“You should see this. It’s just like having an arcade machine connected to your television.”
Those were the words my brother, ten years my senior, said to me one time he came home from his job on a ’90s gaming magazine, pulling a Super Famicom out of his bag.
While the system didn’t quite live up to those lofty expectations in some regards — particularly as it got a bit older — there were certain games that, once I had my own Super NES and some games for it, reminded a younger me very much of those words. And Star Fox was one of them.
Continue reading Star Fox: All Ships Check In!!
I remember coming across Assault Android Cactus for the first time: it was back in 2013, when I was still working on USgamer, and I was headed for EGX, or the Eurogamer Expo as it used to be known.
My boss Jaz Rignall suggested that I might want to check out this game he’d heard a bit about, and put me in contact with the developer. I wasn’t sure what to expect going into it; if I’m perfectly honest, I was expecting some sort of fairly forgettable indie fare, but I trusted Jaz’s judgement. He’d been around in the games industry even longer than me, after all, so he knew his stuff.
I was right to trust his judgement. Assault Android Cactus ended up being my favourite thing I saw at EGX that year, and it’s remained a consistent favourite of mine ever since.
Continue reading Assault Android Cactus: Shooting for the S+
Triangle Service is not exactly what you’d call a household name in the shoot ’em up sector, but over the years they’ve been quietly beavering away to produce some enjoyable, addictive games.
Probably their most well-known output is their Zeal series, which consists of XIIZeal (actually a port of a PS2-era shoot ’em up called XII Stag), ΔZeal (pronounced “Deltazeal”, not “Trianglezeal”, as I referred to it for a long time), Trizeal and Exzeal — but you may also have stumbled across their more unusual titles such as Shmups Skills Test and Minus Zero at some point in the past.
Today we’re going to take a look at Exzeal, released for Xbox 360 as part of the Shooting Love. 200X compilation (which, pro-tip, is not region-free in its physical incarnation, unlike many other Xbox 360 shmups — including its stablemate Shooting Love. 10-shuunen) and subsequently for PC via Steam.
Continue reading Shmup Essentials: Exzeal
As you may have noticed already, early-days pre-Neo Geo SNK is a real treasure trove of classic shoot ’em ups. And few come more classic than Vanguard.
First released in 1981, Vanguard was another game of “firsts” for the fledgling SNK. It was not, as some sources claim, SNK’s first colour game — Sasuke vs. Commander predates it by a year — but it was their first to incorporate something that would become a mainstay of their later titles, including Bermuda Triangle and World Wars: multi-directional shooting, independent of movement direction.
It also featured some delightful synthesised speech and gratuitously, shamelessly stolen music. And it’s a lot of fun to boot. Let’s take a closer look.
Continue reading SNK Essentials: Vanguard
Ozma Wars isn’t the only very early SNK title to feature in the SNK 40th Anniversary Collection — we also have an unusual fixed shooter from a year later: Sasuke vs. Commander.
Like Ozma Wars before it, Sasuke vs. Commander is another game of possible “firsts” in gaming — and also a game that doesn’t get much acknowledgement today, thanks to a lack of home ports until it got a PlayStation minis release for PS3, PSP and Vita in 2011.
SASUKE READ ON FOR LEARN MORE. YES SHOGUN.
Continue reading SNK Essentials: Sasuke vs. Commander
Well now. Here’s one that doesn’t get talked about all that much: one of SNK’s earliest games, and a title believed to be the second ever fixed shoot ’em up, after Taito’s genre-defining classic Space Invaders.
In fact, Ozma Wars, developed by Logitec (no, not that one) and published by SNK in 1979, ran on the same Taito 8080 hardware that powered Space Invaders, was available as a conversion kit for Space Invaders machines, and even made use of the same coloured overlay on its black and white display to bring a bit of vibrancy to the visuals.
What’s more, it provides a thoroughly interesting early shoot ’em up experience that is markedly distinct from Taito’s title. Let’s take a closer look.
Continue reading SNK Essentials: Ozma Wars
The loose “trilogy” of vertically scrolling shoot ’em ups from SNK’s early days that began with Alpha Mission and Bermuda Triangle finally concludes with 1987’s World Wars.
Sometimes erroneously described as a reskin of Bermuda Triangle, World Wars offers an interesting blend between the gameplay elements of its two predecessors, and manages to carve out an identity for itself as an enjoyable, addictive shoot ’em up in its own right in the process.
Alpha mission start! Launch all ZIG!
Continue reading SNK Essentials: World Wars