day — and, many years later, the original author even made a video talking about the making of the game on YouTube.

Sadly, said author — one Jeffrey McArthur — is no longer with us, as he passed away in 2017. But we can honour his memory by enjoying his work today! So let’s take a look at Icky Squishy. Don’t forget to subscribe on YouTube for more!

header-4165360

Burnout 2: Point of Impact – They Don’t Make ‘Em Like This Any More

A few days before writing this, I must confess that I hadn’t played Burnout 2: Point of Impact for quite some time. I had fond memories of the series as a whole, but hadn’t revisited any of them — including last installment Paradise — for many years.

Recording an episode of The MoeGamer Podcast on arcade racers (which you can watch and/or listen to right here) inspired me to dig out some old favourites, though — and Burnout 2 was high up my priority list.

After several hours of utter racing joy flew by without me noticing, it made me realise — or perhaps recall — that Burnout 2: Point of Impact is one of the finest arcade racers ever created. And even with the recent resurgence of interest in the genre thanks to spunky indies, they really do not make ’em like this any more. Let’s take a closer look.

Continue reading Burnout 2: Point of Impact – They Don’t Make ‘Em Like This Any More

Atari A to Z Flashback: Night Driver

Legend has it that some people will drive all night just to buy you some shoes. Some other people will drive through the night just to try and score as many points as possible.

In Night Driver for Atari 2600, you’re presented with the opportunity to do the latter in one of the earliest examples of the “vanishing point” racer being adapted to a home console. While obviously dated by modern standards — this originally came out in 1980, adapting an arcade game from 1976 — there are some interesting ideas in this one, and if you let it get its hooks in it can be surprisingly addictive!

Check it out in the video below, and don’t forget to subscribe on YouTube for more.

header-4165360

Atelier Totori: The Adventurer of Arland – Beyond the City Walls

cropped-atelier-megafeature-header-1-8868334This post is one chapter of a MegaFeature!
< Prev. | Contents | Next >


One interesting thing about the way the Arland subseries of Atelier develops over time is how its scale gradually increases.

In Atelier Rorona: The Alchemist of Arlandthe action is primarily confined to the city of Arland and its surrounding environs. In Atelier Totori: The Adventurer of Arlandwe get the opportunity to explore the Arland region in much greater detail, coming to understand a lot more about the context of various locations. And, as we’ll see when we come to Atelier Meruru: The Apprentice of Arland, the series then actually moves on to a whole other setting with connections to Arland, rather than unfolding in Arland itself..

Atelier Totori in particular brought about a very strong sense of worldbuilding and narrative context, and of the protagonist being just one tiny little part of a wide variety of events that would continue to unfold with or without her involvement. Let’s take a closer look at how the game achieves that feel.

Continue reading Atelier Totori: The Adventurer of Arland – Beyond the City Walls

The best of overlooked and underappreciated computer and video games, from yesterday and today.