The 8- and 16-bit home computer eras played host to some fantastic games — but when we’re talking about gaming history, most people tend to focus on the home consoles of the era.
This means that a lot of interesting games tend to fall by the wayside and run the risk of being forgotten. One inventive way to address this, then, is to take one of those beloved 8- or 16-bit home computer games and produce a modern port for a classic console system. Problem solved! Kinda.
Well, either way, that’s what happened with Switchblade, a game that began life as an Atari ST game in 1989, and which ended up ported to Sega Mega Drive a full thirty years later. And now you can enjoy the latter version as part of the Piko Interactive Collection 1 cartridge for the Evercade retro gaming system!
Continue reading Switchblade: Living on a Knife Edge
Ah, Streets of Rage 3. Probably the most notorious entry in the franchise due to how heavily it was altered between its original Japanese release as Bare Knuckle III and its Western incarnation.
Thankfully, modern compilations such as the Sega Mega Drive Classics collection make it very easy to access the Japanese version — though it’s worth taking a look at the Western release too for an extreme example of what unnecessary localisation due to external pressure looks like.
Let’s hit the streets once again!
Continue reading Streets of Rage 3: The Most Notorious Localisation
Speak to pretty much anyone familiar with the Streets of Rage series, and chances are their favourite installment is probably the second.
While the first game may have set the template for the series to follow by being a beat ’em up designed for the home rather than the arcade, the second is where it well and truly hit its stride. Streets of Rage 2 demonstrates what the humble Mega Drive is truly capable of in the hands of real masters of their craft.
And it’s a game that is still relevant, enormously playable and impressive to look at, even to this day. So let’s take a closer look.
Continue reading Streets of Rage 2: Everyone’s Favourite
The Streets of Rage series is an all-time great in gaming, and you could practically hear the collective sigh of relief from the entire community when the brand new fourth installment, released at the tail end of April 2020, turned out to be good.
How do the older installments hold up today, though? Having not played them for a few years, I figured “while I wait for my Limited Run copy of Streets of Rage 4 to arrive” would be the perfect time to revisit them all. So that’s exactly what I’m doing.
We begin, of course, with the first game in the series, which first hit the streets in 1991 with releases for the Mega Drive, Master System and Game Gear. We’ll be concentrating on the 16-bit Mega Drive release for today, since that’s still the most readily available version for modern audiences. Let’s dive in.
Continue reading Streets of Rage: Dawn of a Phenomenon
Say the words “minigame collection” to a modern-day gamer and chances are they will roll their eyes and say something about shovelware, perhaps the Wii.
But we’re not about that sort of negativity here on MoeGamer, particularly because I know that minigame compilations can be an absolute ton of fun, and there are numerous great examples from throughout the years.
One such example is Ichidant-R, the sequel to Tant-R, which in turn was a bizarre spinoff of Bonanza Bros. And wouldn’t you know it? Sega just happens to have released Ichidant-R as part of its excellent Sega Ages collection on Nintendo Switch. Let’s take a closer look.
Continue reading Ichidant-R: Minigame Mayhem
Ah, the 1980s; a period of shameless attempts to replicate and exceed the success of other people by having a go at doing it yourself.
Well, that was the thinking that drove Sega to create Flicky in 1984, anyway; jealous of Namco’s success with Mappy, the company’s leadership tasked designer Yoji Ishii with creating something that would beat their rival’s game.
Did they succeed? Well, that’s a matter of opinion. Just maybe bring the earplugs if you want to judge for yourself.
Continue reading Flicky: The Sound of Birdsong is So Beautiful
Ah, the ’90s. The era of attitude. Or, more specifically, the era of everyone spontaneously and inexplicably wishing they were Californian.
Video games certainly weren’t exempt from this trend at all, though various different titles from the era took their attitude towards, uh, “‘tude” more seriously than others.
One noteworthy game from the early ’90s that simultaneously acknowledged the popularity of California-style attitude as well as poking fun at the inherent absurdity of it all — particularly the disconnect between your stereotypical video game nerd and what one would think of as a “cool dude” — was Johnson Voorsanger Productions’ ToeJam & Earl, published by Sega for the Mega Drive in 1991.
Continue reading Mega Drive Essentials: ToeJam and Earl
A lot of games that really stand the test of time are based on a very simple idea.
This is particularly apparent in the puzzle game genre, which typically involves little more than matching shapes and colours in one form or another. And indeed said genre is home to some absolutely timeless classics that are still getting rereleases and reimaginings today.
One puzzler from the early days of gaming that often seems to get forgotten, however, is Sega’s Columns — and that’s a bit of a shame, because it’s an interesting twist on the usual falling block puzzle format.
Continue reading Puzzler Essentials: Columns
What happened to ninjas? I feel like they were unironically cool in the ’90s, and that they were everywhere.
Perhaps they simply learned that being highly visible is not an especially desirable characteristic for a ninja, and thus deliberately relegated themselves to the world of overly tryhard “wacky!” memes alongside pirates, dinosaurs and zombies. Put them all together and you get LOL SO RANDOM, yo. And these days, everyone wants to ignore that nonsense. The perfect cover.
Anyway, here’s Shadow Dancer for the Mega Drive, a 1990 release from Sega and one of the first games I ever played on the system.
Continue reading Mega Drive Essentials: Shadow Dancer
You know a console generation has truly reached maturity when it gets a compilation of Mega Drive games.
Sega’s library of 16-bit classics must surely, by now, be some of the most frequently officially and legally emulated games of all time — and yet we keep getting these packages. And people keep buying them. People like, yes, me.
So is this latest bundle of games worth picking up? Well, read on and find out — and over the course of the coming weeks, we’ll be looking at the individual games in the compilation in more detail, too, through the Mega Drive Essentials column.
Continue reading Sega Mega Drive Classics: Yes, It’s That Time Again