You may recall that recently I enthused about Namco’s Star Luster, a Famicom space sim that finally got a Western release on the Evercade retro gaming platform. There’s a video, too.
Well, today we’re looking at the official sequel to Star Luster. It took a very long time to show up, being a title for the original PlayStation, but it was most certainly worth the wait. Star Ixiom brings us strategy and action that remains true to the original Star Luster’s format, while incorporating plenty of Namco fanservice from the UGSF series. You can read more about it here.
Enjoy the space combat action in the video below, and don’t forget to subscribe on YouTube for more.
Let’s take a moment to catch up. Star Luster is a space combat game by Namco, originally released for Famicom in 1985. Despite it being an obvious homage to an incredibly popular Western game — Atari’s Star Raiders — it never came West.
35 years later, Star Luster finally got a worldwide release as part of the Namco Museum Collection 1 cartridge for Blaze’s Evercade retro gaming system. This was my first contact with a game that I ended up absolutely loving — and after looking into it further, I was surprised to discover it got a sequel for PlayStation in 1999. A sequel which got a fairly middling reception because the press of the time compared it unfavourably to its rough contemporary Colony Wars — and, of course, because relatively few people in the West had any clue that Star Luster existed.
35 years after the release of Star Luster and 21 years after the release of its sequel, I find myself in possession of a copy of that sequel: Star Ixiom, a game I’ve been looking forward to playing since I was first blown away by Star Luster’s sheer playability. So let’s take a look at what this space-based blastathon has to offer — and how well it holds up today.
Continue reading Star Ixiom: Still Shining