Tag Archives: Sega

Ichidant-R: Minigame Mayhem

Say the words “minigame collection” to a modern-day gamer and chances are they will roll their eyes and say something about shovelware, perhaps the Wii.

But we’re not about that sort of negativity here on MoeGamer, particularly because I know that minigame compilations can be an absolute ton of fun, and there are numerous great examples from throughout the years.

One such example is Ichidant-R, the sequel to Tant-R, which in turn was a bizarre spinoff of Bonanza Bros. And wouldn’t you know it? Sega just happens to have released Ichidant-R as part of its excellent Sega Ages collection on Nintendo Switch. Let’s take a closer look.

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Flicky: The Sound of Birdsong is So Beautiful

Ah, the 1980s; a period of shameless attempts to replicate and exceed the success of other people by having a go at doing it yourself.

Well, that was the thinking that drove Sega to create Flicky in 1984, anyway; jealous of Namco’s success with Mappy, the company’s leadership tasked designer Yoji Ishii with creating something that would beat their rival’s game.

Did they succeed? Well, that’s a matter of opinion. Just maybe bring the earplugs if you want to judge for yourself.

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Atari ST A to Z: Tournament Golf

Who’s up for the ruination of a perfectly good walk? Well, you’re in luck, because here comes Elite with their ST conversion of Sega’s Arnold Palmer Tournament Golf.

Tournament Golf, as it was rebranded for its home computer release thanks to the ditching of the license for cost-cutting reasons, is an interesting example of a relatively early golf game trying to incorporate some more complex simulation-style elements into the mix.

Unfortunately, said mix also includes incredibly twitchy arcade-style controls that you need the reflexes of a particularly hyperactive kitten to master, making the whole thing rather more challenging than it needs to be! Still, I had fun…

Find a full archive of all the Atari A to Z videos on the official site.

The MoeGamer Podcast: Episode 26 – Vanishing Point

Humblest greetings to you, Internet denizen, and a hearty welcome to another episode of The MoeGamer Podcast, featuring my good self and a spicy pepper-chomping Mr Chris Caskie of MrGilderPixels.

The MoeGamer Podcast is available in several places. You can subscribe to my channel on YouTube to stay up to date with both the video versions of the podcast and my weekly videos (including the Atari A to Z retro gaming series); you can follow on Soundcloud for the audio-only version of the podcast; you can subscribe via RSS to get the audio-only version of the podcast in your favourite podcast app; or you can subscribe via iTunes. Please do at least one of these if you can; it really helps us out!

Or you can hit the jump to watch or listen to today’s episode right here on MoeGamer.

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Team Sonic Racing: Always Better Together

One of the most interesting success stories of the last couple of console generations is the series of Sonic-themed racing games.

While the blue blur’s mainline adventures have had a somewhat mixed reception over the years, Sumo Digital’s Sonic Racing series (to date consisting of Sonic & Sega All-Stars Racing, Sonic & All-Stars Racing Transformed and Team Sonic Racing) has been very positively received by press and public alike.

So how is the latest installment? Let’s take a look!

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Sonic the Hedgehog: Take 2

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Remember back when we explored Sonic 2006 and I suggested that game was an attempt to provide a “big-budget movie” type of Sonic experience? It’s hard not to see Sonic Forces as Sonic Team having another crack at that.

All the major components of “big-budget movie adaptation of popular series” are here: recognisable but somewhat different setting; established characters in unconventional situations; brand-new, original characters designed for newcomers in the audience to attach themselves to; and significantly higher stakes than seen elsewhere in the series as a whole.

If you’re a “once and done” kind of player, you can also probably add “done and dusted in two hours” to that list, too, but rest assured, if you’re the sort of person who likes collectibles, secret levels and objectives, there’s significantly more than that here. Let’s take a closer look.

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Sonic the Hedgehog: A New Twist

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Sonic Generations rather ably demonstrated how the Sonic series’ gameplay had evolved over the years… but where could it go from there?

Certain members of Sonic Team were already contemplating this by the time Sonic Colours had completed development and work on Generations was underway. The concept grew from experimental attempts to make use of the Nintendo 3DS’ unique features, and the subsequent announcement of the Wii U console and the interesting possibilities it offered prompted Sega to focus the new game’s development on Nintendo platforms.

The result was Sonic Lost World; an unusual, highly creative and vastly underappreciated installment in the series, and one that would prove to be an ideal fit for Nintendo platforms. (As always, today we’ll be focusing on the home console version for Wii U rather than Dimps’ handheld incarnation.)

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Sonic the Hedgehog: Erinaceidae of Colour

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After 2008’s entertaining but divisive Sonic Unleashed, it would be another two years before we’d see the next mainline Sonic the Hedgehog game.

There were two versions of Sonic Colours developed, both of which remembered to put the “U” in for the European version: a Wii-exclusive version that combined 2D and 3D gameplay in the way we’d come to know from “modern Sonic“, and a side-scrolling Nintendo DS version developed by Dimps that was closer in execution to the original Mega Drive games.

Today we’ll be focusing on the Wii version, though anyone who has played a Dimps-developed Sonic game will know the DS version will also be well worth your time. I’ll leave that for you to explore yourself for now, however… we’ve got one hell of a vacation to go on!

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Atari A to Z: Ixion

Here’s an interesting one: an unreleased port of an unreleased game.

Yes indeed, Ixion never officially saw the light of day way back when, either in its original arcade incarnation or its home ports. And yet here it is, perfectly preserved in its Atari 8-bit incarnation, all thanks to the efforts of the filthy dirty pirates of the 1980s. Yar-har, fiddle-de-dee.

The game itself is an interesting combination of arena shooter, puzzler and collect ’em up, and I like it very much. If you have an Atari 2600, AtariAge even released an actual physical version of that port — check it out here!

Find a full archive of all the Atari A to Z videos on the official site.

Shmup Essentials: Exzeal

Triangle Service is not exactly what you’d call a household name in the shoot ’em up sector, but over the years they’ve been quietly beavering away to produce some enjoyable, addictive games.

Probably their most well-known output is their Zeal series, which consists of XIIZeal (actually a port of a PS2-era shoot ’em up called XII Stag), ΔZeal (pronounced “Deltazeal”, not “Trianglezeal”, as I referred to it for a long time), Trizeal and Exzeal — but you may also have stumbled across their more unusual titles such as Shmups Skills Test and Minus Zero at some point in the past.

Today we’re going to take a look at Exzeal, released for Xbox 360 as part of the Shooting Love. 200X compilation (which, pro-tip, is not region-free in its physical incarnation, unlike many other Xbox 360 shmups — including its stablemate Shooting Love. 10-shuunen) and subsequently for PC via Steam.

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