Tag Archives: Wii U

Delving into Kirby and the Rainbow Paintbrush – #2

Okay. Let’s talk about how this game looks, because it’s a real highlight of the experience.

One of the things I really like about the Nintendo of the Wii U and Switch generations in particular is the fact that they’ve demonstrated themselves to not be afraid of experimenting with aesthetics and overall style — though there’s a certain amount of internal consistency there, too.

Specifically, it’s all about Nintendo’s desire to make interactive experiences that are as much “toys” as they are “games”. And Kirby and the Rainbow Paintbrush is a great example of this at work.

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Delving Into Kirby and the Rainbow Paintbrush – #1

One of the Nintendo series that I have never really explored over the years is Kirby. This isn’t for any reason other than the fact I simply haven’t really got around to it.

I picked up Wii U title Kirby and the Rainbow Paintbrush (known as Kirby and the Rainbow Curse elsewhere, I believe) a little while back, and just recently I thought I’d put it through its paces just to see what was going on.

So far I’m having a blast. I understand it’s not like some other Kirby games… but I also understand that there isn’t really a set “Kirby formula” in the way that some other Nintendo franchises have a distinctive way of doing things. So as such it’s an interesting one to start with… and an interesting one to take on its own merits.

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Sonic the Hedgehog: A New Twist

Sonic Generations rather ably demonstrated how the Sonic series’ gameplay had evolved over the years… but where could it go from there?

Certain members of Sonic Team were already contemplating this by the time Sonic Colours had completed development and work on Generations was underway. The concept grew from experimental attempts to make use of the Nintendo 3DS’ unique features, and the subsequent announcement of the Wii U console and the interesting possibilities it offered prompted Sega to focus the new game’s development on Nintendo platforms.

The result was Sonic Lost World; an unusual, highly creative and vastly underappreciated installment in the series, and one that would prove to be an ideal fit for Nintendo platforms. (As always, today we’ll be focusing on the home console version for Wii U rather than Dimps’ handheld incarnation.)

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The MoeGamer Awards 2018: Best System to Collect For in 2018

The MoeGamer Awards are a series of “alternative” awards that I’ve devised in collaboration with the community as an excuse to celebrate the games, experiences and fanbases that have left a particular impression on me in 2018. Find out more and leave a suggestion here!

Over the last couple of years, I’ve become very enthusiastic and passionate about my gaming collection, and my infinitely patient and wonderful wife has done a fantastic job of configuring two of the rooms in our house to display said collection — the living room contains all the reasonably current stuff (basically PS1 onwards) while the upstairs study is a “retro room”, consisting of Atari 8-bit, Atari ST and Philips G7000 Videopac games.

I’ve been adding to my collection from all angles over the course of the last few years. But if I had to pick one system that I’ve enjoyed collecting for the most this year? Not necessarily the cheapest, but one that is enjoyable to collect for? That’s what this award is about.

And the winner is…

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Project Zero 5: The Difference a Little Warmth Can Make

And so we come to what is, at the time of writing, the grand finale to the Project Zero series: Maiden of Black Water on Wii U.

While the nature of the series means that it’s entirely possible we’ll see some more games in the future — and indeed unverified “my uncle works at Nintendo” rumours circulated earlier this year that a Switch installment was in development — Maiden of Black Water is an interesting game that acts as a suitable swansong for the series if, indeed, that is truly “it”.

But then Mio and Mayu from Deep Crimson Butterfly and Yuri from this game are putting in cameo appearances in the impending Super Smash Bros. Ultimateso you never know what might happen… Ahem. Anyway. Let’s look at Maiden of Black Water in detail.

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Seasonal Smashing

I like Super Smash Bros. I think. I’m never quite 100% sure.

I do know for a fact I’ve purchased each and every one at launch (with the exception of the N64 original) and, in fact, still own my copies of both Brawl on Wii and …for Wii U on, uh, Wii U. Melee? No, unfortunately; while I’m rebuilding my GameCube collection now I’ve got my original (GameCube-compatible) Wii hooked up to my TV once again, Melee is not a title I’ve particularly prioritised re-acquiring.

Anyway, fact is, I’ve always at least made an honest-to-goodness attempt to like Super Smash Bros. And I’m very much looking forward to Super Smash Bros. Ultimate for Switch, which, at the time of writing, is launching in just over a week. And I intend to spend most of the holiday period playing it!

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Hyrule Warriors: Leading the Charge

The Warriors series as a whole has experimented with a few twists on its basic mechanics over the years, and Hyrule Warriors most certainly provides one of the most accessible, immediate takes there is.

This is at least partly down to the influence of Koei Tecmo’s division Team Ninja, who played a role in the game’s development alongside longstanding series producers Omega Force. The result is a speedy, fluid Warriors game that is easy to get into but challenging to master in its entirety.

Today we’re going to take a look at the various components that make Hyrule Warriors’ gameplay tick, and see how they come together to create such an enjoyable experience.

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