Tag Archives: SNES

Evercade A to Z: Top Racer

Top Racer (originally known as Top Gear in the west) has a long and proud tradition — and it’s a classic vanishing point racer that still holds up super-well today.

When it originally released on Evercade as part of the Piko Interactive Collection 1 cartridge, you could only play it in single-player against the computer. With the advent of the Evercade VS, though, split-screen funtimes are yours for the taking!

Check it out in the video below, and don’t forget to subscribe on YouTube for more!

Evercade A to Z: Side Pocket

I am bad at pool. Real pool, that is. But also video game pool. Although I am marginally less bad at video game pool than I am at real pool.

Data East’s Side Pocket, seen here as part of the Data East Collection 1 cartridge for the Evercade, at least makes the experience of being bad at video game pool pleasantly entertaining by providing a smooth jazz soundtrack, some pretty ladies and a series of completely unreasonable trick shots with which to challenge yourself. Plus no onlookers who have had a few too many pints laughing at your incompetence. Ideal.

Check it out in the video below, and don’t forget to subscribe on YouTube for more!

Evercade A to Z: Incantation

Late-era releases on a console are always interesting to look at, because they can often provide a tantalising glimpse of what the hardware was really capable of.

Titus’ Incantation certainly proved beyond doubt that the dear old 16-bit Super NES was more than capable of beautifully presented games with stunning pixel art, lovely big sprites with lots of frames of animation, and consistently smooth, slick scrolling.

It’s a shame it’s a bit of a chore to play, then — but at least you don’t need to pay through the nose for an original cartridge any more, thanks to its inclusion as part of the Interplay Collection 1 cartridge for the Evercade retro gaming system. Enjoy the video below, find out more about the game here, and don’t forget to subscribe on YouTube for more!

A Warm Welcome to the Evercade

Over the course of the last few years, retro gaming devices of various descriptions have become very popular.

Until now, these have tended to fall into one of two categories: emulation boxes that you can load up with your own collection of ROMs and enjoy to your heart’s content, or pre-curated systems with fixed libraries of games.

Evercade is different. Evercade provides a curated library of officially licensed cartridges that are distributed as packaged, physical products separately from the system itself. And somehow manufacturer Blaze managed to successfully launch this exciting new product in the midst of a world gone absolutely mad. So let’s take a first look at the system!

Continue reading A Warm Welcome to the Evercade

Evercade: The Case for Curated Retro Gaming

Blaze’s new retro gaming handheld, the Evercade, officially launches on May 22, 2020, with the company hoping to get units in the hands of everyone who preordered by June 12, 2020 at the latest.

Since I’m planning some extensive coverage of this device and its games as soon as mine arrives — fingers crossed it’s towards the beginning of that release window, but we’ll have to wait and see at the time of writing! — I thought I’d take the opportunity to talk a little bit about this new device, why it appeals, and why I hope it ends up being a success.

Plus, if you’ve not yet heard of the Evercade, you can find out a bit more about it for yourself. Everyone wins. Hit the jump and let’s get started!

Continue reading Evercade: The Case for Curated Retro Gaming

Super Castlevania IV: The Quintessential SNES Game

One thing I feel like we’ve lost somewhat over the procession of console generations we’ve lived through is a feeling of “uniqueness” for each platform.

Sure, Nintendo still does its own thing and its games are immediately recognisable, but I’m talking more about a very clear look, sound and feel of games on a specific platform; partially a product of the hardware itself, and partially that of the companies specifically choosing to produce work for that platform in particular.

I hadn’t really spent a lot of time with Super Castlevania IV for Super NES until recently, but within about five minutes of delving into it in earnest thanks to the Castlevania Anniversary Collection for Switch, Xbox One, PS4 and PC, I’m absolutely convinced that it is the perfect example of what a SNES game really “is”.

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Delving Into Kirby’s Dream Course – #2

Minigolf is, to borrow a phrase from a completely different sport, a funny old game.

Typically implied to be a rather silly, chaotic affair rather than something to be taken seriously, your average minigolf course nonetheless tends to include a variety of fiendish obstacles to negotiate, many of which will tax even the most skilled putters among us.

Kirby’s Dream Course, being a minigolf game that takes place entirely in a digitally rendered dreamworld, is free to do even more ridiculous things with its course design than would be possible in reality. And herein lies its main appeal.

Continue reading Delving Into Kirby’s Dream Course – #2