Tag Archives: worldbuilding

Rance: The “Discworld” of Eroge

One of the most remarkable things about Alicesoft’s Rance series is quite how detailed its lore is.

This might not be something you expect to hear about a series of 18+ games with rather a lot of sexually explicit content, but just a few minutes with a Rance title will make it abundantly clear Alicesoft takes this franchise very seriously indeed. At least, so far as ensuring its lore is internally consistent; as a series with absurdist (and often black) humour at its heart, Rance is anything but “serious”.

This combination of a significant humorous component with deep, well-crafted lore established over a long cycle of individual works particularly brings to mind Terry Pratchett’s influential Discworld series. And if we look a little more deeply into that lore we can see a number of similarities along the way, particularly in terms of how things the audience will recognise from modern life are blended with the conventions of fantastic fiction.

NOTE: A hanny from /vg/ helpfully pointed out that the original version of this article used terminology from the original Japanese versions and fan translations. It’s now been updated with terminology from MangaGamer’s “official” translation to prevent confusion for series newcomers!

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From the Archives: Wandering the World

I’ve asked this question before in our visual novel column, but it bears repeating: why do we play?

The answer is different for everyone, even between fans of the same type of game. Some enjoy JRPGs for their heavy focus on story and character development in a narrative sense; others enjoy the gradual process of building up their strength and power and being able to take on the toughest challenges the game has to offer. Others still enjoy finding all the secrets there are to find in the game — and there are usually a lot.

For me, as a self-confessed narrative junkie, I primarily enjoy the experience of hanging out with the characters, of fighting alongside them and, eventually, taking on some sort of earth-shattering, physically-improbable Big Bad, probably in space. Battling against all odds. Building those bonds between people that the Persona series is always banging on about, you know?

But this isn’t the only way to enjoy a JRPG.

This article was originally published on Games Are Evil in 2013 as part of the site’s regular Swords and Zippers column on JRPGs. It has been edited and republished here due to Games Are Evil no longer existing in its original form.

Continue reading From the Archives: Wandering the World