Tag Archives: Mary Skelter 2

A comprehensive review of Mary Skelter 2 after spending almost exactly 100 hours completing it

One of the nice things about having your own website is that you can take your time over things you want to write about rather than rushing through them in order to meet a deadline. And I knew as soon as I started Mary Skelter 2 that I wanted to take my time over it.

100 hours of gameplay later, and I’ve finally beaten it. So I think it’s time that we talked about it in great detail. Because whew, there is a lot to talk about, and I’m certain that I’m going to miss at least a few things that struck me along the way. (I reserve the right to add to this piece as I think of things!)

I know I’ve written a few pieces about this game already, but I intend this piece to be a full, summative roundup of my experiences with the game and my overall thoughts on it. So let us begin.

Continue reading A comprehensive review of Mary Skelter 2 after spending almost exactly 100 hours completing it

Gaming on a Schedule, Day 6: More Mary Skelter 2

And so, we return to my current “Big Game”: Idea Factory and Compile Heart’s excellent Mary Skelter 2, which I’ve been gradually ploughing through for quite some time now.

I really love dungeon crawlers. Something about the way they work just speaks to my brain. I think it’s the inherent satisfaction of gradually uncovering a map and discovering things.

In a good dungeon crawler, you’re always moving forwards and finding something new, and it’s satisfying to uncover a chunk of map even if all you discover is a complete dead-end.

Continue reading Gaming on a Schedule, Day 6: More Mary Skelter 2

Gaming on a Schedule, Day 3: Making progress with Mary Skelter 2

I am, if it were not already clear, really enjoying Mary Skelter 2. It’s a really solid dungeon crawler with some great characters, well-designed dungeons and some absolutely magnificent use of the concept of “risk versus reward”.

It is long, as modern dungeon crawlers tend to be, but what I have found with it is that once I sit down and play, time absolutely flies by. It’s not uncommon for me to play what feels like a little bit, only to save my game and discover that several hours have passed.

This is good, because it means that I can make solid progress in it without it feeling like a drag. And this is partly the reason why I wanted to set some specific time aside for it each week.

Continue reading Gaming on a Schedule, Day 3: Making progress with Mary Skelter 2