We return once again to The Temple of Apshai Trilogy for Atari ST, this time to explore the first “expansion” section: The Upper Reaches of Apshai.
The Upper Reaches of Apshai is noteworthy in that it takes a rather more light-hearted and experimental approach to the game’s core dungeon crawling; it has you picking berries and cleaning up rampant tomato patches rather than battling your way through vanilla-scented ant-men. And the Atari ST version is a great way to experience it!
Check it out in the video below, and don’t forget to subscribe on YouTube for more!
Our adventures in the Temple of Apshai Trilogy are finally coming to an end as we delve into the third part: Curse of Ra.
This particular module is designed for adventurers who have spent a bit of time gaining experience and gathering equipment in The Temple of Apshai and The Upper Reaches of Apshai, and as such is pretty tough.
It does, however, present some of the most interesting, well-crafted dungeon designs in the whole series, though, so it’s worth exploring if you think your character is up to the challenge!
Today we delve once again into the Temple of Apshai Trilogy as we attempt to unravel the mystery of what on Earth is going on in the innkeeper’s back garden.
Yes, it’s time for The Upper Reaches of Apshai, the second part of the trilogy and a title that was originally released as an expansion pack for the first version of Temple of Apshai. Sporting a rather more light-hearted feel — mostly thanks to the excellent, witty writing in the companion Book of Apshai, intended to be carried alongside you as you play — The Upper Reaches of Apshai makes use of familiar mechanics to tell a distinctly unfamiliar emergent narrative.
There’s still a hell of a lot to like about this game, it seems — and it says something that I’ve been continuing my adventures off-camera ever since I started playing!
Find a full archive of all the Atari A to Z videos on the official site.