Opinions vary greatly as to which PC Engine shoot ’em up is the best — largely because there are so many of the damn things. I most certainly am not complaining.
Most people can agree that Hudson Soft’s excellent Soldier Blade is near the top of the rankings, though, thanks to its high-speed action, its satisfying power-up systems and its excellent music. It’s also highly accessible to shoot ’em up newcomers, so if you suck at the more intense titles — like I do — then this is a great title to cut your teeth on.
Check it out in the video below, and don’t forget to subscribe on YouTube for more!
It’s fair to say that the PC Engine is primarily known for its huge collection of shoot ’em ups today, but that’s not all that the diminutive wonder-platform was good at.
And, pleasingly, Konami’s excellent PC Engine Mini console features a wide variety of these “other” games alongside some classic shmups, in both the localised Turbografx-16 and unlocalised Japanese PC Engine titles in its on-board collection.
One such example is Chew Man Fu, also known as Be Ball in Japan. This is a solid puzzler from 1990, developed by Now Production and published by Hudson Soft and NEC, and has been a real highlight of the platform’s library for me since I played it for the first time. So let’s take a closer look. And be warned, I’m going to use the word “balls” a lot of times in this article, so you’re just going to have to deal with it like a mature adult.
Continue reading Chew Man Fu: Balls to the Wall
If you love a good shoot ’em up, you should find yourself some means of playing games for the PC Engine/Turbografx-16 (just “PC Engine” hereafter for simplicity’s sake). Konami’s PC Engine Mini is a great choice, as you’ll know if you’ve enjoyed our podcast episode on the subject.
Core to the PC Engine’s library of smashing shooters is Compile’s lineup of excellent blastathons, including three installments in the Star Soldier series, as well as spin-off title Blazing Lazers. It’s the latter we’ll be taking a look at today.
First released in 1989, Blazing Lazers remains one of the most popular, well-regarded games on the platform even today. So strap yourself in, grab that joypad and rev up your itchy trigger finger — we’re going in.
Continue reading Blazing Lazers: Pew Pew PC Engine
Sorry it’s been a while, but we’re back again with a big bowl of podcast for you to enjoy — as always, featuring both my good self and Mr Chris Caskie of MrGilderPixels!
The MoeGamer Podcast is available in several places. You can subscribe to my channel on YouTube to stay up to date with both the video versions of the podcast and my weekly videos (including the Atari A to Z retro gaming series); you can follow on Soundcloud for the audio-only version of the podcast; you can subscribe via RSS to get the audio-only version of the podcast in your favourite podcast app; or you can subscribe via iTunes and listen on Spotify. Please do at least one of these if you can; it really helps us out!
Enjoy the podcast in video and audio formats below:
Hit the jump for show notes!
Continue reading The MoeGamer Podcast: Episode 39 – Gentlemen, Start Your PC Engines
At the time of writing, the world is gearing up for a fourth official installment in the Bubble Bobble series.
Wait a minute, I hear you ask, fourth? What happened to the third? I don’t judge you too harshly for asking this question; I know some people who weren’t even aware that Rainbow Islands was the second Bubble Bobble game, so for you to be unaware that there had already been a third one is entirely understandable.
It doesn’t stop it being a huge shame, however, because 1991’s Parasol Stars: The Story of Bubble Bobble III is a wonderful game; one of my all-time favourite single-screen “kill ’em all” platformers, in fact, beaten only by Rod-Land. And yet, for various reasons, very few people either know it exists or remember it.
Continue reading Parasol Stars: The Bubble Bobble Everyone Forgets