Tag Archives: Cygames

Another look at Granblue Fantasy: Relink after finishing its main scenario

I rolled credits on Granblue Fantasy: Relink after about 20 hours of play. That might sound short for an RPG — and it is, by modern standards — but reaching the end of that main story is also potentially far from the end of your time with the game.

We’ll explore that side of things in more detail another day (mostly because I haven’t really delved into the “endgame” as yet) so today we’re taking a look at the gameplay experience while you’re playing through the main scenario.

Without wishing to spoil things too much, I had a great deal of fun playing through Granblue Fantasy: Relink. So let’s take a closer look at exactly why this game works so well.

Continue reading Another look at Granblue Fantasy: Relink after finishing its main scenario

A first look at Granblue Fantasy: Relink

I’ve been looking forward to Granblue Fantasy: Relink for a while, despite its seemingly troubled development cycle.

Ever since I spent some time playing the original mobile version of Granblue Fantasy, I’ve been hungry for the setting and characters to be adapted into a full-scale, not-free-to-play, not-mobile game. Because of all the mobile games I’ve spent some time with over the years, Granblue Fantasy is still one of the best in terms of the effort that has gone into its presentation and setting.

Ultimately, though, it was still a mobile game, and as such its appeal to me waned as the grind — or the temptation to spend money — ramped up. So does Granblue Fantasy: Relink provide what I wanted from a “proper game” adaptation of the franchise? Let’s take a closer look, based on a few hours of play.

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Dragalia Lost: You Don’t Pay My Sub

A while back, I wrote about how Granblue Fantasy spreads out what would be the “endgame” experience of a more conventional MMO throughout its entire duration. And, unsurprisingly, given the developer the two games has in common, Dragalia Lost works in much the same way.

Dragalia Lost doesn’t have linear progression. Sure, you have a player level, but that’s more a measure of how long and how much you’ve played rather than anything else. And sure, you have character levels — but there are numerous ways to build these up, plus a strong emphasis on building a selection of teams and characters rather than just one “main” group.

The nice thing about the way Dragalia Lost does this — much like Granblue Fantasy also does — is that it provides the fun, mechanical, progression-based aspect of MMOs without one of their most irritating aspects. Let’s take a closer look at what I mean.

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Dragalia Lost: Kindness and Captivity

It’s event time again in Cygames and Nintendo’s Dragalia Lost! If you’ve not played a game like this before… get used to this endless and occasionally exhausting cycle!

The Kindness and Captivity event, which will be running until November 12, concerns a young Sylvan girl who seeks the aid of Euden and the gang in driving the Imperial forces out of her village.

Naturally, things aren’t quite as simple as they first appear, and, as these things tend to go, things culminate in a battle against a rather large and ferocious beastie.

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Dragalia Lost: Trick or Treasure

Hot on the heels of Loyalty’s Requiem, Nintendo and Cygames’ newest mobile title finds itself in the midst of another special event — this time in celebration of Halloween.

So far this is very much in keeping with Cygames’ previous way of doing things in titles like Granblue Fantasy, and indeed a common approach with free-to-play mobile games in general. It certainly keeps things interesting and lively!

Let’s take a closer look at the event, what it involves and why you might want to engage with it.

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Dragalia Lost: Loyalty’s Requiem

One interesting difference between “conventional” MMOs such as Final Fantasy XIV and mobile games with MMO elements such as Dragalia Lost is how they handle side stories and multiplayer “raid” content.

In your average MMO, raid content — typically defined as a series of significant challenges that are dependent on a much larger group of players than the game’s usual multiplayer aspect — remains present in the game after its introduction, but gradually declines in “relevance” as time goes on. In cases like Final Fantasy XIV, where there’s a significant narrative component, it remains worth engaging with to enjoy the story, but the more time that elapses since its original launch, the less helpful it becomes to players in mechanical terms.

In mobile MMOs, however, raid content is typically a limited-time affair, confined to an event that offers special rewards to everyone who participates for a short period of time. And that’s exactly what’s going on in Dragalia Lost right now.

Continue reading Dragalia Lost: Loyalty’s Requiem

Dragalia Lost: What’s That Sound? It’s Daoko

If you’ve been playing Nintendo and Cygames’ new mobile release Dragalia Lost, you’ve probably noticed it has a rather distinctive soundtrack.

The reason for this is not what you might expect: rather than being composed specifically for the game, with the composer making use of a deliberately stylised approach to the overall audio aesthetic, the game instead uses an almost entirely licensed soundtrack, courtesy of Japanese singer and rapper Daoko.

If you haven’t come across Daoko before, well, what better time than the present to have a look over her previous work, including that which appears in Dragalia Lost?

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Dragalia Lost: Making a Solid Start

So, you decided to give Dragalia Lost a go. A free-to-play mobile game from Nintendo can’t be that scary, can it?

Well, if you’ve never given a game like this a shot before, there’s a surprising amount of depth to the overall affair that might not be immediately apparent. Dragalia Lost does a better job than most at introducing new progression mechanics gradually, but it can still be a little daunting if you’re a newcomer!

With that in mind, I present a selection of advice for those new to the game — particularly if you’re new to free-to-play mobile gacha RPGs in general.

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Dragalia Lost: First Impressions

I’d never heard the name “DAOKO” prior to today. After a few hours exploring Nintendo and Cygames’ new mobile offering, I can’t get her damn music out of my head.

Dragalia Lost, a much-awaited new RPG from two of the biggest names in both Japanese and mobile gaming — and featuring an extensive soundtrack mostly comprised of DAOKO tracks — launched its live service this week. While I haven’t really stuck with any mobile games for longer than a few weeks, I’ve had fun with several over the last couple of years — most notably Granblue Fantasy, Fate/Grand Order and Girls’ Frontline — so I thought it would be interesting to check this new one out.

While Dragalia Lost doesn’t do anything especially new and exciting for the genre, the whole thing is executed with such beautiful panache that it’s hard not to like it. So I’ll check it out for the next few weeks at the very least. Read on for some more detailed first impressions.

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Granblue Fantasy: Spotlight on Lyria

Granblue Fantasy is filled with an enormous variety of awesome characters, most of whom are playable characters that can be drawn in the gacha.

From the very outset, though, you have two faithful companions who never leave your side: the protagonist’s feisty baby dragon-type thing Vyrn, and Lyria, the latter of whom in particular is a big reason I find myself continually drawn back to the game.

While initially appearing to be the same sort of “mysterious young girl” character seen in a wide variety of Japanese role-playing games over the years — and particularly in mobile-social RPGs such as Granblue Fantasy and its peers — Lyria quickly distinguishes herself as a thoroughly pleasant character to have around, making her an ideal companion for you, the player, as you proceed on your journey around this fantasy world.

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