Triangle Service is not exactly what you’d call a household name in the shoot ’em up sector, but over the years they’ve been quietly beavering away to produce some enjoyable, addictive games.
Probably their most well-known output is their Zeal series, which consists of XIIZeal (actually a port of a PS2-era shoot ’em up called XII Stag), ΔZeal (pronounced “Deltazeal”, not “Trianglezeal”, as I referred to it for a long time), Trizeal and Exzeal — but you may also have stumbled across their more unusual titles such as Shmups Skills Test and Minus Zero at some point in the past.
Today we’re going to take a look at Exzeal, released for Xbox 360 as part of the Shooting Love. 200X compilation (which, pro-tip, is not region-free in its physical incarnation, unlike many other Xbox 360 shmups — including its stablemate Shooting Love. 10-shuunen) and subsequently for PC via Steam.
Continue reading Shmup Essentials: Exzeal
As you may have noticed already, early-days pre-Neo Geo SNK is a real treasure trove of classic shoot ’em ups. And few come more classic than Vanguard.
First released in 1981, Vanguard was another game of “firsts” for the fledgling SNK. It was not, as some sources claim, SNK’s first colour game — Sasuke vs. Commander predates it by a year — but it was their first to incorporate something that would become a mainstay of their later titles, including Bermuda Triangle and World Wars: multi-directional shooting, independent of movement direction.
It also featured some delightful synthesised speech and gratuitously, shamelessly stolen music. And it’s a lot of fun to boot. Let’s take a closer look.
Continue reading SNK Essentials: Vanguard
Ozma Wars isn’t the only very early SNK title to feature in the SNK 40th Anniversary Collection — we also have an unusual fixed shooter from a year later: Sasuke vs. Commander.
Like Ozma Wars before it, Sasuke vs. Commander is another game of possible “firsts” in gaming — and also a game that doesn’t get much acknowledgement today, thanks to a lack of home ports until it got a PlayStation minis release for PS3, PSP and Vita in 2011.
SASUKE READ ON FOR LEARN MORE. YES SHOGUN.
Continue reading SNK Essentials: Sasuke vs. Commander
Well now. Here’s one that doesn’t get talked about all that much: one of SNK’s earliest games, and a title believed to be the second ever fixed shoot ’em up, after Taito’s genre-defining classic Space Invaders.
In fact, Ozma Wars, developed by Logitec (no, not that one) and published by SNK in 1979, ran on the same Taito 8080 hardware that powered Space Invaders, was available as a conversion kit for Space Invaders machines, and even made use of the same coloured overlay on its black and white display to bring a bit of vibrancy to the visuals.
What’s more, it provides a thoroughly interesting early shoot ’em up experience that is markedly distinct from Taito’s title. Let’s take a closer look.
Continue reading SNK Essentials: Ozma Wars
The loose “trilogy” of vertically scrolling shoot ’em ups from SNK’s early days that began with Alpha Mission and Bermuda Triangle finally concludes with 1987’s World Wars.
Sometimes erroneously described as a reskin of Bermuda Triangle, World Wars offers an interesting blend between the gameplay elements of its two predecessors, and manages to carve out an identity for itself as an enjoyable, addictive shoot ’em up in its own right in the process.
Alpha mission start! Launch all ZIG!
Continue reading SNK Essentials: World Wars
A couple of years after Alpha Mission, SNK put out a follow-up of sorts — if not a direct sequel. (That would show up in the Neo Geo era!)
That game was Bermuda Triangle, and much like Alpha Mission before it, it’s a very creative and unusual take on a genre that, even as early as 1987, was heavily saturated with very similar titles of varying quality.
In order to stand out in such a situation, you need to do something distinctive — even unique. And, well, there are definitely a number of features in Bermuda Triangle that I haven’t seen attempted since!
Continue reading SNK Essentials: Bermuda Triangle
SNK is primarily known for its fighting games these days, but in its earlier years it was known for a number of solid (and influential) shoot ’em ups.
While Alpha Mission (also known as ASO: Armored Scrum Object in Japan) isn’t the company’s first shoot ’em up by any means, it is an important one and forms the first in a loose “trilogy” of titles that we’ll explore over the course of the next few articles.
Drawing inspiration from Western RPGs, of all things, this is a fun but challenging vertically scrolling shoot ’em up that any fan of the genre owes it to themselves to become intimately acquainted with.
Continue reading SNK Essentials: Alpha Mission