Tag Archives: retro games

Atari A to Z: Nibbler

Dot-eating maze games were a staple of both early ’80s arcades and home computers from the same era, as we’ve seen a fair few times on this series already.

Nibbler, originally released into arcades by Rock-Ola, became somewhat notorious for being the first game to allow players to score more than a billion points. There’s even a documentary about various attempts to pursue this milestone over the years.

The Atari 8-bit version was actually a pretty solid conversion of the arcade game. I have no idea if you can score over a billion points in it because I’m not that good… but at least we can have a look at the basics!

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The MoeGamer Podcast: Episode 38 – ATTACK MAGIC ITEM BURST

As my house gradually returns to normal from the building site it has been turned into, we find some time between the noise of sanding and angle grinding to record a new episode of the podcast — as always, featuring both myself and Chris Caskie of MrGilderPixels!

The MoeGamer Podcast is available in several places. You can subscribe to my channel on YouTube to stay up to date with both the video versions of the podcast and my weekly videos (including the Atari A to Z retro gaming series); you can follow on Soundcloud for the audio-only version of the podcast; you can subscribe via RSS to get the audio-only version of the podcast in your favourite podcast app; or you can subscribe via iTunes and listen on Spotify. Please do at least one of these if you can; it really helps us out!

Or you can just hit the jump to watch or listen to today’s episode right here on MoeGamer.

Continue reading The MoeGamer Podcast: Episode 38 – ATTACK MAGIC ITEM BURST

Atari A to Z Flashback: Flag Capture

Flag Capture is one of those games that looks laughably simple today, but there’s still some good, honest fun to be had — especially with two players.

The concept couldn’t really be much simpler — there’s a flag somewhere in a grid, and you have to find it using both directional and numerical clues. The interesting stuff this game does comes from how this simple concept is twisted in a few different ways — do you find the flag against the clock? Against another player with simultaneous movement? Against another player moving one at a time?

It’s probably not a game you’ll want to spend a lot of time with today, no, but it’s definitely worth a look for a quick bit of fun with a friend!

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Final Fantasy Marathon: Give Me Strength – Final Fantasy II #20

It isn’t easy being dead, as Minwu, Scott, Josef and Ricard have been discovering in their afterlife adventures.

I’d heard before starting that the Soul of Rebirth postgame scenario could be a bit grindy if you hadn’t prepared the characters beforehand in the main game… but, well, I didn’t prepare the characters beforehand in the main game, so guess what we have to get cracking with?

Still, it’s interesting to be challenged by this game again — particularly with a new lineup of characters that I’m having to figure out the best way to make use of.

Bloodstained: Curse of the Moon – Enhanced Nostalgia

Part of my intention behind my Delving Into series focusing on Castlevania was to get a solid understanding of the classic franchise before jumping into Koji Igarashi’s Kickstarter-funded Bloodstained project.

While I’m not all the way through the classic games at the time of writing, I do feel like I’m at an adequate point where I can start looking at the two Bloodstained games and be able to analyse their similarities and differences from classic-formula Castlevania.

So let’s begin today with a look at Bloodstained: Curse of the Moon, a spinoff title developed by Inti Creates, designed more in the mould of Castlevania III: Dracula’s Curse than the more recent, post-Symphony of the Night open-structure 2D platformer incarnations.

Continue reading Bloodstained: Curse of the Moon – Enhanced Nostalgia

Atari ST A to Z: Gremlins 2

Something something don’t feed them after midnight, get them wet or whatever.

Yep, Gremlins was a big ol’ thing back in the 8- and 16-bit days, and there were a fair few video game adaptations across different platforms. I think my personal favourite is the Atari 8-bit game, but that’s one of the few remaining games out there that doesn’t seem to play nice with emulation, so I’ve held off making a video on it for now.

Elite’s adaptation of Gremlins 2: The New Batch for Atari ST, meanwhile was… well, it’s not bad, but it is monstrously difficult, so good luck seeing any more than the first few screens, as I discovered while filming this!

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Waifu Wednesday: Iris Fortner

Fun fact: in contrast to the rest of the Atelier series, Atelier Iris 3: Grand Phantasm is the only game in the Iris trilogy in which the title character is playable.

In Atelier Iris: Eternal ManaIris is a mysterious figure from the past. In Atelier Iris 2: The Azoth of DestinyIris is a mysterious small child who may or may not be the same Iris who was a mysterious figure from the past in Atelier Iris: Eternal Mana. But in Atelier Iris 3: Grand Phantasm, Iris is not only right there from the outset, but she’s actually the one who runs the atelier itself.

Okay, she’s not the lead protagonist in terms of who you control on the game’s field screens, but she is the most important person in the narrative. She’s also thoroughly lovely, so let’s explore her character further!

Continue reading Waifu Wednesday: Iris Fortner

Why I Don’t “Review” Games

I have a few things lined up to write about, but I saw an interesting discussion online earlier today, so I thought it would be something worth talking about.

It’s a discussion that seems to have continued in perpetuity ever since the earliest days of gaming media, so regardless of whether you’re reading this at the time of writing or a few years down the line, I suspect it will remain relevant.

I’d like to talk about why I don’t consider myself to “review” games in the traditional manner — and why, from the very beginning here at MoeGamer, I have not made use of any sort of summative system such as percentage scores or star ratings. Let’s talk about that!

Continue reading Why I Don’t “Review” Games

Atari A to Z: MegaMania

Activision may be a company that a lot of gamers like to steer well clear of these days thanks to issues like predatory DLC and microtransactions, but back in the days of the 8-bit micros, they were one of the finest companies out there.

They credited their programmers and designers, they put out games that pushed the boundaries of underpowered hardware such as the Atari 2600… and they just made great games, full stop.

One fantastic example is MegaMania, a thoroughly weird but extremely enjoyable fixed shooter that will get you bobbing and weaving between waves of hamburgers, engagement rings, bow ties and steam irons. No symbolism there, no sir.

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Streets of Rage 2: Everyone’s Favourite

Speak to pretty much anyone familiar with the Streets of Rage series, and chances are their favourite installment is probably the second.

While the first game may have set the template for the series to follow by being a beat ’em up designed for the home rather than the arcade, the second is where it well and truly hit its stride. Streets of Rage 2 demonstrates what the humble Mega Drive is truly capable of in the hands of real masters of their craft.

And it’s a game that is still relevant, enormously playable and impressive to look at, even to this day. So let’s take a closer look.

Continue reading Streets of Rage 2: Everyone’s Favourite