Much like its predecessor, the NES version of Technōs Japan’s classic beat ’em up Double Dragon II: The Revenge is a distinct affair from its arcade-based counterpart.
This was an era of gaming where arcade-perfect ports on home platforms weren’t really possible — so in a fair few cases, developers simply opted to make brand new games that were true to the spirit of the arcade original rather than simply attempting to ape the quarter-munching experience.
In many cases, this resulted in more substantial games that provided an experience with much more longevity for home play — and while it has a few design features that might make modern gamers wince, Double Dragon II: The Revenge for NES is one such example. And conveniently, you can enjoy it in several ways right now: as part of the Nintendo Switch Online NES app; as part of the Double Dragon & Kunio-kun: Retro Brawler Bundle for PlayStation 4 and Nintendo Switch; and as part of the Technos Collection 1 cartridge for the Evercade retro gaming platform.
Continue reading Double Dragon II: The Revenge – Who Needs Arcade Perfection?
Like most game genres, fighting games went through a period of experimentation and flux in their early days as developers and publishers attempted to figure out the “best” way to do things.
In the days of 8-bit home computers and consoles, we saw a variety of different games attempting to simulate martial arts with varying degrees of realism — and certain elements of these early titles can be traced all the way forwards to today’s most competitive fighters.
One early, influential title was Beam Software’s The Way of the Exploding Fist. This is best known in its home computer incarnations for Commodore 64 and 16, BBC Micro, Amstrad CPC and Acorn Electron, but there was also supposed to be an NES version. For one reason or another, this console version never saw the light of day, but more recently Piko Interactive managed to rescue this prototype, clean it up a bit and release it to the public. And now you can enjoy it on the Evercade retro gaming platform as part of the Piko Interactive Collection 1 cartridge. Let’s take a look!
Continue reading Exploding Fist: The Way Fightin’ Used To Be
One of the most common arguments in favour of pocket-sized handheld gaming devices is that they’re eminently suitable for bite-sized nuggets of gameplay that will keep you distracted for a few minutes at a time.
The Evercade retro gaming platform is no stranger to this concept, with plenty of the games across its complete library ideal for a quick rag on while you wait for your Pot Noodle to finish festering, your significant other to get out of the bog and/or Amelia Watson to start streaming. And many of these “quick hit” games can be found on the eighth cartridge in the library: Mega Cat Studios Collection 1, a compilation of “modern retro” titles where today’s developers make new games for yesterday’s systems.
A fine example is Mega Cat’s self-developed Log Jammers, an exceedingly unsubtle homage to Data East’s Neo Geo title Windjammers, originally released for NES in 2017 and now available for fun on the go thanks to the Evercade. Grab your axe and let’s get rolling!
Continue reading Log Jammers: Less Wind, More Log
Titus, it’s fair to say, is not one of the most fondly regarded names in classic gaming — though a fair amount of their work was at least memorable for one reason or another.
That doesn’t mean it was a company completely incapable of putting out a good game, however. And in fact, when Titus was on top form, they actually made some really good titles that still hold up very well today.
One of those games is Prehistorik Man, originally released for Super NES and now brought to a whole new audience as part of the Interplay Collection 2 cartridge for the Evercade retro gaming platform. Let’s take a closer look!
Continue reading Prehistorik Man: Titus Made Good Games Sometimes
The shoot ’em up genre is, it’s fair to say, fairly dominated by spaceships. It makes sense — a sci-fi tale allows for pretty much unbridled creativity, taking the player on a journey through the stars into the great unknown, battling off hordes of unimaginable horrors from many light years away.
But the fantasy genre is ripe for exploiting in this way, too; much like the more outlandish side of sci-fi, a lot of fantasy has never seemed too concerned with respecting the usual laws of physics, time and space. And as such there’s no good reason why we couldn’t have just as satisfying a time blasting our way through a fantasy tale as we could if we were behind the controls of some sort of comically overpowered spaceship.
Namco evidently felt this way back in 1987 when they released the fantasy-themed vertically scrolling shoot ’em up Dragon Spirit to the arcades. And then they remembered it was still a very good idea a couple of years later when they released quasi-sequel Dragon Spirit: The New Legend for Famicom in 1989, with a North American NES version following in 1990. And this 8-bit home console version can now be enjoyed by a whole new audience today, thanks to its inclusion on the Namco Museum Collection 2 cartridge for the Evercade retro gaming system. So let’s take a closer look!
Continue reading Dragon Spirit: The New Legend – In Case of Emergency, Use Dragon
The humble Atari 2600 had an astonishingly long lifespan, being officially produced between 1977 and 1992. As you might expect, this means there’s an equally astonishing difference between the very first games for it and those which came out later in its lifespan.
Solaris by Doug Neubauer came out in 1986, putting it towards the latter end of that lifespan. To date it remains one of the very finest games on the Atari 2600 from technological, gameplay and design standpoints — although not one that gets talked about all that much. And all this makes it a title well worth checking out even if you don’t normally “do” Atari games.
Thankfully, it’s now easier than ever to try it for yourself, since it appears on the Atari Collection 2 cartridge for the Evercade retro gaming system. So let’s take a closer look!
Continue reading Solaris: The 2600’s Finest Hour
Earthworm Jim is, for many people, a defining game of the 16-bit home console era. Perhaps not in quite the same way as titles like Super Mario World and Sonic the Hedgehog, but it’s definitely a title people look back on fondly.
Probably the main reason for its enduring appeal is its incredible animation, which combines traditional hand-drawn techniques with digital pixel art to create something with a very distinctive and memorable aesthetic.
To my shame, I never played it back in the day. Thankfully, I can now correct that gap in my knowledge and experience thanks to the Mega Drive version being included on the Interplay Collection 1 cartridge for the Evercade retro gaming system. So let’s dive in and see what I’ve been missing!
Continue reading Earthworm Jim: Shiny, Groovy People
Throughout the 8- and 16-bit home computer and console eras, we saw numerous developers “paying homage” to one another’s work — and often developing their own interesting twists on the formula in the process.
One cannot look at Data East’s 1989 release Midnight Resistance and not think of Konami’s Contra from two years prior, for example, but in practice the two games play quite differently, developing their own distinct identities in the process.
These days, Contra is by far the better known game, but that doesn’t mean you shouldn’t explore Midnight Resistance for yourself. And, as luck would have it, Midnight Resistance can be found in its Mega Drive incarnation on the Data East Collection 1 cartridge for the Evercade retro gaming system — so let’s take a closer look!
Continue reading Midnight Resistance: Under Lock and Key
Mappy is perhaps not one of Namco’s most well-known arcade games from the early days — here in the West, anyway — but it’s still one that the company frequently acknowledges and pays tribute to.
Many of the cars in the Ridge Racer series feature “sponsorship” by the series, for example, and the first Mappy title, which we’re concerned with today, was successful enough to spawn several sequels. There was even an animated series made in 2013 as part of Namco’s ShiftyLook initiative, but sadly this is no longer officially available.
Whether you’re a longstanding fan of the series or a newcomer, you can now enjoy the original Mappy’s NES port as part of the Namco Museum Collection 1 for the Evercade retro gaming platform. So let’s take a closer look!
Continue reading Mappy: Your Move, Cat
One of the things I’ve always been rather fond of from the ’80s and early ’90s is how literal a lot of video game titles were, particularly on Atari consoles.
In Casino, you play casino games. In Race, you race. In Canyon Bomber, you bomb a canyon. And in Ninja Golf, you are a ninja who plays golf.
No, I’m not making that last one up. Indeed, for many people this 1990 release from BlueSky Software (who would later go on to develop Shadowrun and the two Vectorman games for Sega Mega Drive) is one of the crown jewels of the underappreciated Atari 7800’s library. And now you, too, can experience its highly entertaining gameplay thanks to the Evercade retro gaming system and its Atari Collection 1 cartridge!
Continue reading Ninja Golf: Hitting the Links (And Everyone Who Stands in Your Way)