If you’re unfamiliar with various takes on sports games over the years, you might not think that “arcade-style” is a descriptor one could readily associate with golf titles.
But there have been numerous great examples of top-notch arcade-style golf games throughout gaming history. And one of my absolute favourites of all time is Tee Off, a game put together by little-known Japanese dev Bottom Up and published by Acclaim. Not only is it a super-fun golf game, it has a fantastic soundtrack that sounds like something out of Sonic Adventure, as well as a full-on second game mode based on “gate ball”, or Japanese croquet.
Check it out in the video below, and don’t forget to subscribe on YouTube for more!
Burnout 2 best Burnout? In my mind it certainly is, which is why I was keen to spend a bit more time playing it for this week’s short;Play.
Burnout 2 is one of the best arcade racers ever created, as I’ve already argued at length, and it’s a crying shame it’s not one of the many games from the PS2 era that has ended up with an HD remaster of some sort. Although I worry it might lose some of the magic if ported to modern consoles — particularly if it ended up with a string of patches and DLC attached to it, as some of these remasters have ended up suffering!
Still, there’s nothing stopping us from enjoying the original and best, so let’s do just that. Don’t forget to subscribe on YouTube for more!
A few days before writing this, I must confess that I hadn’t played Burnout 2: Point of Impact for quite some time. I had fond memories of the series as a whole, but hadn’t revisited any of them — including last installment Paradise — for many years.
Recording an episode of The MoeGamer Podcast on arcade racers (which you can watch and/or listen to right here) inspired me to dig out some old favourites, though — and Burnout 2 was high up my priority list.
After several hours of utter racing joy flew by without me noticing, it made me realise — or perhaps recall — that Burnout 2: Point of Impact is one of the finest arcade racers ever created. And even with the recent resurgence of interest in the genre thanks to spunky indies, they really do not make ’em like this any more. Let’s take a closer look.
Continue reading Burnout 2: Point of Impact – They Don’t Make ‘Em Like This Any More