Before 3D became particularly widespread, there were quite a few top-down racing games in the arcades. And this perspective made them ideal for multiplayer competition.
A relatively late entry to this subgenre of arcade racing was Ivan “Ironman” Stewart’s Super Off-Road, rebranded to simply Super Off-Road on subsequent re-releases due to licensing shenanigans. This got an extremely solid Atari ST port by Graftgold, who were well-known for their good work on a variety of platforms.
It’s definitely a challenge, but it holds up surprisingly well today. Check it out in the video below, and don’t forget to subscribe on YouTube for more!
Burnout 2 best Burnout? In my mind it certainly is, which is why I was keen to spend a bit more time playing it for this week’s short;Play.
Burnout 2 is one of the best arcade racers ever created, as I’ve already argued at length, and it’s a crying shame it’s not one of the many games from the PS2 era that has ended up with an HD remaster of some sort. Although I worry it might lose some of the magic if ported to modern consoles — particularly if it ended up with a string of patches and DLC attached to it, as some of these remasters have ended up suffering!
Still, there’s nothing stopping us from enjoying the original and best, so let’s do just that. Don’t forget to subscribe on YouTube for more!
What do you mean it sounds a bit like “Initial D”? Completely coincidental, I’m sure.
Inertial Drift is a brand new arcade racer with an unusual but highly effective twin-stick control scheme. It’s a ton of fun that channels some serious ’90s energy, and proof if proof were needed that indie devs are on point when it comes to resurrecting supposedly “dead” game genres.
Check it out in the video below, and don’t forget to subscribe on YouTube for more.
A few days before writing this, I must confess that I hadn’t played Burnout 2: Point of Impact for quite some time. I had fond memories of the series as a whole, but hadn’t revisited any of them — including last installment Paradise — for many years.
Recording an episode of The MoeGamer Podcast on arcade racers (which you can watch and/or listen to right here) inspired me to dig out some old favourites, though — and Burnout 2 was high up my priority list.
After several hours of utter racing joy flew by without me noticing, it made me realise — or perhaps recall — that Burnout 2: Point of Impact is one of the finest arcade racers ever created. And even with the recent resurgence of interest in the genre thanks to spunky indies, they really do not make ’em like this any more. Let’s take a closer look.
Continue reading Burnout 2: Point of Impact – They Don’t Make ‘Em Like This Any More
This is it! This is what it’s all been building up towards: the season finale of Split/Second!
Despite some occasionally questionable performance, I’ve managed to make it to the final episode on the top spot of the Championship table… question is, can I finish the season and maintain my winning position?
Hit the jump to find out how it all ends…
Continue reading Sunday Driving: Out With a Bang (Finale) – Split/Second #12
Well over the halfway point through Split/Second now, and we’re starting to unlock some of the top-notch cars.
There are still some significant challenges ahead of us, but today’s installment goes strangely smoothly… perhaps it’s down to the amount of gas I fill myself with before getting underway properly.
Whatever the reason, hit the jump to see how things went… and beware of the flatulence.
Continue reading Sunday Driving: Scorching Rubber – Split/Second #9
You know me, I love an arcade racer. And while the Atari 8-bit era was very much a time where this genre was just starting to define itself, there were still some fun, interesting games to enjoy.
Baja Buggies from Gamestar is a game from the early days of the system that I didn’t play that often back in the day, primarily because it was on cassette, and who has time to sit around waiting for those things when you have a US Doubler-equipped 1050 disk drive for high-speed floppy loading goodness? (Said drive died recently, please raise a glass in memoriam. Thank you.)
Anyway. It’s an interesting racer that eschews the Pole Position timers-and-checkpoints formula in favour of an endurance race format: pass 80 opponents before you wreck your buggy or cross the finish line. The desert awaits!
Find a full archive of all the Atari A to Z videos on the official site.
We’ve been making good headway through Sonic & All-Stars Racing Transformed… but today we clear the game!
Or do we…? This is a Sega game in the classic console mould, after all, so it only stands to reason that seeing the end credits isn’t necessarily the end of the experience…
Regardless, today we see the “ending” of the game… and from there we’ll have to decide what to do next!
Continue reading Sunday Driving: Finale? – Sonic & All-Stars Racing Transformed #7
Ladies, gentlemen and various woodland creatures… start your engines, ’cause it’s time for another installment of Sunday Driving.
We’ve been playing through Sumo Digital’s excellent Sonic & All-Stars Racing Transformed on PC and having a ton of fun along the way. For the uninitiated, this fantastic kart racer is particularly well known for having a superb single-player mode, so for those who have found Mario Kart a bit lacking in this regard over the years… check it out.
Hit the jump for the latest episode.
Continue reading Sunday Driving: Amy Maxes Out – Sonic & All-Stars Racing Transformed #5
It’s another weekend where I find myself editing an episode of the MoeGamer Podcast, but here’s a bit more Sunday Driving for your enjoyment!
Today we continue our playthrough of Sonic & All-Stars Racing Transformed’s excellent single-player mode, the World Tour.
We’re starting to get into some of the game’s more unusual events now, so hit the jump to see the latest episode.
Continue reading Sunday Driving: Amy vs Tank – Sonic & All-Stars Racing Transformed #4