Ah, the 1980s; a period of shameless attempts to replicate and exceed the success of other people by having a go at doing it yourself.
Well, that was the thinking that drove Sega to create Flicky in 1984, anyway; jealous of Namco’s success with Mappy, the company’s leadership tasked designer Yoji Ishii with creating something that would beat their rival’s game.
Did they succeed? Well, that’s a matter of opinion. Just maybe bring the earplugs if you want to judge for yourself.
Continue reading Flicky: The Sound of Birdsong is So Beautiful →
A lot of games that really stand the test of time are based on a very simple idea.
This is particularly apparent in the puzzle game genre, which typically involves little more than matching shapes and colours in one form or another. And indeed said genre is home to some absolutely timeless classics that are still getting rereleases and reimaginings today.
One puzzler from the early days of gaming that often seems to get forgotten, however, is Sega’s Columns — and that’s a bit of a shame, because it’s an interesting twist on the usual falling block puzzle format.
Continue reading Puzzler Essentials: Columns →
What happened to ninjas? I feel like they were unironically cool in the ’90s, and that they were everywhere.
Perhaps they simply learned that being highly visible is not an especially desirable characteristic for a ninja, and thus deliberately relegated themselves to the world of overly tryhard “wacky!” memes alongside pirates, dinosaurs and zombies. Put them all together and you get LOL SO RANDOM, yo. And these days, everyone wants to ignore that nonsense. The perfect cover.
Anyway, here’s Shadow Dancer for the Mega Drive, a 1990 release from Sega and one of the first games I ever played on the system.
Continue reading Mega Drive Essentials: Shadow Dancer →
Whew! This was a pain to get uploaded. Pro-tip: never put Pokemon footage in your YouTube video because it will get the damn thing blocked in all countries.
Anyway. This is the latest episode of The MoeGamer Podcast, featuring the triumphant return of Chris and a return to our usual format.
Hit the jump to see the new episode and find out more!
Continue reading The MoeGamer Podcast: Episode 3 – This Is the Game Preservation Society →
You know a console generation has truly reached maturity when it gets a compilation of Mega Drive games.
Sega’s library of 16-bit classics must surely, by now, be some of the most frequently officially and legally emulated games of all time — and yet we keep getting these packages. And people keep buying them. People like, yes, me.
So is this latest bundle of games worth picking up? Well, read on and find out — and over the course of the coming weeks, we’ll be looking at the individual games in the compilation in more detail, too, through the Mega Drive Essentials column.
Continue reading Sega Mega Drive Classics: Yes, It’s That Time Again →